5 new demos!

By —··Demo release
M!cR0n

ae_strafers_heaven done in 03:58 ( 6:56 by M!cR0n )

DujeZ

kz_minimountain done in 01:47 ( n/a )
sn_kza_lighthouse done in 03:50 ( 3:56 by DujeZ )
vee_phgi_headquarters done in 04:49 ( 4:54 by elITe^ )

scary

skitz_bean_valley done in 01:39 ( 1:44 by faker )

Comments

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30 Oct 2005, 17:55

gj everyone .. btw , do someone know how to block the ads from clanserver4u.de in firefox ?

Flipsyde
30 Oct 2005, 17:59

u gotto hack the site and disable it! :D no dunno :| gj bitches :)

FikoN
30 Oct 2005, 18:00

Ye HoHo^: https://addons.mozilla.org/extensions/moreinfo.php?id=10&application=firefox And for all you who submitted demos with better times than the ones that were posted, ask me why if you want to know, just don't tell me I forgot about them. I'm 1337, I don't forget things :)

Flipsyde
30 Oct 2005, 18:02

ye FikoN, yu 1337, yu pwn us all! X)

Flipsyde
30 Oct 2005, 18:02

sry, 4 spam but link doesn't work here :|

30 Oct 2005, 18:08

gj guys ;)

30 Oct 2005, 18:36

gj :)

-nightmare-
30 Oct 2005, 18:47

yeah good jobs guys :). ab0oo gj M!cR0n :O

30 Oct 2005, 19:36

;D gj micron, keep on deming ;D btw that "lol" there was extremely funny :DD

30 Oct 2005, 19:38

yep :D

30 Oct 2005, 20:00

yea, i completely forgot about the hard part of that room.. xD

30 Oct 2005, 22:59

ok then, why didn't you upload my winterdust demo?

30 Oct 2005, 23:54

your strafers heaven demo doesn't work

30 Oct 2005, 23:58

What's wrong with it? it works for me :E

31 Oct 2005, 00:54

idk guess i'll have to try downloading it again

31 Oct 2005, 13:26

gj all.. gonna watch 'em now :)

31 Oct 2005, 13:51

WTF! i get errors on headquarters, strafers_heaven and lighthouse demos.. x) no demos in the folders :S any1 else get that?

31 Oct 2005, 15:19

Hmm, my demo doesn't seem to work with viewdemo :E just use playdemo instead :)

1 Nov 2005, 00:25

oh thats the problem :P thats really wierd lol

14 Feb 2012, 18:54

Im sorry but this article is a real [b]DISASTER[/b] quick lookthrough: 1. precache limit is 512. its hardcoded. if you think its ~550 then you you counted it wrong. every clean hlds server precaches 169 files + respawn (map itself). so it leaves 512-170 precache slots for mapper and server addons. 2. precache consists of all unique models in the map: unique models files, sprite files, entities that have unique model (brush) . If you copy/duplicate any of those in your map - those won't require additional precache slots. 3. ePoly consists of all model polygons, wPoly consists of all processed brush polygons, thats not interesting, its how it works... 4. func_detail acts like opaque entity, thats why lightbugs can appear 5. texture dimensions do not affect wPoly. 32x32 and 512x512 textures will return exact same wPoly amount (with the same scale... 1:1 f.e.). so 515x512 texture usage IS RECOMMENDED bad research, many mistakes. pile of disinformation... gj for the effort though

14 Feb 2012, 19:19

You should really talk to spr1n about all this shiz hes a baws when it comes to this stuff.

14 Feb 2012, 19:20

1. Like I said we are not 100% sure if the information is correct. When you type mcache on LAN server and count only the precache models from CS they are around 220/229. 2. You said the exact same thing like me. BUT, each solid entity brush is counted as 1 precache model. You can select 10, 20, 50, 100 world brushes to 1 func_wall (Solid Entity) and will count as one precache model. 3. It was interesting for me and could be interesting for other people. 4. Ok, but it's still the best choice then func_wall 5. " texture dimensions do not affect wPoly." In my tests the wpoly was different when I changed the scale for a texture. So I assume it has smth to do with this. Also it's good to keep the lump size under 65536 or the people which play the maps in Software mod will experianced a bad feeling (low fps, or the graphic card won't draw it and will slow down the game)

14 Feb 2012, 19:38

for me regard more about to the fucking shadow bug. :( and it will can to do more big map,yes this is cool!!!!

15 Feb 2012, 00:13

You didn't say anything about -subdevide "240" in texture part. One plus mistake.

15 Feb 2012, 00:50

Can someone tell me where is the toilet?

15 Feb 2012, 17:41

hhahah wtf i've just read?

15 Feb 2012, 18:04

1. mcache lists some models/files that are not precached as well (!R). also 169 is the number for clean(!) hlds server. Under certain circumstances client and server can require additional precache slots (addons etc.). 2. not really. you mentioned just model and sprite files, while brush based entities have their own "models" which can be duplicated (and ofc Im not talking about each brush, but the whole entity unit). You made experiments and made assumptions/conclusions, I just gave a definition to this whole thing, that covers up your uncertainty. 3. every article about r_speeds and related stuff includes explains what is wPoly and what is ePoly. so I just dont understand why you presented this information that way 4. Its not better. Its different, in many cases func_wall can get a much better use. Knowing the difference is the way to choose between the options, not labeling something better and the other worse. Also solid entities can be copied as I mentioned before, so thats also an advantage to func_wall (saving precache slots + ability to use entity configuration) 5. Polygon division is texture size independent! its regulated by compiling variable (-subdivide). 512x512 brush face with a texture will have 9 polygons with any texture sizes... 32x32 or 256x256 or 512x512 (all with scale 1:1 ofc) Im sorry to hurt your feelings, but I was very disappointed reading this. All I could see is experiment->assumption style which led to incorrect, uncertain or misleading information as result (mostly at least, and there are more that I didnt mention). There was no proper research done obviously as well, there are many resources in the internet pretty much about everything you mentioned....

