5 kz_ tags removed

By faker mapper·
hi guys,

- The admin crew noticed some time ago that the standard on the kzmaps is getting worse and worse.

So we decided to check out the maps which were released lately,
and created a list of maps that are too bad for the kz_tag.
Many of the maps are removed because of one simple reason:
they don't have a real theme; they dont have originality or creativity.

The maps which are removed from both download and demo section are:

[html]kz_[/html]beginner
[html]kz_[/html]cfl_brickblock
[html]kz_[/html]cg_madbl0ck
[html]kz_[/html]kz4fun_circle_e
[html]kz_[/html]reddeath


- The standards on new kz_ maps are from now on higher than before.
They need to have a real theme and a better quality.
But don't be afraid mappers, just find a unique theme or idea and build your map
with quality and it should be able to get kz_ 'd like before.

I feel sorry for all the mappers and jumpers who lose their maps / record demos,
but i think this is necessary to keep the kz_ tag for what it is standing for:

Unique climbing maps with quality and originality that are challenging and fun to jump.

Comments

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17/02/2006 16:41:00

bad for the mappers but a good decision

-nightmare-
17/02/2006 16:42:00

well, those maps were really not as good as some other maps, but they were fun to play anyway. too bad for all the mappers and jumpers who lose their maps / record demos :(

17/02/2006 16:46:00

Everything feels so Clean now [img]http://files.upl.silentwhisper.net/upload4/character0305.gif[/img] [img]http://files.upl.silentwhisper.net/upload4/jumping.gif[/img]

17/02/2006 16:47:00

totally buhullshit

17/02/2006 16:53:00

i love reddeath :(

17/02/2006 16:57:00

i had demo on beginner and madbl0ck!

17/02/2006 16:57:00

Bull shit with kz_cg_madbl0ck I think there is another reason on it too! its a cool map.

17/02/2006 16:59:00

it´s totally ok 4 me :) but i think there are alot of other maps that don´t really look real or got any creativity and originality. Like kz_cfl_jost....

17/02/2006 17:00:00

what other reason?

17/02/2006 17:00:00

Im really happy that my maps arent in this news post ... I feel really sorry 4 the mappers because i know how hard is to build a map.. Dont lost youre attitude and map .. That's all

17/02/2006 17:09:00

maybe other shit but i dunno hat the moment faker :/

17/02/2006 17:23:00

good decision : ) but ul mappers and record holders :/

17/02/2006 17:25:00

we try to help the community with this action, believe me. but we also have to make sure that kz_ stays what it stands for. i liked the maps, too. i would be happy if the mappers submit them as custom maps, so people can do demos again

17/02/2006 17:43:00

ye, I think some mappers dont spend enough time on their maps :?

17/02/2006 20:11:00

I agree with this decision (don't remember of the map cfl_brickblock at this moment). But what's the reson for kz_reddeath? Wasn't this the map with the Edgar Allan Poe theme? A really great map in my mind!

17/02/2006 20:13:00

omg. i'm amazed, that my two maps were'nt deleted :o

17/02/2006 20:18:00

I don't get it...Why reddeath? It's one of the best maps I've ever played...

17/02/2006 20:50:00

Bad news for the mappers... therefore quite good decision ;)

17/02/2006 21:19:00

reddeath was removed cause of the textures, the weird layout and the problem with the health points: on internet servers it is okay, but if u play it on a lanserver without autohealth, u will die and cant complete the map after u made one little fault and fall down (and lose some hp)...

17/02/2006 21:47:00

this makes me real sad :( About the health points I just want to say that in my opinion that is just the same as having god mode on. There is not much difference between having 10.000 hp and haveing god mode on!That's almost the same.

17/02/2006 22:04:00

This is a good decision and it's a decision they made for US (t3h community) I really feel bad for the mappers, esp for acidburn.. cuz he really tried to built a map with a nice theme but i have to agree with the XJ that the layout is pretty weird.. but at the same time that's what made the map special. anyways.. GL next time when mapping mappers :D ^^

17/02/2006 22:05:00

Moreover you are probably right about the textures (well I don't know why the layout should be weird) but the map is entirely based on one of the novels of E. A. Poe. So these are rooms with exact the same color and so. Maybe the one who decided to remove it, did not read the novel. :(

17/02/2006 22:12:00

Sorry for my post again. What I mean is that if you know the novel you probably find the map nice and have fun. But if you don't know it, you only see rooms with one color and find that annoying/weird?

17/02/2006 22:34:00

i love kz_reddeath, too !!! plz try to make a remake so it's possible for all to understand that novel ^^ sry for the mappers ..... but this decision is wise to preserve kz !!!

17/02/2006 23:09:00

I don't understand, why you deleted these maps afterwards.Why didn't you reject these maps when they were sent to you?

