KZ Premiere: Bibo - 15 Years Later by Thunder + In-depth Interview

By p0ker Tournament #2 VIP·

Dear kreedz community,

it is not often that we are granted the opportunity to work together with the KZ legends from the past. However, this is one of these special moments in which we collaborated with Bibo to celebrate KZ once more. In this post you will witness the release of  Bibo - 15 Years Later by CyniuThunder, as well as an in-depth interview with Bibo, starting from his origins in gaming, throughout his KZ glory days, and finishing with his relationship to KZ in modern times. 

Now, who better to hear from than the legend himself about the origins of this movie? Here are Bibo's thoughts about how the whole project came to be:

Bibo:

When I was asked to record 2 to 3 demos for "Entering the legacy", I took the order seriously and tried to produce quality content. In my active time, doing multi-duck jumps wasn't so popular so I never experimented with this style. Among others, I ended up recording a demo which I quite liked, which I decided to hang on to for the moment. (the sole de_dust demo in this movie). This demo had given me hope that I was able to produce content above the level of my previous movies. 

 

I was also in a special moment of my life where I was at home with a brand new premature baby after having spend most of the pregnancy in the hospital with my wife due to very serious complications. As my baby was sleeping over 20 hours a day, I managed to fill my remaining time with some nostalgic 1.6 jumping which had a positive mental aspect to it. At last, this abundance of free time quickly faded, and my interest quickly shifted.

The project wasn't concrete yet, but I decided to attempt more jumps, including two jumps which I had tried countless times in my previous movies and never manage to land: the as_oilrig jump through the CT window, and the cs_office jump to land in the window next to CT spawn. Once these were in the bag, I was confident that there was going to be quality jumps in a potential movie (along with the dust jump), so I kept recording jumps that I enjoyed doing, on regular shooting maps exclusively.

 

The jumps I enjoy doing are the ones that are very concrete, such as the previous ones mentionned. They all provide a significant "advantage" in a regular shooting scenario. Finding new meaningful jumps these days is no easy task, and as I have been away from the community for a long time, I had no reference, so I simply stuck to raising the bar from my last solo trickjump movie "Back to Basics".

 

Sometimes jumps are about min/maxing strafes to get the most distance out of them, these you won't find much in this movie (I couldn't compete with today's players either way). Jumps that require handcrafted processes is what I attemped, such as jumping across the red box in office. Looks simple at first, but when you realize that a CJ headbutts the ceiling, it becomes an interesting jump.

 


In-depth Interview with Bibo

 

Well, first of all, it's always amazing to have an opportunity to talk to KZ legends such as yourself, so before we start, let me ask you this – How are you doing?

 

I have been doing great, every day better than the last

 

Glad to hear that! Now, you see, we have done our homework as well, and as per the last time you had an interview with XJ, you mentioned that you were a 15-year-old kid, you were still studying in school, and your name is Michael. I imagine only the last bit hasn’t changed, has it? : )

 

That was indeed more than half of my life ago - wow! Still go by Michael!

 

Well, it would have been strange otherwise! : D So can you update us a little bit on your current life situation before we jump into the KZ world timeline?

 

For sure, I'm a married dad of a small 2 year old, working in the VFX/3D industry in all tech departments, started off as SysOps, DevOps, now Technical Director & Unreal developer

 

That's definitely a lot of unknown terminology for someone such as myself, although from the little I do know, it's quite impressive! Nevertheless, now I'd like to focus on your KZ beginnings. Let's go way back in time, to the very beginnings of it all, before KZ even existed as a gamemode. A funny thing you mentioned back then was that ‘strafes weren’t even invented’ when you first became interested in movement. Based on this statement, I imagine you didn’t know that for example, the concept of strafing and bhopping already existed in games like Quake before Counter-Strike existed as a game, correct? Did you learn all about movement from Counter-Strike alone?

[ Editor's note: Click here to revisit Bibo's old XJ interview ]

 

I don't exactly recall when I mentionned that strafes weren't invented ^-^ but must have been my ignorance at the time that they were somewhat known concepts in different engines

As for myself, I remember playing various FPS in their early days such as Unreal Tournament, quake etc. But I started around 7 years old, it's hard to really know what you're doing at that point. 1.6 is really when I began understanding techniques a bit more 

 

What was the reason for you to be eventually so invested in the movement techniques that CS 1.6 offers? 