19 Feb 2012, 21:02

[blockquote]texture dimensions[/blockquote] Can´t understand this.... The size doesn´t matter, or? The [color=#ff0000]"scalefactor"[/color] reduce wpolys, or not? Anyway, good tut, better then "nothing". [b]7/10[/b] hm^

20 Sep 2014, 16:31

One thing I always wanted to reach ingame, but never did. Even after years of playing. Perhaps I will start geeking.

20 Sep 2014, 17:26

8 years at least already jeez dude.. you're hopeless :D

20 Sep 2014, 22:38

:D i've never been that good in jumping, even at my peak times, lol

20 Sep 2014, 16:42

Still a dream to reach the 250ér. So often so close with 251 stats. But not happend until now. :/

20 Sep 2014, 17:00

In third month, but it was 100aa (This is considered?) =)

20 Sep 2014, 22:06

3ish months i believe, became a bit easier when you changed from 60 to 100fps ;^D

20 Sep 2014, 22:31

Yes man..this is really a big shit...i played for 4-5 months with 60 fps and jumping just 244top[was the best i could do :P]and then some1 told me about v-sync off thing so i got 100 and in just 1week i did 250+ and improving on all "sides" of jumping :) I belive it is even a good thing to start and play for a while with 60 fps just to learn to play somehow good with a "handicap" :P Like kkz said he played with a handicap of 60 fps till he bought a better pc and then his skill just blown up :D

21 Sep 2014, 06:34

Same here. I played for a long time with 60 FPS, then I wondered why slides were so hard for me and some guy told me to turn vsynch off :D

30 Sep 2014, 02:16

Ye, a new computer for me and the story will be the same, I'll become a legend (???

20 Sep 2014, 22:13

like 3 years to do 250 lj stat legalsettings, and last year reached 250 bloque with 250.1 stat :DDDD

21 Sep 2014, 00:45

2 years + for me, it took me 1 year for 240 :|

21 Sep 2014, 00:58

there should be an option "There were no stats yet when I did first 250" =)

21 Sep 2014, 02:53

I didn't even notice it said that. I also did my first 250 before there were stats after probably 1-2 years of playing.

indeed, as far as i know only kzm server had stats a while back where i used to jump

24 Sep 2014, 20:38

Dammit kzm was tha bomb server back then

25 Sep 2014, 08:35

kzm<3 i wish my teammates still played :D

25 Sep 2014, 17:06

Great days verti

22 Sep 2014, 18:32

yes didn't notice too. Well they were a LJplugin but only the best stats from the serv was in :D

21 Sep 2014, 07:12

before 2007~2008, in kz_longjumps, we jumped without plugins. :D without checkpoint and gocheck, we should go up to opposite block when we fail. :D awesome memories. btw 250block 2~3 months for me

21 Sep 2014, 12:49

2 plus years obviously lol

21 Sep 2014, 13:07

1 year 240 1 year and 6 month 249 5 year 250

22 Sep 2014, 23:47

240 one year lol. You just hold W+D and a slight movement to the right, that's it. One fucking year lol.

26 Sep 2014, 04:42

60fps with 11months,and i don't know how to strafe,only W+A or D until a chinese ccr told me i should prove my fps and tought me how to strafe,i got 240 in 2 days :/ Mouse is another problem , i keep 249lj and 252cj about 3 years.In fact, i can get many top1 with large and easy map in server,but when i saw a block more than 250,i want to die,only because i use a very normal mouse in this time.In this year,July 2th,my father bought a G500s for me,and i got 252lj and 260cj in 5 hours and got my first WR in 15 days :)

26 Sep 2014, 12:32

based dad

21 Sep 2014, 22:48

3-4 months with mouse genius

22 Sep 2014, 04:54

why 60 fps? I got fps_max 100, isn't that the only thing to allow maximum fps? 248.7 was my best until now.

22 Sep 2014, 19:49

1-2 years

22 Sep 2014, 22:29

1 year and 5~ months with 60 FPS, and 1 month later 250 block with 60 FPS too, but now I can't even reach 250 stats :( (1 year and 10~ months)

23 Sep 2014, 02:53

1 month lj 2 year sbj

23 Sep 2014, 05:07

6-12 Months - 250 stats 1-2 Years - 250 block There is no love, hehe.

24 Sep 2014, 02:14

maybe 3 or 4 months the funny thing is that my strafes were awful

24 Sep 2014, 20:40

i remembered that i had post a demo here with my first 250 block :P

did 249 just once tho in first 2 weeks random luck on a kzm_ map , 250 in ~10 months and 255 after 4 or 5 years zzzz

25 Sep 2014, 08:34

1-2 years to do that 250 block since stats were not invented yet

25 Sep 2014, 20:24

Stats? way less than a year i guess. good times without plugins :D block like a year or something.

29 Sep 2014, 20:28

2005~2014, 10 years without a 250 LJ stats/block, xaxa

30 Sep 2014, 10:19

I didnt reach 250 stats until i had 250% swag, so 250% swag, i did reach 256 stats a several times and landed 255 block 4 times so i guess im 256% swagloose but i have 255% swagland peace