The future of the Game, A Merge
As some of you may have noticed, there are changes in links on XJ and there is a new addition of a KZmod section. We are presently in a rather slow process of merging the 2 websites.
What is happening with KZmod?
-we are presently porting the game to the 2007 engine. This is going to correct a lot of irritating 2006 engine bugs like "tabbing out game crashes" or "laggy demos" and "laggy cam paths" for movie makers, among a few others.
-when the code for that port is relatively stable we are going to offer, for the very first time, a completely "OPEN Beta" testing phase involving anyone who wants to help us bug search the game. We want to offer you the best possible experience.
It is extremely important to realize that recording demos for KZmod is not going to make any sense even if the link for it has been prepared. We need to wait for the port and the rules as well as the records page itself. Do not send in demos until you see a news that says it is time to send in demos!
For now, The game server #1 has a working KZmod toplist which spans much further than "Top15" and is nearly empty atm, Just type "top" in the chat when in game. Joining servers, or even being able to see them in the browser is a problem presently that valve doesn't seem to want to correct. There are work-arounds for joining servers:
-you can join the servers that are visible here on the server list directly
-if you see a server in game with "Find Servers" and cant join it, right click it, click "View Server Info", grab the IP, and use the command: connect IP in the console
-the best way to join servers without a problem is to use Steam itself. Open Steam main window, go upper left to "View", click Servers, set a filter for Kreedz Climbing 1.2 and join anything you see from there with no problems.
-for servers you can't even see (Thanks Valve) you will simply need the IP
Thanks for your patience!
What is happening with KZmod?
-we are presently porting the game to the 2007 engine. This is going to correct a lot of irritating 2006 engine bugs like "tabbing out game crashes" or "laggy demos" and "laggy cam paths" for movie makers, among a few others.
-when the code for that port is relatively stable we are going to offer, for the very first time, a completely "OPEN Beta" testing phase involving anyone who wants to help us bug search the game. We want to offer you the best possible experience.
It is extremely important to realize that recording demos for KZmod is not going to make any sense even if the link for it has been prepared. We need to wait for the port and the rules as well as the records page itself. Do not send in demos until you see a news that says it is time to send in demos!
For now, The game server #1 has a working KZmod toplist which spans much further than "Top15" and is nearly empty atm, Just type "top" in the chat when in game. Joining servers, or even being able to see them in the browser is a problem presently that valve doesn't seem to want to correct. There are work-arounds for joining servers:
-you can join the servers that are visible here on the server list directly
-if you see a server in game with "Find Servers" and cant join it, right click it, click "View Server Info", grab the IP, and use the command: connect IP in the console
-the best way to join servers without a problem is to use Steam itself. Open Steam main window, go upper left to "View", click Servers, set a filter for Kreedz Climbing 1.2 and join anything you see from there with no problems.
-for servers you can't even see (Thanks Valve) you will simply need the IP
Thanks for your patience!