3 New Demos + New Demo Rule
Count
kz_kzfr_bhopwaterrace done in 00:44 ( 00:45 donakos )
Z0ck3rOO7
cg_arizonabhop done in 01:54 ( 01:55 Z0ck3rOO7 )
kz_j2s_darktower done in 01:44 ( 01:46 Perfo )
Note:
2 other submitted demos couldn't be accepted:
kzfr_bhop_backalley - timerbug
sn_giantree_v2 - 82 fps.
==
And here is a little update for the demo rules:
The settings/CVARs the server has to run with were updated with:
edgefriction "2"
mp_footsteps "1"
sv_cheats "0"
sv_gravity "800"
...
Explanation by eDark:
edgefriction is the setting that makes those highjumps so difficult because u slow down on the edges.
So highjumps get a lot of easier with edgefriction 0, probably even easier than normal longjumps with the same units.
Thats the reason for this new rule.
Thanks to ndR and eDark for their help on this one.
kz_kzfr_bhopwaterrace done in 00:44 ( 00:45 donakos )
Z0ck3rOO7
cg_arizonabhop done in 01:54 ( 01:55 Z0ck3rOO7 )
kz_j2s_darktower done in 01:44 ( 01:46 Perfo )
Note:
2 other submitted demos couldn't be accepted:
kzfr_bhop_backalley - timerbug
sn_giantree_v2 - 82 fps.
==
And here is a little update for the demo rules:
The settings/CVARs the server has to run with were updated with:
edgefriction "2"
mp_footsteps "1"
sv_cheats "0"
sv_gravity "800"
...
Explanation by eDark:
edgefriction is the setting that makes those highjumps so difficult because u slow down on the edges.
So highjumps get a lot of easier with edgefriction 0, probably even easier than normal longjumps with the same units.
Thats the reason for this new rule.
Thanks to ndR and eDark for their help on this one.