 

Well theres two main parts, for one, I mainly have an analysis game sense, so breaking down jumping (or surfing) felt like it created a challenge to keep improving - to beat a map that I couldn't beat before or do a jump that I couldn't do before

The other side is that in the early days, I would be a part of surfing communities, where you could spend hours on end just chatting with people, never raging because you've lost 3-4 competitive matches in a row from regular CS ^-^ 

 

Would you say that part of your competitive drive came from the popular trend among good videogame players in that they are usually inspired to become better by an older brother figure. This is usually true for both KZ players and Counter-Strike pros. Later on, when they become better, they find out about the competitive side of gaming and are yet again inspired by the best players of the era. Is this true for you as well?

 

Yeah I believe so to an extent, although in the early days (anytime before I stumbled upon XJ), there was no real competition for me, my friends would ask me what the hell I am doing in my LAN server jumping around for no reason

But when I learned about competitive communities then it began a different game 

 

I see, well you mentioned before you stumbled upon XJ - Can you walk me through the first time you found out about it and/or kzmaps.uk.org? Who were the ‘dominant’ players at the time when you were still a beginner?

 

At the time I was very active on the Surf-CS community (notable members were Raz, rinkon..)

My cousin didn't really enjoy it, he prefered KZ, so we would hop on public KZ servers from time to time

This one time, HapHazard from kzmonkeys saw me jumping and told me to come play on the kzmonkey server - which I did, and around that time him & fatalis showed me around the general KZ community

I was not aware of any dominant players yet, but when I looked up XJ, it was mostly DHT-, z0ck3r007, I believe zhady was ramping up

 

Later when you became one of the better KZ players out there, you had several trickjump movies and your name marked KZ forever.  Did any of your old friends from before you came into the KZ community knew how much recognition there had been for your KZ skills? Did you show them any of your movies? : ) 

 

Well they mostly called me the "pubmaster" when we played competitive CS matches (popular clan in the early 2000's to make troll-ish videos in competitive games) because I would always jump around in matches, get to nuke's rock etc.

I guess all my old friends have seen my movies but my CS friends were mostly surfers already so they were aware of the situation. Most unaware people I've shown the movies to were just completely clueless as to what was happening

To this day my wife keeps saying "stop moving your screen left and right I can't see anything"

 

Well, touching a little bit on the 'pubmaster' part - I have heard that you were usually banned from public servers because of how good your movement was, and to be honest, this holds true for good movement players to this day. Can you tell me how did you usually react in these cases?

 

I am from a Quebec which is a french patch of canada - in the early days of CS (where public games were popular) there were a handful of Quebec public servers (anywhere from 5 to 20 I guess)

There were all their own individual clans of "dads" back then [and] 100% of them were notoriously bad at shooting.

The competitive players of 1.6 would get banned almost instantly if you had a 10 kill streak or walled 1 or 2 admins. I guess that's how it was everywhere, but the community was quite small here, so all competitive players knew each other and getting banned the fastest was actually a challenge we made between ourselves as it was so simple to pull off.

But banning for jumping was something that I didn't think people would do, so I found it hilarious some servers were running sv_airaccelerate 100, so it was even easier to pull off groundstrafing or other stuff like that

 

I see, especially if you combine it with more than 100 fps, you'd be 'speedhacking' in their eyes! But more on that later - Now I’d like to hear a little bit about the time when you were at your peak. By my count, you had overall 36 world records spanning across from 2007 until 2011. As per my research, you never got to the top of the XJ world rankings. Do you remember the highest placing you have ever gotten to?

 

Hmm I don't even think I've made it to the top 5 honestly? I am not sure. I wasn't into recording as many maps as possible, I prefered selecting them carefully

I don't think I would have beaten zhady at the time anyways.

 

In that case, what type of maps did you like to record? In modern KZ, we have a variety of maps, including bhop, climb, slide, longjumps, technical and even very niche ones such as ‘stairs’ and ‘water strafes’. What did Bibo like to grind the most?

 

I liked shortcut maps first and foremost. I would be curious to see the history of my WRs but I believe I was recording exclusively maps with record-breaking shortcuts that no one else had pulled off.

