Xtreme-Jumps V3
Hey guys,
it's really hard to find the right words for this newspost, I must imagine it's the same situation the developers of Duke Nukem Forever were facing, when they actually (and finally!) released their baby after having more than half of the community think it would never happen.
First of all I want to thank everyone involved in making this happen, especially oO3ddYOo, m0ver, stuff_x, ndR, TinTin, sn00p and last but not least niki who did some awesome last minute changes to make the launch happen in early 2012 (and of course everyone else who ever laid hand on the new design and helped us)!
Furthermore I want to thank every single donator out there for your contribution! Without you, this would have been impossible!

Those of you who are following our community and the Kreedz scene on a regular basis might know it has been quite a while since this design was initially planned, finished and then finally made it on our website in today's shape. That is why I want to use this chance to thank everyone one out there for your patience.
Hand in hand with the new design, there are some other improvements on the site. You will most likely discover them whilst browsing the menus and the site, however I want to mention a few of them:
New site features:
- Updated demos.php script with a lot of additional information about the players and the maps
- Demo history with wayback feature
- New forum icons and new structure to come (forums will be reduced and simplified, to make posting and administrating easier - hopefully resulting in less spam)
- Two new subheader menus with dynamic content.
Note: We know it might take a few days to adjust to it, but they offer a great usability once you got used to them and they are implemented in their final design. Regarding that, we are welcoming every kind of feedback regarding these three meus, because the content is adjustable and will be changed according to what you guys would like to see in there. Feel free to drop your suggestions in the comments!
Furthermore we're trying to get the other XJ projects and the general activity on XJ back on track (releasing the design was our top priority for the last months). There will be a discrete recruitment news within the next days.
For the nostalgic guys amongst us:
Xtreme-Jumps v1 (Thanks to omilo!)
Xtreme-Jumps v2
Xtreme-Jumps v3 Draft 1
Xtreme-Jumps v3 Draft 2
Xtreme-Jumps v3
P.S: Bug Reports please in here: Xtreme-Jumps V3 Bugreport
/staff
it's really hard to find the right words for this newspost, I must imagine it's the same situation the developers of Duke Nukem Forever were facing, when they actually (and finally!) released their baby after having more than half of the community think it would never happen.
First of all I want to thank everyone involved in making this happen, especially oO3ddYOo, m0ver, stuff_x, ndR, TinTin, sn00p and last but not least niki who did some awesome last minute changes to make the launch happen in early 2012 (and of course everyone else who ever laid hand on the new design and helped us)!
Furthermore I want to thank every single donator out there for your contribution! Without you, this would have been impossible!

Those of you who are following our community and the Kreedz scene on a regular basis might know it has been quite a while since this design was initially planned, finished and then finally made it on our website in today's shape. That is why I want to use this chance to thank everyone one out there for your patience.
Hand in hand with the new design, there are some other improvements on the site. You will most likely discover them whilst browsing the menus and the site, however I want to mention a few of them:
New site features:
- Updated demos.php script with a lot of additional information about the players and the maps
- Demo history with wayback feature
- New forum icons and new structure to come (forums will be reduced and simplified, to make posting and administrating easier - hopefully resulting in less spam)
- Two new subheader menus with dynamic content.
Note: We know it might take a few days to adjust to it, but they offer a great usability once you got used to them and they are implemented in their final design. Regarding that, we are welcoming every kind of feedback regarding these three meus, because the content is adjustable and will be changed according to what you guys would like to see in there. Feel free to drop your suggestions in the comments!
Furthermore we're trying to get the other XJ projects and the general activity on XJ back on track (releasing the design was our top priority for the last months). There will be a discrete recruitment news within the next days.
For the nostalgic guys amongst us:
Xtreme-Jumps v1 (Thanks to omilo!)
Xtreme-Jumps v2
Xtreme-Jumps v3 Draft 1
Xtreme-Jumps v3 Draft 2
Xtreme-Jumps v3
P.S: Bug Reports please in here: Xtreme-Jumps V3 Bugreport
/staff