KZMod Promo and Q&A

By faker mapper·
Hey guys,

since the last time I wrote about KZmod, there have been several major changes that you might want to now consider when you think about downloading the upcoming final release with version 1.0.

The first important thing is that you do NOT have to buy a Valve Source game anymore in order to be able to play KZmod, these days. All you need to do is download and run the Source SDK Base 2006 engine version, which is free. If you want to map for the game you would need the Source SDK.

Secondly, the developers were able to simulate CS 1.6 movement with the Source engine to 99,9% accuracy. They are actually the first ones to EVER achieve that - even though many people have tried before them.

Other than that, there are really great maps that bring back a lot of the old school Kreedz experience and also give you new fantastic worlds to explore. Not only “eye candy”, but definitely great architecture and jumps to experience for yourself too. A few pictures can say more than a thousand words, so see for yourself:




Furthermore, there are lots of other great features and new disciplines waiting for you such as:

Regular jump courses, regular bhop courses and bhop mode courses (similar to AXN) , longjump maps, bungee maps, surf maps, slide maps, death trap courses and maps, normal and bhop raceway (sliderace) courses, double-duck courses where it’s not possible to even jump. If that's not enough you can try more exotic things like flare/aim courses, 2-3 man coop maps with real multiplayer timers and powerjumps courses - or try Tag Arena, which is basically an inbuilt Hide and seek in Deathmatch style with many more features than plain 1.6 H'n'S.

With these facts, I know some of you might be pretty interested and can't wait to test out the final version of KZmod (again). As we speak, final tests are being made, so I need to ask for a little bit more patience... but not much, because 21.12.2012 will be an epic day, as the possible future of KZ is going to be released to the public and everyone is able to play and test for himself.

Furthermore, here is the official promotion video to give you an impression of what is waiting for you:



Questions & Answers:

In the meantime, everyone is welcome to start asking questions about the mod and SoUlFaThEr, the Executive Producer, and Raptor, the Lead Programmer behind KZmod, are going to do their best to answer your questions and help to enlighten you.

Common questions and their answers are listed in the extended newspost. If you have further questions, please don't hesitate and ask them in the comments!

Comments

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01/12/2012 01:04:00

amazing!

01/12/2012 01:04:00

see you in KZmod 1.6 trolls

01/12/2012 01:26:00

looks great

01/12/2012 01:45:00

hard wokers :o

01/12/2012 01:47:00

up to kzmod

01/12/2012 01:56:00

this looks kinda overwhelming. this community will need a LOT of adjusting to all those possibilities this mod and the source engine give

01/12/2012 01:59:00

My question is will be able to do record on the certain maps like for bhop, climbing etc. on the upcoming public server? and hope for the timer is just like in source have been.

01/12/2012 02:00:00

I've played kzmod a couple of times when it was just at the beginning. I see it has evolved a lot since I played it, and it makes me think of moving from 1.6 to kzmod. In my opinion, it has become the ultimate speed running game. It has kz, bhop, slide/surf, hns and more, all in one game which is great! Congratulaions to everyone who contributed to the making of this mod, you've done a really good job and I'm sure it will replace 1.6 kz sooner or later. :)

01/12/2012 02:34:00

Everyone should give it a go! It is a great mod.

01/12/2012 03:08:00

2013 -> KzMod

01/12/2012 03:22:00

Looks very nice

01/12/2012 03:33:00

good news

01/12/2012 04:05:00

i don't like it....

01/12/2012 04:08:00

great grafics, but 1.6 ftw

01/12/2012 04:15:00

I got a question for you SoUlFaThEr or Raptor ! [i][b]#1 What about your anti-cheat system ?[/b][/i] Because here I think it's the main problem of XJ atm. [i][b]#2 What about JumpBug, SlideBug, EdgeBug ? I mean all techniques http://xtreme-jumps.eu/page.php?59 here will be possible ? [/b][/i] Thanks.

01/12/2012 04:26:00

I've been a part of this game for the last seven years, since I was 11... it's amazing to finally see this release, it's come so far and I've been very happy to be a part of this. See you all in 1.0! :D

01/12/2012 08:34:00

And what is the point of it Mod? - Playing how in 100aa servers, with gravity, more surf. :/ Nah - 1 for Mod, - 1 for XJ ! Play KZ how all the time, make your skill and forgot that Mod shit!