I did venture into regular maps, mostly with cg_coldbhop_v2 and bkz_goldbhop, cg_cbblebhop etc. I didn't think I would be able to beat them initially, but when I tried it became possible. I then tried to get some records on some iconic maps

 

Sure thing - there you go! -> https://kyucell.com/games/kz/players/bibo

You just mentioned you wouldn't have been able to beat zhady anyway, and normally, whenever someone is asked this question, they become humble for various reasons and then they tend to shout out other players. However, if we point a gun next to Bibo’s head and ask him the following question: (strictly speaking about world records on KZ maps) Did Bibo have the potential to become the best KZ player in the world if he had grinded for WRs a lot? 

 

This has potential to be controversial due to my original status as a "cocky" player which we can expand on. But I can confidently say no. There were numerous maps that I wanted the records that I could not get.

I had hand-picked some maps, and only really managed to get less than half of them

Its funny that you've linked me this site - looking at every single map on this list, I remember the exact decision making behind getting the record for that one map

 

Moving away from classic runs on KZ maps, let’s talk about longjumps and trickjumps for a little bit. In the past you have mentioned that you believed surfing, and then by downloading and watching the lj demos of  t3dbundy, NiconeN, soul|ftw and others helped you learn longjumping very quickly. And in 2007 you improved the longjump world record with 255 units. Did you think you had it within yourself to actually get the record? How confident were you in your LJ abilities?

I didn't know longjumping was a thing until HapHazard asked me what my best LJ was - I was clueless, so I gave it a shot. I think I landed a 249 on day 1, 250 on day 2 and 252 on day 3 (254 was the current WR)

I figured that 255 wasn't so far away with a little practice so I was pretty confident

 

Well that's one hell of a quick run of improvements! No wonder you were 'cocky' back in the day. Can you tell me, though, what is the main selling point for you to grind longjumps compared to regular KZ runs, given that most people find it repetitive and monotonous?

 

The fact that there is no learning process to it - you don't have to learn the map, practice different routes etc. This makes ljing the perfect activity to do casually while chatting with friends on discord (or whichever voice chat was used back then, millions of them literally)

 

I see, so it can be used as a way to simply 'pass' the time without having to put too much effort in it. By the way, the current WR is 259 block, and in the past interview you mentioned you didn't believe 257 is even possible. Even in your wildest dreams, have you ever thought for a second that landing these blocks is actually possible? Tell me your thoughts.

 

I legitimately thought that 256 was the realistic limit, and 257 would be the upper limit given perfect conditions. I would be curious to see the highest lj without mouse-slapping, as that technique definately sounds groundbreaking to push limits further

 

Well, I can tell you that propane was close to landing 258 block without mouseslaps, though to this day the official non-mouseslaps record remains 257 block.

 

Now, trickjumping is another trait you are famous for. You have one of the most recognizable kz movies out there. In particular you have a very famous trickjump/ledging movie called ‘High’, at the time it felt very revolutionary because it tried to display the limits of the engine by using higher FPS and higher airacceleration.  Walk me through the idea behind doing this movie. 

 

The original idea for this movie was a compilation of multiple "disciplines" to expose the limits:

 

  • slowmotion software
  • high FPS
  • sv_airaccelerate 100
  • scout

 

Unfortunately I lost some demos (i dont recall how that happened). I remember having landed a 300 units cj on a map I had had made with slowmo, 600fps, scouts, and 100aa.

But after starting the project again, I went with only ledging, as I missed the old days on scoutzknivez in the surf-cs community

Here's the original trailer for the 1st version of "High" in case you haven't seen it

 

 

 

A question that usually arises in the KZ community from using illegal settings is what do you eventually prioritize – aesthetics or skill. Clearly, certain jumps done on 100aa and with higher fps might look very pleasing, but at the same time people wonder how difficult they truly are. What do you prefer in these cases?

 

Although a selection of settings was selected for "competitive play", I believe that different settings offer an opportunity for different gameplay. Pro chess players use chess engines to analyze their games and improve - the same can be said about kz 

 

In that case - Is 100aa and higher FPS something you would have liked to see officially accepted in KZ as well? Like 100aa LJ records and demo records?

 

I dont think "only" 100aa is enough to make a huge difference - but 100aa and uncapped FPS is interesting - one would have to manage his FPS throughout the map for various jumps to gain the best advantage. I feel like this would expand the gameplay.

