6 New Maps Release

By KarLi mapper·
With the start of this fresh year we'd like to present you with another Map Release!





kz_1man_game by muJik
kz_1man_game_ez by muJik
Challenge: Easy & Hard
Type: Climb/Bhop
Map Trailer https://www.youtube.com/watch?v=PJmqze7NFr4
This is a special gift from muJik for this new year!



kz_gigablockier_pub by SadPuppy
Challenge: Easy
Type: Climb





speed_ytt_castle by ei-zmei
Challenge: Easy
Type: Climb



cnd_obscure by CiNdOR^
Challenge: Easy
Type: Climb



cnd_overblock by CiNdOR^
Challenge: Easy
Type: Climb



nks_pupu by niuk
Challenge: Hard/Extreme
Type: Climb/Bhop

Have fun Climbing!

Regards,
XJ Mapcheck team

Comments

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27/01/2017 19:42:00

noice

27/01/2017 19:43:00

Thanks alot for sadpuppy for helping creating this release!

27/01/2017 19:43:00

"KREEDZ MAPS", "CUSTOM MAPS" :/

27/01/2017 19:45:00

Kreedz with KZ_ tag and custom with custom tag. Its mapper's choice!

27/01/2017 19:48:00

please fix speed_ytt_castle dl link

27/01/2017 19:52:00

its done =]

27/01/2017 19:51:00

So sad to see how XJ is going down. Less and less information and creativity in general. GJ mappers.

27/01/2017 19:51:00

Sorry, but this edit is looks like from 2005

27/01/2017 19:53:00

No worries toffi, i'll catch you on the next cup =p

27/01/2017 20:10:00

Nice pics tho ^&^

27/01/2017 19:54:00

And it's called "Climb" not Kreedz :/

27/01/2017 19:55:00

please fix download link for kz_1man_game_ez

27/01/2017 19:55:00

also i think the dl links of 1man_game and 1man_game_ez lead to the very same map (1man_game). can you please check?

27/01/2017 19:59:00

renamed kz_1man_game.rar archive to kz_1man_game_ez.rar for easy version, cheers!

27/01/2017 20:00:00

ei-zmei, cindor. Love your maps :)

27/01/2017 20:32:00

great news and gj mappers and xj

27/01/2017 21:18:00

So is it 7 maps release after all?

27/01/2017 21:19:00

nice news...will be better if we see the 'average time' for each map

27/01/2017 21:24:00

Shouldn't kz maps be more about aesthetics as a large part besides climbing aspect, because kz_gigablockier_pub honestly looks much more poorly made than any other map from this release, even custom. I don't want to sound all negative here so maybe it's the the pic. But then, maybe take some time to make pictures a human can actually make something out of? Good job everyone involved, muJik one lo<3

28/01/2017 09:14:00

gigablockier = a theme, a design which means the map has to be huge and thats the main purpose of it, its not poor, the blocks and parts might be kind of basic but for such long map and old school styled map there's no way we wil reject it, also re-worked with the legend KreedZ, there's really nothing bad on it, its just nowdays everyone wants modern stuff.

28/01/2017 00:00:00

gj mappers! very strong and detailed maps. esp speed_ytt_castle! and thanks karli!

28/01/2017 00:58:00

i'm still technically on staff as a writer even tho i dont work for the map team anymore. they coulda asked me to do the descriptions at least i agree it looks pretty bare

28/01/2017 02:36:00

Good job Cindor!

28/01/2017 02:56:00

You should add some screenshots of the maps on main page.(high resolution)

28/01/2017 04:05:00

@Toffifee and KarLi I think KREEDZ MAPS and CUSTOM MAPS are an OK distinction as headings because of the tags (not that it should matter much). But I understand what Toffifee means. Type Kreedz is a bit misleading. A kz map can have elements of climbing, jumping, shooting, puzzles, slides, bhops, labyrinths etc. But, so can a custom map of course. Saying type Kreedz is like saying type custom (which already has been done in the headings for the tag). I don't know what the type usually is, but I would guess it's about the elements in the map...like climbing, longjumping, bhopping, puzzle solving, slides, spikes...I dunno...descriptive perhaps. At least, this is what I think Toffifee refers to?

28/01/2017 09:00:00

hi, could you write some word about the main differences between pub and previous version please? Thx in advance.

28/01/2017 09:16:00

well its simple, pub = can be played in a public server, the normal version has alot of stuff that will not let a single player to finish the map at ease cus there are buttons and switches and stuff which must be done in a run at a specific time without other players disturbing,

28/01/2017 10:17:00

If I get it right, there are no light spheres on pub version, which you should get before trying the next parts. Also a big improve for me is that map doesn't need a -num_edicts 4096 in cs launch options, which means that I can actiually put it on publics. But maybe I'm wrong :)

28/01/2017 11:29:00

By the way there is no "nice lady" at the start, who can provide me with some info, so the bilboard has a misleading info :D

28/01/2017 06:09:00

A bit of info about each map (at least 2-3 lines) would be really nice.. Tho gj mappers! Love to see so many easy maps added for a change :]

