5 New Maps

By oO3ddYOo··Map release
Hey guys,

We have 5 new Maps for you.

kzsca_bunratty by Draw:



Draw is back with a map that reminds us a little of his popular kz_kzse_towerblock map. But this time its not a block map, this time you basically jump around and inside of a old Irish caslte called bunratty.
The castle is square so the map is built the same way with most of the jumping inside the four towers. The map has a cool atmosphere and has a little bit of that oldschool feeling.


kz_cg_treeoflife by DaMp:



If you are familiar with maps made by mappers from the climbers-germany community you will recognize these jumps. The map has a oldschool feeling to it and that was probably the intention
of the mapper. If you like straight forward jumping with oldschool textures and ambience you will like this.


kz_forgotten by radon:



A new map by radon, and like always the map looks beautiful and has very cool ambience. The map starts of as a block map. But slowly you get to a big
and even more beautiful dark big cave with even better atmosphere. The architecture in the cave is different from the rest of the map and it goes from being a block
map to a fast paced map.


kz_kzdk_timber by radon & puppetz:



This is a colaboration map between radon and puppetz. The map starts of in a cave that you have to get through to get to the huge tree outside. This is where the tricky part starts.
You have to be careful to not fall of the top of the tree. There is a great variation in the jumps. You probably wont see two of the same jumps anywhere in the map.
The creativity is flowing in this map :).


trC_climbgarden by tranCyfast:



trC_climbgarden is a colorful speedmap by tranCyfast. This map looks "happy" and is a perfect map for people who like speed maps. There is not much more else to say about this map.
Just that if you like fast maps, you need to try this.


-

Note: Due to a misunderstanding between mapadmins and demoadmins the both prochallenge maps prochallenge_longjump and prochallenge_precision were missing and got added to the record section as well.

- Also the mapsubmission rules have been adjusted. Check the extended newspost to read the details.

Comments

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2 Aug 2009, 23:12

wow i'll try them !

2 Aug 2009, 23:13

nice work mappers :) i am in love with forgotten.

2 Aug 2009, 23:15

nice esp radon and Draw

2 Aug 2009, 23:16

trancyfast :)

2 Aug 2009, 23:17

gj all :)

2 Aug 2009, 23:17

forgotten looks something like so amazing :)

2 Aug 2009, 23:18

don't forget that omilo wrote the describes for the maps and he came up with the new rule. :) <3 omilo

2 Aug 2009, 23:18

looks pretty nice

2 Aug 2009, 23:20

Great map release in my opinion, good job radon... I've always seen your maps as pure works of art! Also good job tranCyfast, is that your first accepted map? Very enjoyable :-) (also gj puppetz, DaMp and Draw, would be unfair to leave you guys out!)

2 Aug 2009, 23:20

Oh finally, sweet :) GOODJOB! :P

2 Aug 2009, 23:20

forgotten is old! timber looks sexy, gj all, gonna rate later. Oh, almost forgot, gj kayne also!

2 Aug 2009, 23:22

gj gonna try them

2 Aug 2009, 23:26

[size=36][/size][color=#ff0000][/color]COOL

2 Aug 2009, 23:29

I didnt come up with the new rule w1zz. It's just a old rule that got implemented again. Nice maps anyway. Good to see sca maps being released again :)

2 Aug 2009, 23:32

nice one

2 Aug 2009, 23:34

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

2 Aug 2009, 23:45

wow looks great :D puppetz' tree map is finally out ^^ that rule is a little funny though, I doubt moxx could do a demo finishing sandblock2 for example.

2 Aug 2009, 23:50

radon!

2 Aug 2009, 23:55

wrath, the demo doesnt have to be made by the mapper :P . it can be done by anyone.