So that's indeed an interesting way to implement different 'categories' and I can tell you that the community tried in the past to change XJ's mind to implement something like that. Another thing they wanted was HNS, and it's something you’ve mentioned that you played before KZ. Tell me a little bit about it. Do you think it takes more raw skill than KZ (in terms of movement), or is it more about the brain and trying to trick your opponent?

I am actually unaware of xj's definition of "HnS"

The HnS I used to play before KZ was just the surf-cs community changing the map to a specific map with like 5-6 houses and some telephone poles, and we would just chat and chase eachother with knives. I am also aware of the "early" hns days where you could build blocks around the maps to create "jumps" and "hide" in plain sight on these blocks

I don't know how it is now, but it definately takes complete control of your character and proper game sense 

 

Indeed, you are correct, the modern definition of HnS has shifted, since we usually have two teams consisting of 'hiders' and 'seekers', with the goal of trying to always escape/trick the seekers and survive the round (without actual hiding). However, this is very insightful as to how it was!

 

Well in that case - since you’ve also mentioned you liked surf, did you ever have world records there as well? Were there even surf maps with start and finish timers like that? For instance, today we have speedrun.eu which does exactly that. 

 

Not back then at least, surfing was a small community without any "speed runs"

We would just all join CT side, watch players until they die (if you died) and chatted.

The goal was to reach peak smoothness ^-^

 

I guess this explains why you did like trickjump movies as well! : D

 

On a side note, slide maps nowadays are pretty famous in KZ. In fact, XJ changed their rules a few years ago and now we also accept slide maps, have you ever tried to play them? Do you find them more difficult than surf as well? It's basically surf but on 10aa.

 

I tried them, but I feel like you are literally "fighting" the settings with 10 aa. I personally do not enjoy it in the same sense that I enjoy freestyle 100aa surfing.

In the same sense, there has been some 100aa "speedrun" surf maps, but I prefer the original freestyle in surf_egypt, waterslide, etc.

It removes competition and brings in creativity to find new surf routes and its pretty engaging 

 

I see, perhaps the days of 'combat surfing' without the goal of 'speedrunning' the map were simply more fun sometimes.

 

However, going back to the world of KZ - Would you say you ever had proper rivals? Somebody you wanted to beat very badly or had a back-and-forth battle with them?

 

I dont think I ever exchanged WRs continuously with any one else. I can think of the race to 260 cj between me and tjubby that sort of went on offline, that was a pretty fun day, but I don't think I was active for long enough for a proper rivalry

 

Something I mentioned at the beginning of this interview was that the mechanics of bunnyhopping and strafing predate Counter-Strike itself. However… KZ players are indeed famous for discovering a lot of bugs or techniques such as ‘Count Jump’. Now I might be wrong, but I believe you once said that you ‘already’ knew about this technique before Count discovered it himself. To be more precise, I believe you mentioned that you were doing groundstrafing already in some HNS servers. However, you might not have been aware of the effects countjumps had on edgefriction and highjumps, so is any of this true?

 

Well ground strafing was indeed common in surfing, although not quite like CJs

I had been experimenting with "CJs" the previous weeks/months before the official release. Not being aware of the engine repercussions, just experimentation

 

I was practicing on 250 blocks but never managed to reach 255+. I initially thought that a standup CJ would be more benificial and therefore spent more time experimenting that. I didn't know if I had something or not. But when there was hype around it, I figured that I would stick to a "non-standup" cj and try and see how far I can go with that.

 

The Idea sprung when I tried bhopping the blocks in kz_longjumps without bhopping (using a standup CJ, beacuse using a regular CJ, you simply dont make it far enough on the block to clear the distance)

 

Well you might have been onto something, because for over 10 years standup CJs were neglected in XJ, until democheckers have found out that with SCJs you do gain more prestrafe than with CJs (albeit much harder), hence why nowadays we have a SCJ section in the LJ leaderboards!

 

Luckily, countjumps are indeed documented on XJ, together with the theoretical discovery of DCJ, jump bugs, slide bugs, weird jumps, and even lj prestrafes. However, one famous technique is kind of a mystery to most players, and that is the concept behind standup bhops. Some oldschool players say that they kind of learned it naturally, but when did people actually started to notice the usefulness of this technique compared to regular bhops? 

