2 New Maps

By stukad Tournament #1·
Hello everyone

Ones again there's 2 brand new maps available for you to download. 1 kz and 1 custom.

You can find them right here:

kz:

kz_icemountain by Dalai

custom:

cg_nowhere by DaMp

Good Luck & Have Fun! :) [registered members only]

Comments

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26/03/2007 22:40:00

I'll try them soon. GJ in advance.

26/03/2007 22:40:00

Nice, gj mappers!

26/03/2007 22:41:00

gj, gonna test them

26/03/2007 22:42:00

gj bros.

26/03/2007 22:46:00

gj dalai

26/03/2007 22:48:00

GJ mappers

26/03/2007 22:50:00

gj mappers... will test them now! :)

26/03/2007 23:05:00

so many mapreleases while my cs doesn´t work :( gj for so many maps but the wrong time of release 4 me :P

26/03/2007 23:14:00

kz_icemountain is truly awesome cg_nowhere is good too :)

26/03/2007 23:22:00

Gj, gonna test it

26/03/2007 23:38:00

Nice maps guys :) GJ <3

26/03/2007 23:44:00

icemountain is pretty bugged :( lots of wallbugs and mapping bugs :(

26/03/2007 23:46:00

Icemountain was fun! Nowhere was nice too. GJ both!

26/03/2007 23:47:00

I wonder how long it would take to see the first decision I totally disagree, but that's just a part of letting go. Nothing against you stukad or the rest of the team <3 kz_icemountain: Horrible map that maybe does deserve custom if some parts got fixed. At the moment it just feels like kz_crs_iceclimb - in ugly. It contains nice ideas and got a nice layout with a lot of surprises (and a decent climb), but the texture work is really really awful. Most of the map was too very dark (probably to hide the bad textures), and the rest (except the last part which was pretty cool) just horrible. It contains tons of bugs which the betatesters should've noitced easily, because they are so obvious (I saw them immediately when I played the map the first time some minutues ago): http://img444.imageshack.us/img444/4190/kzicemountain0000de6.jpg http://img111.imageshack.us/img111/6472/kzicemountain0001bz6.jpg http://img444.imageshack.us/img444/5788/kzicemountain0002ee0.jpg http://img126.imageshack.us/img126/8762/kzicemountain0003td5.jpg http://img111.imageshack.us/img111/5356/kzicemountain0004cq7.jpg http://img111.imageshack.us/img111/3467/kzicemountain0005ov9.jpg http://img126.imageshack.us/img126/8556/kzicemountain0006og3.jpg 4/10 cg_nowhere: Don't get me wrong DaMp, you've improved a lot and the whole map is build in a nice way. I couldn't find any bugs except of 3-4 wallbugs and it looks decent. The textures look pretty realistic and fit together (even tho I'm sure I already saw few of them in rad0n's maps - goldwood if Im right). The jumps are ok, nothing too inventive or new but they make a bit fun at least. But (and this is a big bug) .... Who needs this map? The "theme" just boring - if you could even call it "theme", the textures and the jumps average. Average average average. There are 100 maps like this... Do we really need 100 other maps copying/playing like the other maps? 3/10 Mappers, you really need new ideas. We've reached a high amount of maps, some great maps, a lot of good maps, and some average maps, but all I can see today is just average sh*t made by mappers who learnt mapping some time before and want to present their first, pretty average, projects (I totally can understand that you want to present what you made because it takes a lot of time and work). In my opinion you should be a bit more self critical and think about if your map really deservers to be kz_, and if the kz_ really should be "softened" by 100 other average maps, before you submit it. [b]I love to be able to express my thoughts now - thoughts that I had for a long time - as user and person and not as admin (being accused to be negative and demotivating).[/b] Sorry for the criticism, I'm just telling my honest opinion and hoping that things get better in the future. cheers

27/03/2007 00:02:00

kz_icemountain is nice but really laggy :S and nowhere is cool. gj mappers

27/03/2007 00:06:00

lol faker <3 :D gonna test them ;)

27/03/2007 00:15:00

The level is high dudes we have to get used to it...and about the maps i`m gonna test them tomorrow :) !

27/03/2007 02:02:00

I have only tried Iceclimb, And this bugs did not bother me. It was really fun climbing it. A long map with lot of creative jumps and lot of different zones :)

27/03/2007 02:15:00

I have tried cg_nowhere and I found it even better than icemountain. There is lot of worse kz maps than this map. Also I want to ask people like faker that are always complaining about no new jumps and new ideas. I think that kz_icemountain had lot of new jumps and new ideas but still it gets shitty comments. How should mapper make new jumps ? Almost everything has been done. Why don't you just tell then some new ideas instead of just telling them that they should come up with something new ? I think that mappers will stop trying to make a kz_map because all they get is shitty comments. Do you guys want more maps or is it enough now ?