01/12/2012 08:56:00

Its awesome but is it rly use 1.6 settings? Bcause this 254 LJ seems like source

01/12/2012 09:34:00

very good

01/12/2012 09:47:00

Can't wait, lets bring it to the end !

01/12/2012 10:03:00

Amazing

01/12/2012 10:14:00

I just want to say thank you to the KZMod developers for continuing to work on this mod and see through this project. And isn't it pretty much in your spare time and for free? :0 Even when KZMod remained unpopular you guys kept at it because you were passionate about advancing KZ. I salute you, and I can definitely see this game reviving KZ and carrying it forward for many more years. Not that CS1.6 KZ isn't great or won't be around. But everyone please give KZMod a try. A while back when I played it, it was a LOT of fun and showed enormous promise. If it has only gotten better, I cannot wait.

01/12/2012 11:51:00

I only have one problem that has bugged me in every game that is not HL engine. How well does the BHop, Standup Bhop and (Multi) CountJump works? If it's 99.9% like in 1.6 expect a transition from myself. Otherwise, it's a dealbreaker.

01/12/2012 12:16:00

Am i the only one who sees or hears this thing for the first time ? :D

01/12/2012 12:36:00

[b]This looks brutaly![/b]

01/12/2012 12:51:00

:/

01/12/2012 13:09:00

Can't wait, this will be the xmas-present of the year!

01/12/2012 13:28:00

So I've read all those posts before me and I must say, bye 1.6? :( Anywayz... Great work here but, I'll stay for 1.6 :)

01/12/2012 14:50:00

Omg kz_nix at 1.32 looks so cool

01/12/2012 15:10:00

does this mod mean no longer recording in 1.6? :(

01/12/2012 15:18:00

yahabibi, 1.6 for eva

01/12/2012 15:28:00

The questions have been forwarded to the DEVs. sneik: No, it doesn't. XJ will continue supporting 1.6 KZ as well.

01/12/2012 16:18:00

@faker thanks :up:

01/12/2012 16:21:00

pff this is going to kill 1.6 kz f*** this mod..just saying

01/12/2012 18:26:00

Outstanding work guys ! That video and those pictures...absolutely AMAZING !

01/12/2012 18:27:00

it won't kill anything bro u have to use other engine to play it so ... good job for the devs.

01/12/2012 18:38:00

where i can dowload kzmod

01/12/2012 18:56:00

This release has been a long time coming! I can't wait! As for those saying it will kill or ruin 1.6, I've been playing both games for a while. No reason you can't enjoy both! :D

01/12/2012 20:11:00

stick with two ends :D whether everyone will be trying new kzmod, whether noone

01/12/2012 20:47:00

How to install KZMOD pls tell me

01/12/2012 20:57:00

Toffiffee, wait for the release. The date is easy... freaking Doomsday :-)

01/12/2012 21:50:00

I don't think KZMod will replace 1.6 but it will definitely help to step forward. Looking forward to try it out! :)

02/12/2012 03:29:00

Toff, first download Source SDK Base 2006 from steam -> tools and then download kzmod from here: http://kzmod.com/download.php?list.3

02/12/2012 03:46:00

Old 4.2 has a totally different movement though and won't nearly be the same as 1.0. So you should really wait for 1.0 before you give this mod a chance!

02/12/2012 06:20:00

Looks epic!

