Happy birthday FikoN :D

By OddYsseus·
FikoN has a birthday today!
Congratz to your 14th birthday m8 :)

Comments

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2 Jun 2005, 17:35

yaaay.. congratz m8 !

2 Jun 2005, 17:38

happy b-day fikon!

2 Jun 2005, 17:53

happy birthday fikon !

2 Jun 2005, 17:57

Happy birthday Dude

FikoN
2 Jun 2005, 18:04

thx :)

2 Jun 2005, 18:32

14th? Lol though you were like 18 or so ^^ congratulations :)

2 Jun 2005, 18:36

happy birthday bud :)

FikoN
2 Jun 2005, 18:44

Why does everyone get surprised of me being 14? :P

2 Jun 2005, 20:34

YYEEEEE happy b-day fikon 14 is a nice age...just masturbate whenever you want xD na just joke :P celebrate your b-day dude :D

2 Jun 2005, 20:58

happy birthday FikoN dude :D blow them candles and make a wish :P ciao

2 Jun 2005, 21:27

fikon, coz u r to pro to be a 14 years old :P

2 Jun 2005, 21:28

Happy Birthday Fitta _________________________________________________ btw: 14 is a nice age...just masturbate whenever you want that is what u do with 16 ernst :)

2 Jun 2005, 22:16

hehe..ye of course hf & gl the next 2 years fikon...they will be funny :D

FikoN
2 Jun 2005, 22:34

lol k :P

2 Jun 2005, 23:03

Happy Birthday FikoN =)

3 Jun 2005, 16:00

happy b-day FikoN

3 Jun 2005, 16:37

happy bday FikoN :)

5 Mar 2006, 18:34

:D n1

5 Mar 2006, 18:42

[img]http://files.upl.silentwhisper.net/upload3/bb67.gif[/img] Nice dude

5 Mar 2006, 18:48

very good job

5 Mar 2006, 19:00

4nice iview. GJ fikon. And very nice answers. You are the man Soulfather!

5 Mar 2006, 19:02

Btw nice lj record soulfather! :P

5 Mar 2006, 19:10

very interesting. gj :)

5 Mar 2006, 19:18

enjoy it to read !!! very nice interview !!!

5 Mar 2006, 20:04

verry nice gj

5 Mar 2006, 20:49

nice interview ;)

5 Mar 2006, 21:05

Man, soul's LJ > mine ;) ;)

6 Mar 2006, 02:33

i must say this tho......my LJ record in both 16 and KZMOD....were done with one single strafe :) i cant get any 2 or 3 strafes to get me farther......im still missing something about the timing

6 Mar 2006, 04:26

haha nice interview dudes!! :) and soulfather: your climbing maps>your climbing :P by a lot you can show your L337ness in your maps instead :P :D

6 Mar 2006, 11:43

soulfather is unstoppable :D

6 Mar 2006, 17:01

n1 :>

7 Mar 2006, 00:31

n1 interview :)

7 Mar 2006, 03:45

theres another person saying CSS mod....get informed people :( its not CSS....its a hl2 multiplayer mod, which is exactly what CSS is.....Same league now gents.....

7 Mar 2006, 19:26

Nice interview, nice person. :) Is it going to be commercial or are you doing this all for the community?

17 Mar 2006, 01:35

Im doing all this for the community. kz_jjj i just don't believe you on that excuse. It simply makes little sense.

17 Mar 2006, 01:35

I like your avatar nonetheless :)

17 Mar 2006, 18:40

great interview! :)

17 Mar 2006, 18:42

[blockquote]You have been mapping for so long and have made a lot of maps for different games including tactical ones, what sort of advice can you give the Kreedz mappers out there to help them understand the engine a bit more? The biggest problem I see in many of the maps that Ive fixed in the community is basic design mistakes. Most of the mappers are missing LEAF understanding and VISblocking, which is making sure that as little as possible of the map is visible at one time to keep your poly rendering to a minimum. The more the player can see, the harder it is to have a smooth game. When developing your map, its best to make sure that rooms are connected with U or L shaped hallways. This type of hallway work is preventing the engine from having to render more than just the room you are in, and thus, keeping your speeds low. r_speeds 1 is the command that helps you see how many polies you are rendering. wPoly is the reading to pay most attention to and basic KZ limits on the hl1 engine would around 800 while you are on the jumps, if looking at the map they should not be over 1400 wPoly. Anything above this number will only make your map difficult to play. As a mapper, your main concern should be the playability of your map, not its look. Making a map thats beautiful but lags everyone, is mostly a waste of your precious time because no one will play it as much as other maps. I often suggest making a basic structure for the map, then do the jumps. After this part is done, you can begin adding details to your scenery, always watching your r_speeds so you can keep your maps speeds in check. People who design and detail an entire room and then add the jumps are in danger of making a map that people cannot play smoothly. [/blockquote] THAT KNOCKED ME OUT!

31 Mar 2006, 01:20

like that? :)

1 Nov 2006, 15:48

Nice Interview with SoUlFaThEr ;) gj T3dBundy I like SoUlFaThEr maps, they are nice :))

17 Nov 2006, 22:31

i too like SoUlFaThEr mapS :)

l00n_NooN
20 Feb 2007, 13:00

I like EVERITHING on SoUlFaThEr He is Very goood mapper and i like very mutch kz_man_dreaming tha map PWN and ofcourse KZMOD :) :)

16 Aug 2009, 21:57

happy