17/02/2006 23:55:00

i'm pretty sure the whole team made the decision.. i supose its a good rule.. sucks for the mappers.. anyway, if they resubmit they will be much better

18/02/2006 02:43:00

MushrooM: cause we realised that the quality with the kz_ tag is going down these days... better to realise it late, than never ! skitz + acidburns: of course all admins, and moxx (the boss about maps), are standing behind this decision... acidburns: [i]There is not much difference between having 10.000 hp and haveing god mode on!That's almost the same.[/i] You got 100 Hp, if u fall down one time u got like 50, if u fall down the next time you are death. So if you want to reach the end (@lan game without plugins) u arent allowed to fall. If you fall down 1 time the climb is almost over, thats fustrating, too... And the layout is weird because there are a lot of shortcuts, sometimes u dont even know whats a shortcut and whats the normal way... And the textures... I think i dont need to go on. (Of course the idea was creative, but the map should be good, too)

18/02/2006 06:42:00

Hm 2 bad... I submited a map called kz_j2s_westbl0ck hope it will complete the rules.. and gets KZ

18/02/2006 12:26:00

hm, its true. 2 bad all mappers

18/02/2006 17:38:00

i have something 2 say about the issue always respecting the admins and mappers i believe as in first impresion that the decision is not right, why? well the maps taken away im sure have to be tested or so by admins of xj to prove the maps are worthy of kz tag. If the maps as so u guys say are not original or hard enough, why? did u or the ones who uploaded them accept them in the first place, its like contradicting yourself always respecting you, i cant agree more about the lack of originality and well in the end u may be right but think twice before letting maps be submitted so u dont have 2 erase them later, cause jumpers of level like me dont waist their times practicing those maps to submit in the web, why? kz_begginer_IGNA_0240 thats why ^^ but remember thats not the way to deal with this stuff

18/02/2006 18:27:00

Are there more maps to get removed the kz-tag? After this decision, I fear, there have to be dozens of other (old and new) maps with kz_-tag, which are not holding your actual quality standard..

18/02/2006 20:54:00

what about clintmo longjumper? there are tons of longjumping maps, and that map lacks total originality, there are many maps without originality dude im amazed..

18/02/2006 21:02:00

hummm :/ bad

18/02/2006 21:09:00

another example, why u don't remove the fairy island map ? cuz all the map is jump into a teleport, tuch some buttons, climb a litle part and stop the timer... yes, is original, but u have 30 fps all the map, and all the map is like i said, going to a teleport and that's all. EVERYONE can beat this map.

18/02/2006 21:30:00

Guenhwyvar: Nope. IGNA: clintmo maps arent kz_ maps... The News was about kz_ maps only HarZens: Kreedz aprroved it so no reason to think about it...

19/02/2006 03:33:00

ok, if u can say that is a good map :/ anyways is up to u so. hf ^^

19/02/2006 04:30:00

sigh, you'd better not remove any of my maps :( especially box_silo, i spent like 1 and a half months on that map, and its pretty origional imo

19/02/2006 04:31:00

but im lucky i dont go for kz_ i dont want my maps to be kz maps, i dont like the idea of the mapper not getting any credit for his map or anything :(

20/02/2006 18:56:00

hmmm hardcore decision be glad i wasnt around to be part of it....... my point: 1. you create too much work for yourselves 2. no one bad map will deface the community as a whole....the "game" speaks for itself. (shall i say "concept") 3. you got peeps like silentnoob and clintmo and some others who are making "kz" maps but they arent kz....which creates seperatist action similar to how we had the problem with XJ and KZ earlier until we made it 1 finally. 4. some mappers wont even begin mapping because the standards are suddenly quite high(themes). this could be a fatal mistake...that mapper might become the best one of us. 5. kz community is the only "game" that controls what maps get released on a custom community base. are all the other mods doing something wrong? 6. The people and server owners themselves will upload a map they like to thier server, not one they dont like, which is incentive enough for any mapper to try to do better.....but not because he has to "meet our standards" as if we were some stuck-up rich people. keep controlling on kz 1.6.....this shit is not going to ruin kzmod cuz we have creative freedom...some peiople are just better than others at this stuff.....setting rules on map releases is making half of them not want to map part of the french community stopped mapping for this reason alone gentlemen. that was the fathers 2 cents on this issue

20/02/2006 21:34:00

if that sounded like "im competing with 1.6"....its the wrong impression. we are 1 unit spreading 2 platforms :)

20/02/2006 22:10:00

No it does not. It sounds reasonable.

21/02/2006 03:29:00

i mub soulfather... 2 bad i wont be able to run cs:s:kzmod until i buy a new pc :(

21/02/2006 08:49:00

err.. isnt kzmod a mod for HALF-LIFE2, not counter-strike, as counter-strike is a mod. lmao @ HarZens.

21/02/2006 17:46:00

i know, but i mean on the "cs:s:" about the source engine... i know is a completily new mod u__u but how do i write "hl2 engine" ? kzmod:s ? :/ , hl2:kzmod ? xD

21/02/2006 17:47:00

also, i wont be able to play either cs:s XD

22/02/2006 08:54:00

lol i know what you meant, i was just being stupid. i can play cs:s but it runs very very slow, and only use it for warring noobs lmao. so i dont think kzmod will run much better :(

25/02/2006 16:07:00

if u saw those maps (damn i love them) u know kz mod will break our pc's :(

01/03/2006 06:56:00

its not true what you say my maps do not AT ALL, hit your frames like CSS maps do....cuz i dont stick em fulll of fuckin 10000 tree models that have 4000 polies.....i dont use bumpmapped textures on every face of the map........VALVE OVERKILLED CSS AND THATS WHY NO ONE PLAYS IT........ me alone on a lan game in cs_milita.....i lag while i walk around with 20 frames.......but not one single map in kzmod has less than 100 frames on my comp...i cant play CS online at all.........i can barely move actualy.......i play nice and free in kzmod ask my beta testers

04/04/2006 10:17:00

sorry for the pwnd mappers :( @soulfather:frames?WHAT the hell is this? Is it the fps?

matty
02/05/2006 23:43:00

taking kz_reddeath off was the right decision, that map needed autohealth bigtime and it really annoyed me coz it didnt have it. playing on god mode is not taking the map on its own terms, its like cheating so get some autohealth and resubmit

03/05/2006 10:11:00

I'm already working in on a new version thx for reply