 

I actually don't know the "technicalities" behind it, but the shear fact that you effectively clear more distance before jumping off again is pretty intuitive and feels like a very powerful tool to have. You really have to do them to understand how bad jumping is without them. You also clear more height, obviously

 

I understand, so it seems most of the old school players simply had a 'feeling' that their bhops became better with it.

 

Now, some of the new generation KZ players might not be aware by this fact, but you have held two world records on perhaps the most famous and influential KZ/bhop map of all time, and that is precisely bkz_goldbhop. Can you walk me through a little bit as to why you decided to record this map in particular? Was it already as prestigious to hold the goldbhop WR back then as it is now?

 

Looking at my WR history that you linked me earlier - I can exactly recall this thought process.

I began recording shortcuts maps, my dream map was "kz_cg_xtremedesert" which I eventually got. But I figured I wasn't good enough to record the most sought after maps, as it shows in my early WRs.

But one day I decided that I would try and compete with the top players, so I picked the most iconic map, bkz_goldbhop, and tried to beat it

Initially beat it by a second but I was dissapointed by my run so I went again to beat it by 2 seconds, which is what I was aiming at based on my chosen route

 

And iconic indeed it is! Just like your records on it!

 

Now, let's move on and briefly focus on your impressions of KZ after your peak. As per world records history, your last official WR was in 2011. Did you ever try to record more WRs after that?

 

 

I believe any WRs in 2010 (and the one in 2011) were on cosy-climbing right? My last official XJ Wrs are from 2008

I might have tried cg_coldbhop a few times here and there since then but not being active it is really hard to get back into shape. This is a map I really wanted to beat with a technique that still isn't implemented in the current route (but might not save time after all)

 

 

Well, I usually include cosy WRs as well, though of course they are less prestigious. I believe you are correct in saying that your last XJ wr is probably from 2008.

 

On the other hand, could you walk me through what this technique on cg_coldbhop is? Is it about bhopping the breakable ice thus saving some milliseconds, or are you talking about something else?

 

Yeah I believed you could have a route by jumping on the breakable ice to end up saving one full bhop - and before the milliseconds were added to WRs - that would have been enough to break the 25 seconds barrier.

But it seems like people today took away the bhop by still using the blocks on the ice

Well, I cannot remember whether the current WR is using it, but one of the previous WRs indeed skipped one extra bhop by bhopping the ice. The fact that you thought and knew of that back then is fascinating!
[Editor's note: The previous world record did indeed use it]

 

Now, we reach the modern era of KZ. The level of play has unquestionably risen to some unprecedented levels, and yet KZ players still find ways to improve even the hardest of records. From this contemporary generation of players, do you follow someone, or say, like their style of play?

 

I haven't kept up with the community in forever unfortunately, I am generally kept up to date by some people on steam, mostly zyllEE, but I don't think I could name any players that you didn't mention today

 

What about the immediate era after you 'retired'? In 2011 the big names of the previous era had almost already disappeared. Zhady, brian, t3dbundy, you… in their place came other legends such as koukouz, pizza, kayne, KeltA, shNz.. and eventually a rising star from Sweden called LEWLY. From this particular era, who was the jumper that impressed you the most and why?

 

I would have to give more or less the same answer - after 2008, I wasn't active at all

I came back for one demo release in 2010 on cosy-climbing that lasted about a week, but that was it (I am not sure what the 2011 record is, it is a single record, seems odd)

[Editor's note: In 2011 there was a cosy-climbing release which reverted 100 previously removed maps/world records. Bibo is correct in saying that his last demos are in fact from 2010]

Now, let's enter the final part of this interview - this next question, you choose how to answer, but a little bird told me that you were in fact surprised that we reached out to you because you thought ‘XJ’ hated you. Why did you think that? : )

 

Well at the time most pros called me out for being "cocky", for a combination of things: -being 15 years old on the internet, -troll(ish) out of context forum/chatbox/comments posts, and me saying my records were "bad"

 

Its hard to convey the message that I wanted to bring forth when saying things like "bkz_goldbhop in 0135 is bad". It was not bad at the time, in fact it was the WR. But I could see that sub 0130 was possible to do, which the community did not agree with, therefore I looked extremely cocky to say that the "current unbeatable wr" is bad. But if you take a look at the WR board today, you can see what I meant

 

Indeed, you've already mentioned before your analytical skills and the ability to see how much better a run can get - something not a lot of people were perhaps capable of back then. And yeah, a 1.25 run on goldbhop is beyond unthinkable, even 5 years after you stopped playing, people still thought it'd be impossible to improve the record that much!

