Map release: 2 new maps

By Fantasm·
Hello,

Recently it was announced that FuZzy1's map fu_extreme would be removed from its listing in our map pool until a valid demo could be submitted. This is due to the length of time the map had been in active rotation without a completion. Today we are announcing a policy in regards to the removal of additional maps fitting the "extreme" difficulty level. The concept is simple, and aimed to decrease the amount of maps we are rejecting from the map team simply due to the perceived difficulty of the map, alongside doubt that a record could be made. Going forward, when a Hard/Extreme map is released on the site, a new 120-day mandatory completion period begins, where some player must submit their record before four months has passed, or the map will default to a removal of its listing. With this in mind, and starting from today, the maps which will face termination from the map list 120 days from now, are: kz_obscurity, and kzru_bear. Good luck to any motivated precision climbers who take a shot at these demos.




kz_bedlam by Rachel, muJik & .qui
Challenge: Hard/Extreme
Type: Precision, all styles

              Description:

It brings us great pleasure to announce the release of kz_bedlam, created by three brilliant Russian mappers: Rachel, muJik & .qui. Easily earning the official kz_ tag with its originality and innovation, the map is truly unlike any which we've ever seen. When we caught word of this map it was being described as "a true piece of art", and that's exactly what this map is. 2016 has brought us some of the strongest mapping seen yet on Counter-Strike, and kz_bedlam simply adds to that claim.

From the dreamy ambient setting, to the bizarre abstract architecture. To the puzzles, races, and games — this map simply takes the cake. New ideas displayed and never before seen user interaction setups, the map will have you challenging yourself for hours if it is your first play. Patience, skill and ingenuity are the only way to survive and conquer this beast of a map. Enjoy your play on kz_bedlam, and get those demos rolling.





muj_dom by muJik
Challenge: Hard/Extreme
Type: Custom/specialty, Bhop/Mixed

              Description:

As an added bonus, we present to you another mapping project by muJik: muj_dom. This custom map offers more of the same from kz_bedlam in terms of both difficulty and originality. More specialty/custom sections which force the player to learn and adapt to the use of various, uncommonly seen techniques which are needed in order to complete the map (there is even a "no standup bhops" section). Making their way through each section, even great players will find it challenging to progress at times. With the pleasantly surprising recent influx of new fresh skill to the community, we hope to see this map completed in the near future.



Regards,
XJ Mapcheck team

Comments

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great to see qui again! :) good job all, mujik seems to be a good hardmap maker as well

21/08/2016 19:31:00

throttle had beat k_obscurity in 25mins but XJ take the map as kz_ lol

21/08/2016 19:37:00

thx Fantazm, beautiful words.gj Ins, wonderful movie.

21/08/2016 20:54:00

insprate's works ain't gonna cease to amaze

21/08/2016 21:07:00

finally, this s**t is over. thanks to everyone involved. note that muJik did around 90% of work with bedlam (maybe more, including communication and such). so its pretty much his map with 2 more somewhat random names. and if i was muJik, id just stopped trying to get involved on any level loohohoong ago. his patience is amusing. hope it was worth it for him. i hope (for my sanity) it was the last time i've opened hammer. cheers.

21/08/2016 21:07:00

respect!

21/08/2016 22:15:00

INSANE maps! Respect for muJik, qui and Rachel... you guys are GODLIKE and please qui don't quit mapping please... your maps are masterpieces!

21/08/2016 22:30:00

mind blown

21/08/2016 22:56:00

the maps in which mujik is involved or made by him, are absolutely stunning...visualy and jumping wise...inovating and great. Keep up the good work. Also, gj to the other mappers involved, you're great also.

21/08/2016 23:16:00

nice!

22/08/2016 03:57:00

hopefully we can see any of your new maps :p

22/08/2016 00:32:00

YOUR AMAZING mujik !!! you are the type of guy who keep KZ alive with fresh new ideas !

22/08/2016 01:52:00

guess i will just have to wait to see the demo as my skill doesnt allow me to perform the second jump :)

22/08/2016 15:30:00

2 n/a more blak

22/08/2016 23:22:00

kz_bedlam looks incredible might have to boot up the game again just to play this

27/08/2016 00:28:00

Why do you use scroll texture on a func_rotating?

27/08/2016 14:22:00

Oh sorry now I see why :D