KZMod Premiere Livestream

By faker mapper·
Hey everyone,

for those who are still not interested or convinced that the upcoming KZMod final release 1.0 is going to be a hit and is going to have 99,9% CS 1.6 accurate gameplay, just like we announced a week ago in the KZMod Promo and Q&A news, or just want to see some live action from the mod: You might want to pay attention now!

Some short facts about KZMod 1.0:
- released to public on 21.12.2012
- simulating CS 1.6 movement with the Source engine to 99,9% accuracy
- various remakes of classic 1.6 maps giving you the real old school Kreedz experience
- tons of other maps, modes and courses

In this stream however, we are focusing on showing you how accurate the engine is simulating 1.6 movement and guide you around some of the CS 1.6 maps that were remade for KZMOD.

/edit: The stream is over now. Those who have missed the stream, can take a look at the VOD:


Comments

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11/12/2012 20:33:00

looks superb! will xj have a wr section for this mod?

11/12/2012 20:34:00

dope stuff, looking forward to any news concerning that mod

11/12/2012 20:34:00

looks very promising. I agree it should have a seperate world record list and support for new mappers and all that stuff. Gonna try it when my new pc arrives.

11/12/2012 20:39:00

Well, im sure this would have an special section for records for this mod?

11/12/2012 21:05:00

When its gonna be able to download?

11/12/2012 21:08:00

[b]Ducu:[/b] 21.12.2012, on XJ and kzmod.com [b]Kraeft[/b], [b]plowed[/b]: XJ is, for sure, going to support KZMod. Technical and "political" questions are going to be solved until the release, don't worry :)

11/12/2012 21:11:00

Looks pretty good ! Tim, you did amazing job here, we are all waiting for your long-waiting project !

11/12/2012 22:01:00

Thanks to all included in this Premiere and the creators of course!Really enjoyed watching the stream :)

11/12/2012 22:06:00

I don't like the remakes of old maps. They're cool and I would love them if they're something new, but they're not xtremeblock, goldbhop and not at all shrubhop. Mod looks dope though.

11/12/2012 22:23:00

looks greatS!

11/12/2012 23:12:00

Made me want my new pc even more! DAYYUMN Looking goooooood

11/12/2012 23:26:00

not gonna lie,the bungee/rope stuff is stupid

11/12/2012 23:30:00

i opened xj in a new tab, switch to another and then got totaly mindfucked when i heard some dude talking, cool stream

12/12/2012 00:02:00

Looks like a real fun game. Liked the fact that theres some decent amount of kzmod-converted kz maps from 1.6 even though they've been altered texture wise. I only caught the stream on climbing and a little on raceways or whatever was it and actually pretty much cool I must say. The jumps behaviour though looks as if it was set 750 gravity and the movements seem to be smoother than in 1.6. Can't wait to taste hns too :D

12/12/2012 00:46:00

get tOni to test surfing :D

12/12/2012 01:04:00

really great stream guys, full of interesting information

12/12/2012 02:21:00

Streams really great folks, especially commentary. The game itself looks great! Ill defo try it when it comes out and possibly create at least one map for it in case I will like it.

12/12/2012 06:30:00

100 hundred percent interested and hooked.played beta 4.2 for a while and find the models maverlous.but cant get used to the 4.2 movement,how can u make such pro records faker? :D very glad to hear that the 1.0 version is 99.9% similar to cs1.6.it's gonna rock.dl it on 21th,guys,trust me, it wont let you down. ;)

12/12/2012 07:22:00

..5mins first but it's 5hours A_A but true fantasy

12/12/2012 07:27:00

Glad everyone liked it :)

12/12/2012 09:11:00

Tempted to do a map for KZMod

12/12/2012 09:35:00

very nice, i'm impressed

12/12/2012 14:58:00

niiice

12/12/2012 16:35:00

Gonna test it for sure : ]

12/12/2012 20:54:00

I joined the stream just for the last few hours, but it was damn intresting and I couldn't stop it until I really had to go! Looks, sounds and feels better than I ever expected, something incredible is coming, beware! Thanks and all the best for Soulfather, Raptor, kayne and others from the yesterday's showcase. For the users, don't mind the 5 hours limit, that's better entertainment than any show you can watch! Best regards, jusuuh

12/12/2012 22:09:00

Hey guys, I can't really judge how hard it was to code and create this game technically, but it looks magnificent. The coders of Promod failed creating the 1.6 movements, but you made it, is that true? I find it really astonishing how only a few people created 'something this big' and that you kept on improving everything for such a long period of time. I'll definitely try it out again, sadly I won't have too much time to enjoy this. Just a little question in the end: I remember you did not want the 1.6 movement physics in the past, why did you change your mind about it? I personally think that's great, I am just interested. Respect and all the best for you guys. :)

12/12/2012 23:05:00

Is there any requirement that kzmod have to fulfill to get accepted to be an official downloadable steam game? Heard something like that in the stream if someone could explain it to me

13/12/2012 03:25:00

[b]to chrizZo: [/b] I didn't want it....mainly due to the fact that we had no freakin clue HOW to. Also mentionable, the negativity after each release and disappontment was making me feel like FU to everyone and lets do our own thing. But then something suddenly strange happened when someone working with CSPromod told them FU because they were not listening to what he was asking them to do to get it right (Numb). He came straight to me and began explaining stuff, then eDark joined in when it was time for his expertise.....and then I'll say show's over :D [b]To plowed: [/b] The requirements are mainly having a TON of players and servers running online for a long time. The rest of it is eventually Voting for us avidly if we try for Greenlight, which sill force us to remove a lot of content from the game. Steamworks in my opinion would be the best way to go because we can stay a mod, and keep our content but have autodownloads and eventually achievements. Hope this helped :D

13/12/2012 22:40:00

I can't believe that you still have motivation after all those years, just for that everyone should try it. I can't wait the 1.0 :)

14/12/2012 10:52:00

Big fan of what you guys are doing with 1.0! Are you guys going to by chance collaborate with CSPromod so that KZMod could possibly get more exposure to a larger Counter-Strike based demographic? :-)

14/12/2012 19:58:00

I guess the mapping for this game will be a true freedom for the ones who was doing it for 1.6. Gl for the mappers and the future wr holders

15/12/2012 00:37:00

Amazing job everyone! Looks great. Those new game modes like Tag Arena etc. look very atractive. NumB gj ;)