02/12/2012 07:10:00

The questions: [b]#1 What about your anti-cheat system ? Because here I think it's the main problem of XJ atm.[/b] [b]SoUlFaThEr:[/b] Good luck cheating in KZmod. Since we program the game ourselves (unlike 1.6 where no changes can be made to the game code itself) there is a LOT we can do. And yes, we are quite heavily protected in many ways. Enjoy cheat free gameplay for a long time. [b]#2 What about JumpBug, SlideBug, EdgeBug ? I mean all techniques -link- here will be possible ? [/b] [b]SoUlFaThEr:[/b] There is something to make very clear: You cannot DIE in KZmod due the games arcade style of play in its original sense. Like Tony Hawk Skateboarding. This means that Jump and Edgebug are completely worthless to the actual gameplay and the maps are designed accordingly. They also allow us much greater freedom in map design principles. Secondly, they actually ARE possible because if you perform a successful Jump or Edgebug, you will not hear the hard landing sound of the player model you chose! As with Slidebug, since it is apparently something between Jump and Edgebug, I am sure its possible, but as mentioned, is nothing special in KZmod. If you ask me, these 3 things are no major loss in gameplay compared to the plethora of things you can do in KZmod that are not possible in 1.6 :D I would like to thank you all here at XJ for the love and support. We spent nearly 7 years making this for you and finally reached our original goals. I hope we do not let you down.

02/12/2012 14:43:00

Questions & answers (also [flag]uk[/flag] [b]Raptor[/b]'s answers) were updated into the newspost. Also I wanted to mention that normally in the KZmod maps the AA is normal and there is no "axn", it's just some maps that have these modes turned on and it's up to the mapper's customisation that turns on surf AA, bhop mode etc on.... there are no config changes or plugins needed for that.

02/12/2012 17:26:00

I remember playing 4.2 allmost 2 years ago ... It was just great and it's not that hard to "control" the movement since it has it's similarities. CS 1.6 is just too old for me ... sure, nothing can replace the unique movement and bugs that 1.6 has, but the design and beauty of it are getting booring and ... repetitive! KZMod mapping, jumping and moviemaking ... (if i'll continue doing them), here I COME !!

02/12/2012 20:22:00

That's just beautiful really, you earn my attention.

02/12/2012 20:50:00

i want a map called "kz_everest" and what the average time be 50- 60 min of pure climb

02/12/2012 20:51:00

But if you can't die what is going to happen to the HnS mode?

03/12/2012 03:41:00

The Question: [b]But if you can't die what is going to happen to the HnS mode? [/b] [b]SoUlFaThEr answers:[/b] Firstly, and only for clarity, it's called "Tag Arena" not HnS because it is a much broader concept than HnS is. The gameplay is not really the same, and neither are the win conditions etc. You literally explode in Tag Arena when you get tagged, and fly up very high in the air if you are out in the open. This is just a huge cosmetic way to switch a tagged Runner to a Seeker though :D We are soon to release a Guide/Tutorial for Tag Arena very soon that will explain everything. The only thing similar to your HnS is that "Runners" run and hide (or just stay busy moving) and Seekers try to tag you. The rest is different and includes a lot of special abilities. Very fast-paced and exciting gameplay. We have had many who don't really like HnS play Tag Arena and they really love it! We also plan further modes of play for it in the future like ClanTag, for example!

04/12/2012 14:20:00

I tried Kz mod beta4.2 and felt good ! This version should not disappoint us ! :D

07/12/2012 11:56:00

Will there be such classic maps like goldbhop or all maps would be a new ones?

07/12/2012 16:53:00

There are several maps that were converted from 1.6 over the years. We will surely not be able to make everyone happy with the maps we received permission for but here is a list of maps that were converted (names may have changed slightly and the jumps may vary for various reasons): cliffhanger - ezjungle cathedral trippin fortress (angies fantasy castle thing) backalley goldhop volcanohop hillside - kz_nix shrubhop chillhop dementia utopia femto and i forgot the original name of our beginnerblock but its an old famous kreedz map (maybe someone can help me out with that one) If more mappers after release woud port their own maps they will surely have plenty of help doing so from the KZmod mapping team and others who are good with the source engine.

08/12/2012 18:30:00

beginnersblock = megablocks Updated the latest 2 answers in the news!

14/12/2012 03:26:00

Amazing work guys, keep it up!

21/12/2012 02:01:00

Wow Pat! Nice to see you here :) I hope you check out the glory of what we have finally done. We are finally at the stage where I said to you 7 years ago, that "I plan to make single player adventures etc...". Well we can have single player adventures in a multiplayer environment with everyone doing their own adventure without any interferance by other players. Absolutely golden! The future of KZ is bright.