2 Aug 2009, 23:56

OMG RADON ! FORGOTTEN IS THE MOST BEAUTIFUL MAP I EVER SEEN ! JUST FEW WORDS - U ARE "[b]THE[/b] TEACHER" <3

2 Aug 2009, 23:56

gj all mappers! ;) @wRath: It doesn't have to be the mapper himself. We just need to see that the map is possible without checkpoints.

3 Aug 2009, 00:07

Timber looks nice. I'll test them tomorrow. Good job all. :)

3 Aug 2009, 00:20

If all the jumps in the map are possible, then automatically the map is possible finishing without checkpoints. Moxx can easily find someone to try his extreme map out. But if, for example, I made an extreme map, would I find a jumper tot test it (to jump whole map)? No. Especially if the map is long one. In my opinion this rule is a little to strong.

3 Aug 2009, 00:23

great job rad0n

3 Aug 2009, 00:24

I agree with kexas... Anyway are the maps already in xj-servers?

3 Aug 2009, 00:24

omfg I'm in love with radons map kz_forgotten, that's the best looking map I've ever seen and it has alot of great jumps!

3 Aug 2009, 00:31

Draw, finally finished, good job. Great outcome.

3 Aug 2009, 00:44

Nice change to the rule, didn't really like it when the rule was changed to not needing a demo some years ago but I guess its better now only needing it on extreme maps.

3 Aug 2009, 00:56

forgotten is awesome

3 Aug 2009, 00:58

kz_kzdk_timber wins this release. puppetz and radon, you two together make the most interesting maps in last time, keep going! kz_cg_treeoflife & kz_forgotten were really nice and enjoyable maps too. The last cave at forgotten is really ugly, sorry, but it's just a huge cave with tiny jumps in it and a temple in the middle of it. But the block part is sexy, really like the way you're editing textures and detailing your maps! kz_cg_treeoflife is sweet! I like the caves especially because they have a nice atmosphere in it. Unfortunately I have pretty bad fps in the last part :/ kzsca_bunratty & trC_climbgarden - well, gj I guess. Bunratty had pretty boring jumps, and they are also very tiny which means it's hard to bhop. Textures are bad, because they are old, but still gj for finishing an old project! trC_climbgarden is just.. too short. Jumps were ok. BUT STILL GJ KAYNE!!!!

3 Aug 2009, 01:33

Ok now i have tried one map. Look wise [b]kz_forgotten[/b] is pretty nice but the jumps are too easy and on the other there aint that many bhops. So the overall gaming experience is pretty dull. ;/

3 Aug 2009, 01:56

kz_kzdk_timber :):):) GJ Also great jump radon Nice idea for kz_forgotten.... reminds me of the Lord of the Rings

3 Aug 2009, 01:59

nice map gj

3 Aug 2009, 02:11

synergy :( plane :*(

3 Aug 2009, 02:15

najs maps biaches ;) ;)

3 Aug 2009, 02:19

great maps :)

3 Aug 2009, 02:39

trc_climbcarden is sexy

3 Aug 2009, 03:01

nice map release. gonna try them :)

3 Aug 2009, 03:05

standar rad0n map, nice but boring.

3 Aug 2009, 03:10

looks really nice. GJ esp trancy :)

3 Aug 2009, 03:44

[b]rc_climbcarden[/b] already exploited with sc's.... gj mapcheck team lol. [b]timber[/b] is boring, and treeoflife. How many jungle/tree maps do we have? Can no one seriously think of any other ideas? Plus when you think of tree of life.. you don't think of anything thats in that map lol. Still need to play others.

3 Aug 2009, 03:47

You had a bad day at work today Supa? :)

3 Aug 2009, 03:55

probably :p

3 Aug 2009, 03:58

common whats up with those breakable bridges and stuff in the maps, that stuff should be forbidden to put in ... its just lame and useless and totally no fun when u fall after 5mins of climbing not knowing the map. .

3 Aug 2009, 06:52

gj alll <3

3 Aug 2009, 07:39

trC_climbgarden looks very nice , i like that style maps. :) gj all.