 

Following these lines though, what was the thing that disappointed you the most in XJ? Did you ever have a quarrel with somebody from the administration or the community? (We promise we won’t ban you if you tell us!) 

 

There was no disappointment, given the circumstances and the parties involved, everything took part as it should have. I think the only difference is that some people might have taken things too seriously, while I was (mostly) trolling, so if people take sarcasm/trolls seriously, you end up being portrayed as a flat earther

 

On the other hand, who were your closest KZ friends from XJ or the community? Who were they as people and kz players?

 

Can't go by without mentioning Extremerz, a guy I met on a KZ server that turned out to be from my home town and became real good friends with, made two different 2-man movies (EB and EB 2), wasted thousands of money go-karting together, played wc3/sc2 for years with him, etc.

 

There was this other guy I met which went by "careface", we played wow and guitar hero like hell. Lost track of him unfortunately

 

I still speak to zyllEE to this day, I don't even know why or how we ended up talking 

 

It's always a wholesome story to hear that you get to meet someone from the gaming world overall in real life as well!

 

Speaking of which, at the peak of your KZ career, what were your most memorable moments, you can mention the ‘funniest’ and the ‘worst’ one as well.

 

I have two "funny" memories:

 

this one time I was recording kz_kzdk_kosovo (which i was 100% sure the unknown (now-known) shortcut was possible but I couldnt land it and it frustrated me) and  I landed on the ending platform with 0 hp and that ended up throwing my character down the rooftop (because your controls get messed up on 0hp). That was back when I had difficulty getting WRs so it was really frustrating then

 

This other time I was recording kz_sandblock2, had a blast watching TV shows while recording like usual. Totally lost track of time.. ended up finishing the map and saw 26 minutes on the timer. Submitted the demo and didnt think back. XJ got back to me and said that the actual time was 1 hour 26 minutes, that the timer had looped over and I didnt even realize it. How slow was that!

 

Hard to forget the memories of getting your first WR.. on kz_man_neighbourhood for me, I thought I was pretty clever when I decided to spray paint every block on the floor to do the invisible part. The "surf" shortcut was easy for me so it was an easy first WR

 

Can't think of any bad memories, nothing that sticked through time at least 

 

Well there is one more memory that I remember to this day, hard to categorize it

I remember vividly I was playing day of defeat 1.3 and XJ released that a new LJ WR had been done, I dont recall the length or by whom. I dont recall the exact names or what, but I had received an email a few minutes later by a throwaway account that said "try using cl_sidespeed 300. No one told you this. You found this on your own." 

The fact that someone had figured out a "hidden setting" and wanted to fool everyone was disgusting to me. I am 100% for slowmotion and "hacks" to LEARN, but when it comes to leaderboard, it has to be legit

I ended up reporting this and they figured out that it gave a massive advantage and turned over the demo

 

Hm, I may be mistaken and I will confirm this later to you, but oTcHeTo's 256 block was indeed legit, however he did have another demo - a 257 or 258 block (unless he had another 256) in which the cl_sidespeed 300 command was used and that's definitely against the rules! 


[ Editor's note: oTcHeTo indeed submitted an illegal 257 block in february of 2008, which was rejected, and later in November of 2008, he submitted the first legit 256 LJ block in history. Click here and here to check both newsposts ]

 

Moving on though, have you ever had regrets of playing too much KZ (e.g. regretting that you spent too much time on it, while you could have been doing something else) – or could it be the opposite – were there moments in which you were happy that KZ had been a part of your life? 

 

I definately wasted my teens playing games, I don't regret it because frankly I wouldn't have done any better outside of games. More importantly I feel like gaming in general sculpted me as a person and launched me torwards my current career. KZ was the part where I had been most successful in gaming despite all the other games I have played competitively, so I am definately happy about that

 

In that sense, what kind of general advice would you give to KZ players (young or old, it doesn't matter) ? It could be anything.