27/03/2007 02:16:00

kz_icemountain = impossible to play on most pub servers, 512 precache limit, even when amxx plugins only precache a few things =\

27/03/2007 02:26:00

Join as mapadmin again faker ffs! Nice thoughts and everything, and by this comment it seems like you have time for it (Mapadmin only )! :)

27/03/2007 02:52:00

GJ Faker :P

27/03/2007 03:06:00

agree with fatalis and faker. Faker nice comments, you are dead on with both maps!

27/03/2007 08:01:00

nice all :> <3 heh, and i've a couple of awesome _NEW_ and never made before ideas - lets see when I will get the time to do them :p also, <3 faker

27/03/2007 09:55:00

i would like ice mountain but its way to laggy :/

27/03/2007 10:32:00

Can't use Icemountain on my server, for the reason fatalis described... Sorry Dalai, nice map though..

27/03/2007 11:04:00

dont know how it can be nice, shitty jumps, stupid vertexmanipulation, bugwalls, bug corners, null bugs, aligment bugs.. i dont see anything nice a bout it

27/03/2007 11:30:00

1st i cant play kz_icemountain for this bug or what is it like fatalis say. 2nd cg_nowhere is good map :)

27/03/2007 11:31:00

lol higge turn your eyes on i can see more bugs in the map then faker on icemountain. In my eye icemountain doesn't deserve the KZ Tag!!! Cause the map has failed the theme icemountain. The Outside has a icemountain. Okay its looks like a themen. But when u are going inside the cave! The first thing i said was: WTF??????? Why are there sommer textures? Why is there gras in a cave? Why is a tree in a cave without sun? Why is there a industry room? And then i hear the textures fits with the map but when i jump the map and saw the rest i get angry sorry but this map is a joke. There are maps which are 100times better for a kztag then this. j2s_sandland or cg_industry!!! Sorry XJ is going to make the map release on every map release worest!!! please guys learn more about mapping stuff please!!! PLEASE I would see more creativity like rad0n s0lid wari and angie!!! COME ON GUYS. I want more creativity maps next release!!! Turn your brains on mappers GO!!!

27/03/2007 11:37:00

well, what to say, for me is better map cg_nowhere gj damp and icemountain... i think nice start but other parts .. sry i dont like it and name icemountain isnt really good for this map and to faker, i think its now hard to make some new because its 3 types of maps - cave/nature styles -> here i think we have many, many maps, so new cave/nature map = nothing new blocks styles -> again same problem and many peoples dont like blocks at all city/town styles -> well here i maybe see some choices - maybe some village.. city go more to inside houses a little bit outside :) sry for my poor inglish :P

27/03/2007 11:54:00

good work faker

27/03/2007 12:46:00

word faker..

27/03/2007 13:41:00

thanks for all your statement... i love critic and i'll do everything better on my next map... i see that there are maaaaaaaaaany vertex problems in my maps and some jumps are boring... this is my first nature climbing map first i didn't know where i should build the jumps :D ... in the Thread was said that my jumps are copied i don't want to build the same jumps and they aren't copied but i see by myself that the jumps aren't the best ... and at icemountain are more copied jumps ... I'll do everything better on my next map and faker i've got a theme ^^ the nowhere map was build only step by step without any theme and now i've got a theme and i hope i'll build NEW jumps in my map ... i've got lots of new ideas and this is the result of critic so thanks a lot for your statement... like stinnz and some other peoples opinion i dislike the icemountain a bit it's a good map okay but i havn't a nice feeling while playing...

27/03/2007 13:44:00

I will not comment these two maps because I haven’t played them. This little statement is directed to all mappers.. When people like faker, and especially demolite, are commenting maps, I’m 100% sure they do it in a positive meaning – although it sometimes might come out and sound negative. Read and understand them! They want to raise the standard of the maps, and from the kz-perspective; the maps IS our community, and without them we could just shut down. So why on earth should semi-manufactured maps be accepted? If you want bad maps - start your own community. This community should demand high quality! Sure bad maps might sometimes be fun, but for me that’s only 50% of the mapping work.. Some of you reply with: “But there are old accepted maps that look even more awful and are more boring than mine – therefore my map should be accepted”. That argument is just lame. And if I was to decide whether a map should be accepted or not, I wouldn’t bother to read that sentence! Old maps belong to the past and new maps should follow the standard of the current ‘best’ maps, and not the standard of already accepted ‘bad’ maps. Never use old bad maps for comparison, use the best maps. I know it takes a lot of time to build a map; especially when you’re a rookie. You choose to build a map – not the map admin and the community – And whether you’re a pro or a rookie it takes time, so don’t waste your own time building something that suck. Only you loose time doing so. A mapper does not have the right to take for granted that their maps should be accepted as kz. When you consider your map as done - Don’t submit it immediately. Play on it by like 20+ times among with some friends. Beta test it over and over again, and I promise you that you will find many of things that can be improved/deleted/changed. This involves bug fixes, adding details, mayor texture changes, map layout. The more you criticize your map, the better it will be. And a good environment often makes the map more played and appreciated by the players. Retexturing a whole map can be a very strenuous task, but always worth the time. If the map admins tells you to retexture your map because it looks like shit, I can understand that you get mad and complain about the decision. But the decision is for the jumpers sake, and nothing personal against you as a mapper. This is no essay. So I end here :)

