Happy birthday FikoN :D

By OddYsseus·
FikoN has a birthday today!
Congratz to your 14th birthday m8 :)

Comments

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02/06/2005 17:35:00

yaaay.. congratz m8 !

02/06/2005 17:38:00

happy b-day fikon!

02/06/2005 17:53:00

happy birthday fikon !

02/06/2005 17:57:00

Happy birthday Dude

FikoN
02/06/2005 18:04:00

thx :)

02/06/2005 18:32:00

14th? Lol though you were like 18 or so ^^ congratulations :)

02/06/2005 18:36:00

happy birthday bud :)

FikoN
02/06/2005 18:44:00

Why does everyone get surprised of me being 14? :P

02/06/2005 20:34:00

YYEEEEE happy b-day fikon 14 is a nice age...just masturbate whenever you want xD na just joke :P celebrate your b-day dude :D

02/06/2005 20:58:00

happy birthday FikoN dude :D blow them candles and make a wish :P ciao

02/06/2005 21:27:00

fikon, coz u r to pro to be a 14 years old :P

02/06/2005 21:28:00

Happy Birthday Fitta _________________________________________________ btw: 14 is a nice age...just masturbate whenever you want that is what u do with 16 ernst :)

02/06/2005 22:16:00

hehe..ye of course hf & gl the next 2 years fikon...they will be funny :D

FikoN
02/06/2005 22:34:00

lol k :P

02/06/2005 23:03:00

Happy Birthday FikoN =)

03/06/2005 16:00:00

happy b-day FikoN

03/06/2005 16:37:00

happy bday FikoN :)

05/03/2006 18:34:00

:D n1

05/03/2006 18:42:00

[img]http://files.upl.silentwhisper.net/upload3/bb67.gif[/img] Nice dude

05/03/2006 18:48:00

very good job

05/03/2006 19:00:00

4nice iview. GJ fikon. And very nice answers. You are the man Soulfather!

05/03/2006 19:02:00

Btw nice lj record soulfather! :P

05/03/2006 19:10:00

very interesting. gj :)

05/03/2006 19:18:00

enjoy it to read !!! very nice interview !!!

05/03/2006 20:04:00

verry nice gj

05/03/2006 20:49:00

nice interview ;)

05/03/2006 21:05:00

Man, soul's LJ > mine ;) ;)

06/03/2006 02:33:00

i must say this tho......my LJ record in both 16 and KZMOD....were done with one single strafe :) i cant get any 2 or 3 strafes to get me farther......im still missing something about the timing

06/03/2006 04:26:00

haha nice interview dudes!! :) and soulfather: your climbing maps>your climbing :P by a lot you can show your L337ness in your maps instead :P :D

06/03/2006 11:43:00

soulfather is unstoppable :D

06/03/2006 17:01:00

n1 :>

07/03/2006 00:31:00

n1 interview :)

07/03/2006 03:45:00

theres another person saying CSS mod....get informed people :( its not CSS....its a hl2 multiplayer mod, which is exactly what CSS is.....Same league now gents.....

07/03/2006 19:26:00

Nice interview, nice person. :) Is it going to be commercial or are you doing this all for the community?

17/03/2006 01:35:00

Im doing all this for the community. kz_jjj i just don't believe you on that excuse. It simply makes little sense.

17/03/2006 01:35:00

I like your avatar nonetheless :)

17/03/2006 18:40:00

great interview! :)

17/03/2006 18:42:00

[blockquote]You have been mapping for so long and have made a lot of maps for different games including tactical ones, what sort of advice can you give the Kreedz mappers out there to help them understand the engine a bit more? The biggest problem I see in many of the maps that Ive fixed in the community is basic design mistakes. Most of the mappers are missing LEAF understanding and VISblocking, which is making sure that as little as possible of the map is visible at one time to keep your poly rendering to a minimum. The more the player can see, the harder it is to have a smooth game. When developing your map, its best to make sure that rooms are connected with U or L shaped hallways. This type of hallway work is preventing the engine from having to render more than just the room you are in, and thus, keeping your speeds low. r_speeds 1 is the command that helps you see how many polies you are rendering. wPoly is the reading to pay most attention to and basic KZ limits on the hl1 engine would around 800 while you are on the jumps, if looking at the map they should not be over 1400 wPoly. Anything above this number will only make your map difficult to play. As a mapper, your main concern should be the playability of your map, not its look. Making a map thats beautiful but lags everyone, is mostly a waste of your precious time because no one will play it as much as other maps. I often suggest making a basic structure for the map, then do the jumps. After this part is done, you can begin adding details to your scenery, always watching your r_speeds so you can keep your maps speeds in check. People who design and detail an entire room and then add the jumps are in danger of making a map that people cannot play smoothly. [/blockquote] THAT KNOCKED ME OUT!

31/03/2006 01:20:00

like that? :)

01/11/2006 15:48:00

Nice Interview with SoUlFaThEr ;) gj T3dBundy I like SoUlFaThEr maps, they are nice :))

17/11/2006 22:31:00

i too like SoUlFaThEr mapS :)

l00n_NooN
20/02/2007 13:00:00

I like EVERITHING on SoUlFaThEr He is Very goood mapper and i like very mutch kz_man_dreaming tha map PWN and ofcourse KZMOD :) :)

16/08/2009 21:57:00

happy