Rules Update, Demorules changed
Dear users,
once again the rules have been changed to make them easier to read and understand for everyone out there. This times the demo rules got a brand new structure and some additions which were needed for a long time. Don't forget... we admins are humans just like you and we know that it can be boring and fustrating to read long rules and remember all of then ;)
Here is a complete overview on what was changed:
First of all the demo rules were splitted into several parts to improve the structure of the rules: General rules, NON-Steam rules, Settings, Gamespecific rules, Timer rules, Rules about cheating.
Other than that, there are some pretty important changes:
This rule was introduced because we kept receiving a lot of new records which were recorded on the old protocol - and a lot of complaints about it. Hence: After the next demo release records recorded with a NON-Steam version or the old protocol won't be accepted! So if you still got some records which have been recorded with the old protocol or with a NON-steam version, this is your last chance to submit them.
There was still a lot of confusion about the new style of startbutton-shortcuts, therfore we felt like a rule (more a clearification) for this situation was needed... Also a lot of people were - and still are - confused about the AXN records which seem to contain a few unreal and unfair ways of getting more speed. The new rule might affect some of these AXN demos, but this will be investigated within the next days (all the AXN demos will be reviewed).
One of the major changes in the demo rules since the beginning of KZ, which hasn't been added to the rules until now. Hopefully this will help to explain the changes made after the latest poll, to improve/solve the huge problem with the incorrect timers and the famous timerbug.
once again the rules have been changed to make them easier to read and understand for everyone out there. This times the demo rules got a brand new structure and some additions which were needed for a long time. Don't forget... we admins are humans just like you and we know that it can be boring and fustrating to read long rules and remember all of then ;)
Here is a complete overview on what was changed:
First of all the demo rules were splitted into several parts to improve the structure of the rules: General rules, NON-Steam rules, Settings, Gamespecific rules, Timer rules, Rules about cheating.
Other than that, there are some pretty important changes:
- NON-Steam demos are not allowed.
->Get a legal copy of Counter-Strike if you want to submit record demos on this site. - You are not allowed to use one of the old protocols (eg. protocol 47).
-> Changes in the protocol might affect the game's physics which could cause slight advantages or disadvantages compared to the latest version.
This rule was introduced because we kept receiving a lot of new records which were recorded on the old protocol - and a lot of complaints about it. Hence: After the next demo release records recorded with a NON-Steam version or the old protocol won't be accepted! So if you still got some records which have been recorded with the old protocol or with a NON-steam version, this is your last chance to submit them.
- Hook/teleporters: You are allowed to use AMX features like teleporters or hook to get up to places you could climb up as well, means you are allowed to use them as a 'support tool' to save "sensless" climbtime before you start the actual run (because theoretically the same record would be possible without teleport/hook - it would only take much more time to get up there every time before you start a run).
- BUT: It's not allowed to use teleporters or hook to get an unfair advantage, means gaining more speed or reaching an unreachable spot (to start the run from).
-> Setting a teleporter or hooking to a precise location and taking your speed and direction with you into that teleporter can be an unfair advantage, because this might give you an additional speedboost (and therefore more speed than you could gain without these AMX features).
There was still a lot of confusion about the new style of startbutton-shortcuts, therfore we felt like a rule (more a clearification) for this situation was needed... Also a lot of people were - and still are - confused about the AXN records which seem to contain a few unreal and unfair ways of getting more speed. The new rule might affect some of these AXN demos, but this will be investigated within the next days (all the AXN demos will be reviewed).
- Demos with a timerbug (FAQ: What is a timerbug?) will be accepted under special obligations:
They have to be faster than the current record.
-> Example #1: Your demo is 12:21 (ingame time) and 12:23 (record time), and the current WR is 12:24 (ingame time) and 12:24 (record time). Your demo is 2 seconds timerbugged, but its still 1 sec faster than the old record, so your demo will be accepted.
-> Example #2: Your demo is 01:59 (ingame) and 02:01:8 (record time), but the current WR is 02:00 (ingame) and 02:01:4 (record time) � then your demo will not replace the current WR � because it�s slower. - Synchronized demos (same ingame & record time) will replace timerbugged demos.
-> Example: Current WR is 00:36 (ingame) and 00:37.3280 (record time) � then you can beat it by doing 00:36 (ingame) and 00:36:xxx (record time). If you make 00:36 (ingame) and 00:37:1xx (record time) your demo will not replace the old demo since we don�t replace a timerbugged demo with another timerbugged demo. - You cannot beat a demo by 0.x or less, unless it falls under the category of the rule above.
-> Example: clintmo_longjumper[x]_Hanniball_0005.dem has an ingame time of 00:05 and a record time of 00:05:9. This means his demo is synchronized (not timerbugged) and you must make 00:04 ingame and 00:04:x (record time) to beat his demo. - On some bugged maps the kz timer isn`t showing any numbers or is bugged about some of them. In cases like that we will determine your time using Fps death according to circumstances.
-> This is a map related timer bug, therefore this only applies for bugged maps.
One of the major changes in the demo rules since the beginning of KZ, which hasn't been added to the rules until now. Hopefully this will help to explain the changes made after the latest poll, to improve/solve the huge problem with the incorrect timers and the famous timerbug.