27/03/2007 13:49:00

Hmm I dont like these maps ... :( kz_icemountain = 30 fps :D

27/03/2007 13:55:00

word thopa... there is a kz_ map without timer... u can't say something about old maps i'll improve my skills to get better so my next map will be better as this one :) so stay tuned

27/03/2007 14:05:00

There should be a wpoly limit to be accepted as kz_ tag.

27/03/2007 14:07:00

fatalis is there a wpoly problem on my map?

27/03/2007 14:34:00

what's wpoly?

27/03/2007 14:39:00

type r_speeds in your console :P

27/03/2007 14:52:00

I havent tried these maps yet since i just got back from school, but i got something to say since we are on the subject. What thopa says is so true :) Its been like that on my lates map.. I've said that it was finished like 10 times, but its still alot of ideas and improvement that people says and i come up with.. So a mapper should have maybe 5 or more testing the map to hear different oppinions. And maybe add them to make the map better from a jumpers point of view. Maybe a senseless post, but im tired and going to bed now :)

27/03/2007 15:21:00

icemountain: nice jumps and nice map, pitty for that wallbugs :( nowhere: map looks good but it's a bit boring to play and the wall is sucky

27/03/2007 15:44:00

good ;]

27/03/2007 16:01:00

icemountain was ok but JUST UGLY-DARK i hate it when you cant see anything... and when i turn on the damn nightvision i get low-fps... nowhere wasn't in the maplist^^?! maybe i put it accidently in the wrong file

27/03/2007 16:16:00

Chrizzy: I thought of using your current creation as an example, but didnt. It has evolved quite much since it was "finished" :) There is always room for improvement, always!

27/03/2007 16:49:00

nowhere really nice map - deserves the kz tag icemountain unstable fps (70-90) :( awesome style, great to jump, diversified. bugs are not disturbing imho. I renamed the map to kz_bhop_icemountain, as it's no pure kreedz map due to the bhop parts. to the peps complaining about critism: just ignore these posts and read only those: "gj", "great", "n1", ...

27/03/2007 17:21:00

First of all: LOL @ Guenhwyvar: Your attitude is absolutely outrageous. The mapper decides the mapname and nobody has to right to change it, not even XJ. It's his work, and therefore his right to choose a name. Who do you think that you are? Taking the brazenness to change the mapname of an official kz_ map is just.... LOL thopa: Very good comment, as usual (u really deserve the Dr. Kz Title :D). My comment wasn't meant negative, I just tryed to explain my honest opinion about these maps and give them some critics. I don't know why some of you guys have problems with criticism, it's necessary to tell what you dislike to give the mappers the opportunity to improve their skills and do a better work in the future. And I have to (1000%) agree with what thopa said about the old maps. Of course there were "mistakes" and bad maps got accepted, that's obvious, but that shouldn't be taken as " guideline" for further kz_ checks. We need quality guys, not quantity. stinnZ: Yes, I'd prefer to wait 3 months for ONE good and spectacular kz_ map instead of having 3-6 new average maps per month. And every mapper who PM'ed me so far and asked for ideas got my help. I gave rad0n some awesome ideas, I told waRi about some ideas and, don't forget that (:D), I've "built" kz_xj_3ways together with Chrizzy (in fact he was just mapping and I gave the input/ideas). [you did a good job btw Chrizzy - except of the wallbugs <3]

27/03/2007 17:37:00

ahh, yes 3_ways.. that was a painful time :p took me 3 months since i had to remake the entire map :F Couldnt have made that map without you faker and SoUlFaThEr <3 thopa :D <3

27/03/2007 17:54:00

Edit the map so that it can run on all servers and then re-release it :D

27/03/2007 18:49:00

icemountain: hm... i enjoyed the bhop part at least... bad fps, buggy, too hard jump for me + strange "sounds"! o_O (those birds at the start - wtf? birds?!?!) 3/10 nowhere: well... only played both maps once so my oppinion could be wrong but i dont like that map neither. Tho the design is pretty nice, better than your older maps, those really sucked sometimes ;> but still... naaaaaw.... sry just feeling uncomfortable playing it :D 4/10 allover statement: hm maps aren't that bad, the ideas behind are really nice. but even if you would have designed these maps better i wouldn't be satisfied, coz i just dont like that type of map sry :D (do some block maps or so :P) flippy over and out