 

You don't need the best hardware there is. Stuff today is made to make you want to purchase new ones in a few months, don't fall into the trap. I landed 255 on a CRT monitor, you'll be fine. Enjoy your KZ but don't let it ruin you, health is the most important thing you have in life, but it has to be maintained. It really doesn't take much to take care of yourself, spend the time.

 

Wise words!

 

Now a bit of an offtopic question - I've read about the origins of this once in the past, but the source of it seems to be lost in time - You know it, the 'bibo did it' meme! How did that come into fruition? 

 

As I was online everyday after school, I checked out the XJ forum's jump section, where people would post "new trickjumps" with screenshots. I made it a goal to land every single one and post a demo. Eventually, some duplicates would show up, so some people would mention "bibo did it". Eventually the phrase just went on every trickjump post there was

 

Well, speaking of trickjumps - It’s 2024, but I just saw this new and amazing trickjump movie you are featured in. I speculate you won’t be coming back for new world records, but do you plan on playing still, or say, even record some more trickjumps for a future kz movie?

 

I would never say never, but for the time being I am not launching any games anytime soon as I am pretty busy. If I were to record, kz_kzdk_templebhop_h is what I would go for, but I don't think I am even in good enough shape to complete the map as it stands ^-^

 

Since we are nearing the end of this interview, let’s wrap it up with some rapid-fire KZ questions before calling it a day, are you ready? : )

 

totally

 

Alright, let's go!

 

Who is the G.O.A.T kz player (from the KZ players you know)?

 

I have to give this to zhady

 

Who is the G.O.A.T bhopper?

 

I would say z0ck3r007

 

[What about] longjumps or countjumps?

 

I have to put myself down as per the "players that I know" rule!

 

Hehe, clever!

 

Bibo or Brian : )?

 

I mean if you aren't going to mention a category, I would say bibo

 

: ) No category!

 

Bhop maps or Climb maps?

 

bhop

 

Surf, KZ or HNS?

 

surf

 

How dare you!

 

At the end of this interview, do you have a final message, or do you maybe have someone in mind whom you wish to shoutout or say thanks to?

 

zyllEE - for getting me to record for Entering the legacy. This has given me the itch (even though it was for a 2 weeks timespan) to record some more and land the two trickjumps that I never managed to land in my prime (I am unaware if they were landed by anyone else but I believe one hasn't)

 

Extremerz - EB lives on

 

Thunder - Editing a movie for a "hasbeen" chump like me is awesome!



I would like to thank Bibo once again for agreeing to collaborate with us on this project on behalf of the whole XJ/KZ team. We hope you enjoyed this movie and interview as much as we did!

Kind regards,

p0ker

 

Comments

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06/05/2024 14:07:59

Bibo did it!

06/05/2024 14:20:45

Bibo did it! I want to really thank Bibo for this opportunity and his huge patience with me! Also huge thanks to 8ball1 for his feedback! I hope you will enjoy the movie!

06/05/2024 16:11:22

epic movie!

06/05/2024 16:30:07

Nice oldschool vibe trickjump movie, well done🙌

06/05/2024 19:41:27

Glad to hear from you guys, it's heart-warming. I hope Bibo that you're doing great, it's a pleasure to see you around. It's always a pleasure to see your work Thunder, please keep-up with drum and bass, we love this music and KZ deserve more of it.

06/05/2024 22:49:03

bibo definitely did it

07/05/2024 02:24:10

At this point, you can say that Bibo did it, again.

07/05/2024 21:24:52

Awesome to see these legendary people turn back the clock. Nice interview. I was wondering how the current LJ world record stands at 259 block. Did I miss something while I was living under a rock?

08/05/2024 13:41:20

Yes, propane landed 259 block in less than a month ago -> https://www.youtube.com/watch?v=_2R3vGZ-Ofo&t=17s This will be reflected soon in the LJ rankings as well, stay tuned for that.

11/05/2024 17:58:51

Holy sheesh gj propane. Well deserved top1

08/05/2024 01:21:58

bibo did it

08/05/2024 07:10:36

bibo did it again! Thanks for the shoutout, in the interview I did with you back in the stone age

08/05/2024 09:19:43

Love it, enjoyed!

08/05/2024 12:46:59

classsiiiiiccccc

08/05/2024 14:24:38

good job

08/05/2024 22:49:10

YEss bibo the boss. gj both