2 New maps!
Here we are again, with a release of 2 new custom maps!

kz-endo_carrington by Roadrunner
Type: Climb/Bhop
Challenge: Easy/Average
Perfect Dark is a cult classic first-person shooter for the Nintendo 64 that came out in 2000, a few years after the developer Rare's previous and hugely-successful title: Goldeneye 64. The two games are synonymous to old school Nintendo fans, and have been a favorite to many 1.6 players, and hopefully some of our fellow XJ members as well.
kz-endo_carrington is a modified replica of the Carrington Institute, a level featured in Perfect Dark. The map was used for a mission in the campaign of the game, but most people would probably recognize it as the default lobby where you could walk to the various training rooms and try the different courses like: bomb defusal time trials and target practice.
In the late 2000's a player named Eric from Louisiana, USA re-made a handful of maps from Goldeneye 64 and Perfect Dark with beautiful accuracy and detail unlike the other maps that were out at that time trying to recreate the levels.
Of course one of the maps Eric remade was Carrington Institute, and this year Roadrunner took the map with Eric's personal approval, and crafted it- molding it with careful sleight of hand, as to preserve as much of the original game's level-design as possible while still meeting the standards of the XJ Map Team. This transformation of an Eric_4372 map for XJ is actually not the first. kz-endo_congo is also a remake of another map by Eric called jungle_warfare.
Roadrunner turned this memorable classic into a modern day Kreedz map which should excite the jumper with a fun and challenging run. The Carrington map features most of the disciplines: Bhop, Slide, Speed/Climb, and some slight LJ effort is required. The runner's first attempts might seem confusing (most notably near the start), but the map is easy to learn and features adequate placing of small white arrows here and there to help guide you.

kzgr_propelled by byob
Type: Climb/Bhop
Challenge: Easy/Average
kzgr_propelled by byob is certainly a strange map to take in. The atmosphere is futuristic-industrial and even though you might not "get it", it just feels right. The climbing is a classic kreedz mix of both block-style and cliff-style play types. Our tester throttle loved it and commented that it had a nice variety of technique jumps and a desirable difficulty and length.
The concept behind the map can be described best by byob, the mapper himself:
"The player starts in a cement fortress with a mix of raw and thinner design elements. The world is supposedly in midair and it is held there by giant fans (which propel it, hence the name), as is more obvious when finally getting out in the open area.
Through some futuristic teleporter the player moves on to a little more alien scenery which supposedly gets closer to the headquarters of the creators of this world. This area has a different feeling, lighting gets more intense and weirder hallways appear.
Last teleporter takes you to the end timer area which should feel like the peak of this world, the home of it's creators. This area has some eerie sense of design and sounds. Credits and end timer area.
Good luck recording World Records on these fabulous maps!
kz-endo_carrington by Roadrunner
Type: Climb/Bhop
Challenge: Easy/Average
Perfect Dark is a cult classic first-person shooter for the Nintendo 64 that came out in 2000, a few years after the developer Rare's previous and hugely-successful title: Goldeneye 64. The two games are synonymous to old school Nintendo fans, and have been a favorite to many 1.6 players, and hopefully some of our fellow XJ members as well.
kz-endo_carrington is a modified replica of the Carrington Institute, a level featured in Perfect Dark. The map was used for a mission in the campaign of the game, but most people would probably recognize it as the default lobby where you could walk to the various training rooms and try the different courses like: bomb defusal time trials and target practice.
In the late 2000's a player named Eric from Louisiana, USA re-made a handful of maps from Goldeneye 64 and Perfect Dark with beautiful accuracy and detail unlike the other maps that were out at that time trying to recreate the levels.
Of course one of the maps Eric remade was Carrington Institute, and this year Roadrunner took the map with Eric's personal approval, and crafted it- molding it with careful sleight of hand, as to preserve as much of the original game's level-design as possible while still meeting the standards of the XJ Map Team. This transformation of an Eric_4372 map for XJ is actually not the first. kz-endo_congo is also a remake of another map by Eric called jungle_warfare.
Roadrunner turned this memorable classic into a modern day Kreedz map which should excite the jumper with a fun and challenging run. The Carrington map features most of the disciplines: Bhop, Slide, Speed/Climb, and some slight LJ effort is required. The runner's first attempts might seem confusing (most notably near the start), but the map is easy to learn and features adequate placing of small white arrows here and there to help guide you.
kzgr_propelled by byob
Type: Climb/Bhop
Challenge: Easy/Average
kzgr_propelled by byob is certainly a strange map to take in. The atmosphere is futuristic-industrial and even though you might not "get it", it just feels right. The climbing is a classic kreedz mix of both block-style and cliff-style play types. Our tester throttle loved it and commented that it had a nice variety of technique jumps and a desirable difficulty and length.
The concept behind the map can be described best by byob, the mapper himself:
"The player starts in a cement fortress with a mix of raw and thinner design elements. The world is supposedly in midair and it is held there by giant fans (which propel it, hence the name), as is more obvious when finally getting out in the open area.
Through some futuristic teleporter the player moves on to a little more alien scenery which supposedly gets closer to the headquarters of the creators of this world. This area has a different feeling, lighting gets more intense and weirder hallways appear.
Last teleporter takes you to the end timer area which should feel like the peak of this world, the home of it's creators. This area has some eerie sense of design and sounds. Credits and end timer area.
Good luck recording World Records on these fabulous maps!