3 Aug 2009, 07:47

По mappers <3 rus

3 Aug 2009, 07:48

gJ I mean :P

3 Aug 2009, 07:49

climbgarden sexy:P

3 Aug 2009, 07:57

gj all [blockquote]Quote: niki. Nice idea for kz_forgotten.... reminds me of the Lord of the Rings [/blockquote] reminds me too ^^

3 Aug 2009, 08:01

the discriptions sound delicious :D

3 Aug 2009, 08:25

all maps good esp trC_climbgarden.

3 Aug 2009, 09:21

GJ all mappers :p

3 Aug 2009, 09:22

where is flr_jungletemple, kz_synergy?

3 Aug 2009, 09:32

gj trancy

3 Aug 2009, 10:43

After playing the maps with other bulgarian guys, we reached the same conclusion: jumpgarden is dumb. May be we're kinda harsh, but that's just our opinion. radon, the atmosphere was great, textures great, but the jumps are like "yawn". Timber, treeoflife and bunratty are cool, though I expected more from bunratty. No hard feelings.

3 Aug 2009, 10:56

kz_cg_treeoflife wins

3 Aug 2009, 11:48

good release. esp. trC_climbgarden.

3 Aug 2009, 12:36

Nice Good Jb MapperS ! ;]

3 Aug 2009, 12:47

thanks everyone :) and i agree that my new maps is kinda boring to jump, and just has good looks. I will never be good at making jumps :P

3 Aug 2009, 14:01

lol no radon... maps like facility were perfect @ jumps, not even talking about their great atmosphere

3 Aug 2009, 14:23

Supa: The mapcheck team is meant to judge the quality of the maps, and appoint the corresponding tag, not the test the maps for bugs or sc's... and it never was. Ofc we mention all the bugs and issues, as well as SCs, we find, but it's still the mappers job to hire betatesters who test his map(s).

3 Aug 2009, 14:58

Wow, that's great surprise! Of course, I'll try them right now. :) Thank you guys!

3 Aug 2009, 15:38

luuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuul BRB , gonna try the maps :DDDDDDDDD , grats to all the mappers.

3 Aug 2009, 15:51

*testcomment* nicemaps etc

3 Aug 2009, 15:54

oh! hmmmm... interesting icons sj

3 Aug 2009, 16:39

plz fix trc_climbgarden.. with 2 sc's map can be done in under 40 segs.. :/

3 Aug 2009, 17:20

gogo [b]radon[/b] & [b]puppetz[/b] <3

3 Aug 2009, 18:06

thejuasz, don't you think XJ and trancyfast already know that.. :S

3 Aug 2009, 18:17

we already posted him the sc's, he didnt tried to fix 'em.

kzdk maps are perfect

3 Aug 2009, 18:35

gj.

3 Aug 2009, 18:48

i actually did fix them... atleast i was thinking so. Unfortunately the "mapchecking" team hasn't bothered to try those shortcuts again i think.

3 Aug 2009, 22:50

where's my map?

4 Aug 2009, 11:35

I really like this: [blockquote] Rules Update: • Keep in mind KZ maps are meant to be played without checkpoints. Please make sure your map is jumpable without the use of checkpoints. -> If you plan on submitting and hard or especially xtreme map it is mandatory you send a mapsubmission demo with the map. • Keep in mind KZ maps are meant to be played without checkpoints. Please make sure your map is jumpable without the use of checkpoints. -> If you are planning to submit a hard, or extreme map, it is mandatory that you send a mapsubmission demo with the map, to prove your map can be finished without checkpoints [/blockquote] But I'm 100% positive that eddy voted against it.

4 Aug 2009, 21:21

02:31 at climbgarden is a slow time right? xD

4 Aug 2009, 22:56

nice maps

5 Aug 2009, 01:52

omg ban NumB hes just annoying.....

16 Aug 2009, 22:08

kz_forgotten ruler!!!