28/01/2017 09:47:00

hi, I have a question about nks_pupu. Plugins can't find stop button, cause it's specified like this: { "model" "*62" "targetname" "counter_stop_button" "master" "stopsource" "target" "smm" "renderamt" "180" "wait" "2" "speed" "5" "angles" "0 0 0" "rendercolor" "0 0 0" "spawnflags" "1" "classname" "func_button" } Nuik, are you sure that target name should be "smm", cause this what plugins usually check. For example your start button is { "model" "*61" "targetname" "counter_start_button" "master" "power" "target" "counter_start" "renderamt" "180" "wait" "3" "speed" "5" "angles" "0 0 0" "rendercolor" "0 0 0" "spawnflags" "1" "classname" "func_button" } It's target is OK, so players can press start, but can't press finish. Should I add "smm" to stop buttons list or should I check tartgetname instead of target (which I believe not)?

28/01/2017 10:06:00

If your timer supposed to something like muJik's one, so here are some examples for his buttinos: 1) prochallenge2_bhop_hard target: counter_start targetname: counter_start_button target: counter_off targetname: counter_stop_button 2) muj_to_qui target: counter_start targetname: counter_start_button target: counter_off targetname: counter_stop_button 3) muj_dom target: counter_start targetname: counter_start_button target: counter_off targetname: counter_stop_button 4) muj_bindweed target: counter_start targetname: counter_start_button target: counter_off targetname: counter_stop_button 5) kz_kzru_MIR target: counter_start targetname: counter_start_button target: counter_off targetname: counter_stop_button

28/01/2017 12:22:00

@Kpoluk When I tested it on my lan with ProKreedz it worked fine. I have no idea how other people add sound to their timers and really no idea how your plugin recognizes the button press. It is: counter_stop_button ->smm->activate sound and counter_off trigger relay. Default was counter_stop_button -> counter_off.

28/01/2017 12:44:00

this is not only about my plugin, here are some examples: 1) xtreme-jumps lan pev(ent, pev_target, szTarget, 16); 2) prokreedz ([link=https://forums.alliedmods.net/showthread.php?t=130417]this version[/link], don't know what is your one) pev(ent, pev_target, szTarget, 31); 3) gladius (and kz-rush, which is based on it) pev(iEnt, pev_target, szTarget, charsmax(szTarget)); As you can see, all of them check pev_target, not pev_targetname. And you've tryied to install all three plugins and none of them worked with finish button. I understand that you want to play sound on finish and very appreciate your work and activity these days, but you should ask other mappers about this issue and I think it would be nice if you will fix button target. I'm not a mapper and cannot help you, I just know what plugins need, sorry :(

28/01/2017 12:46:00

I've tried to install* (damn, I can't edit comments, now seems like I spammed the whole xj)

28/01/2017 10:17:00

@Kpoluk The normal version of Gigablockier has globes, so a player can choose between finding all of them to open up the secret path (the white castle) or just run the normal path and finish topside. This pub version only has one path which makes it easier for those wanting to play it on a public server. The normal version also has several big secret areas which have been removed in the pub version. Basically it is a stripped down version of the old map, with only one path to climb, so it will play on a public server even if the server has many plugins. If you enjoy this public version, then please also check out the full version.

28/01/2017 11:53:00

oh, thank you, I understand the idea now, I'll definetly pass it today and write some words for kz-rush about it. I've done a few videos with runs on this map, but I have never finished it yet. btw, I suppose the globes above the "nice lady" are the same that she refers to talking about collecting items, aren't they?

28/01/2017 12:19:00

found that video, entering white castle area at 38:30 :) [link=https://www.youtube.com/watch?v=JOacjBKqSyM]full run[/link]

28/01/2017 17:58:00

@Kpoluk Yes, the globes above her are examples of the globes to be collected. @niuk To play a sound triggered by the same button press as stop button simply add a trigger relay with the same name. You can have several actions done based on one name, you don't need to use a multimanager etc. When it comes to some ents you can skip the relay even. Also, I have uploaded the new archive for the map so people can redownload.

28/01/2017 22:33:00

nks_pupu is a kind of map i would never accept. its a complete rip-off of recent muJik's bhop maps just with a worse textures and incredibly hard bhops instead of tricky ones. distance isn't everything on hard maps, think about it..

29/01/2017 00:24:00

Bhop is not extremely hard. I did 6 mins no cp on a pub.

29/01/2017 03:20:00

And you only have 98 WRs?

29/01/2017 12:51:00

Wasn't my point but cg

29/01/2017 19:25:00

Are U kidding? :| that's Fcking Hard to only finish this map then u did it in 6mins? no matter U are rly legend :) but if it's possible for u upload this maps wr for next release :D

29/01/2017 19:26:00

@toffifee

29/01/2017 22:18:00

ytt_castle, awesome. GJ all, nice maps.

30/01/2017 01:41:00

thanks mujik for the gift

30/01/2017 08:00:00

[img]http://i.imgur.com/EfFJN02.png[/img] dafuq is this shit?

02/02/2017 00:05:00

excelent