Info about New Mapping Approach
Hello community,
After the recent change and the map release that happened afterwards, we believe it is necessary we add a few mentions:
1)One of the main reasons this change happened, was because of the inactivity over the mapping department. We hoped that this move will make mappers to map again, but it was under no circumstance made to move existing maps from other communities to this one.
So for the future map releases we will no longer be this tolerant when it comes to accepting maps (especially existing maps from other communities).
You will still be able to submit maps you think are good and deserve to be in our official list. However, I repeat, we encourage new and old mappers to start mapping!
2)Map releases will be split into three categories:
2.1)Custom maps
The rules here are simply. These are maps focused on jumps rather than on the overall environment of the map. This is how the judging will be done as well, based on jumps.
However, maps with basic architecture and environment, such as one room made out of 4 walls, will not be accepted.
2.2)KZ tag maps
For those mappers who would like to have a map with KZ tag. These are custom maps with good environment and architecture. It will be checked for all kinds of bugs, but the smaller ones will not prevent the map from being accepted.
2.3)Special map releases (KZ tag only)
These are for those KZ tag maps that really shine. For those mappers who spend a lot on their map, perfecting it on every level, making it flawless, these mappers deserve to be in the spotlight. These releases will consist only of one map or more if the maps are from the same mapper.
Most of the times the release will consist of a presentation promo as well, made specially for the map by our official moviemakers.
We are also aware that some maps from the mentioned map release weren't supposed to be accepted. We will try to avoid this mistake for the future and hopefully we will be perfecting our system for a smooth process.
Thanks for your time and if you have any questions, feel free to share them. I will be answering all of them in the comments section below.
Best regards,
Ovidiu D. - CEO
After the recent change and the map release that happened afterwards, we believe it is necessary we add a few mentions:
1)One of the main reasons this change happened, was because of the inactivity over the mapping department. We hoped that this move will make mappers to map again, but it was under no circumstance made to move existing maps from other communities to this one.
So for the future map releases we will no longer be this tolerant when it comes to accepting maps (especially existing maps from other communities).
You will still be able to submit maps you think are good and deserve to be in our official list. However, I repeat, we encourage new and old mappers to start mapping!
2)Map releases will be split into three categories:
2.1)Custom maps
The rules here are simply. These are maps focused on jumps rather than on the overall environment of the map. This is how the judging will be done as well, based on jumps.
However, maps with basic architecture and environment, such as one room made out of 4 walls, will not be accepted.
2.2)KZ tag maps
For those mappers who would like to have a map with KZ tag. These are custom maps with good environment and architecture. It will be checked for all kinds of bugs, but the smaller ones will not prevent the map from being accepted.
2.3)Special map releases (KZ tag only)
These are for those KZ tag maps that really shine. For those mappers who spend a lot on their map, perfecting it on every level, making it flawless, these mappers deserve to be in the spotlight. These releases will consist only of one map or more if the maps are from the same mapper.
Most of the times the release will consist of a presentation promo as well, made specially for the map by our official moviemakers.
We are also aware that some maps from the mentioned map release weren't supposed to be accepted. We will try to avoid this mistake for the future and hopefully we will be perfecting our system for a smooth process.
Thanks for your time and if you have any questions, feel free to share them. I will be answering all of them in the comments section below.
Best regards,
Ovidiu D. - CEO