27/03/2007 20:36:00

Here's a brilliant thought - if you don't like the maps, don't play them. I'm honestly sick and tired of reading all this whining. You guys don't have the faintest clue the amount of work, effort, time, and consideration that goes into making maps yet you have no appreciation for them at all. There's no such thing as a perfect map or a bug free map. Even the most played maps in CS are not without bugs. People aren't perfect, but I do promise you that most of them work hard. I get so many people asking me anxiously each day "Did you see my map yet, did they vote yet, whats the status of my map???" They want it to be good, they want to improve, and they want people to like it. They do the best they can with the experience that they have. I would encourage any of you to come up with a TRULY original idea yourselves. FYI for those of you who DONT already know, jumping came from Quake, its not even an ORIGINAL idea in CS. How many cave maps are there in KZ? Tree maps? Mountain maps? Idea after idea after idea.. slighly modified but its the same damn thing. If you want to complain about it you better be willing to do something to change it, otherwise my opinion is that you shut your mouth. It's fine to contribute your opinion, and if you want to do that I recommend you tell the maker of the map what your opinion is rather than slander their work over a public forum. I can tell you how it makes a person feel, even if you intentions are "good". It makes them feel like total shit. So if any of you want to dedicate your own personal time to making a map (for which you are not compensated for in any way) then have everyone tell you its a total piece of garbage please try and put yourself in their position for one minute while you write these things. Making maps isn't easy and it certainly isn't easy coming up with an original ideas. Play the maps you like, and don't play the ones you don't like. But please, please stop this. I can't begin to tell you how much this stalls the motivation of a person who wishes to become a better mapper. Now I'll stop .. sorry this just put me in a bad mood.

27/03/2007 20:45:00

after i read this i was shocked i want to make people happy with my map and not bad :( that's not the reason why i'm mapping i want to create smiling faces at my map i smile but that's only my opinion i don't want that people have a so big debate about my map :( i'm sorry

27/03/2007 21:14:00

How should someone become a better mapper if everyone tells im that he had done a good job, if nobody tells him what he could improve or something like that... If you dont like criticism, stop making anything, since you'll ever get criticised. You just can get better if you know what you have done wrong, I really dont like people who always complain about people who write their thoghts and things which thei disliked.

27/03/2007 21:20:00

cr4sh, I think the point is that you can criticise them by messaging them / e-mailing them or whatever rather than through public comment forums.

27/03/2007 21:34:00

i think there are bugs and bad things in maps known by the mapper like wallbugs ... but feelings on maps and jumps can be criticised ;)

27/03/2007 21:36:00

Quote: ".....and if you want to do that I recommend you tell the maker of the map what your opinion is rather than slander their work over a public forum." You think that I tell every map maker "Oh this is terrific dont change anything dont improve its wonderful wah wah to inflate their ego and be nice. No. If you want to give constructive criticism the best and most efficient way to go about doing that is to tell a person directly, "this is a possible problem that can be fixed in this fashion". But I gather most of the people (like i said earlier) are simply whining, as opposed to actually wanting to encourage the mapper to improve their work, they simply put them down.

27/03/2007 21:39:00

.. same story everytime ....... gj mappers! Gj admins! Gj critics!

28/03/2007 00:59:00

Couldn't complete kz_icemountain because of the fps problem. But I don't think the map deserves KZ_ tag considered the KZ_ tag standarts are pretty high. But still, I can't understand how ideas can be the hard part, ideas should be the easiest thing to come up with. And mappers [b]If you need ideas come to me!![/b]

28/03/2007 01:00:00

Btw. I only seem nice because I don't want to make angie mad! 4 people died! 4 PEOPLE GOD DAMNIT!

28/03/2007 01:35:00

angie does speak truth yno. i agree with the 'speak to them privately to give them constructive critiscism, not over a bloody public forum', and quite frankly faker, although i do appreciate ur point and where your coming from, using language like that in a critiscism post is dreadful. Despicable. Ideas are bloody difficult to come up with now that the kz scene is SO wide, but im sure there are loads out there still that just need some time to think up. In the mean-time, let the mappers create any maps that they want, and play them, and if you like them, carry on playing them, if you don't, then constructively critiscise privately, and they will try to improve. As for the whole kz_ tag thing, yes i do think the requirements to get one should be harder, to keep only the very best within the prestigious kz_ realm ;) just my 2 cents..../flame away

28/03/2007 08:44:00

A giant [size=16][color=red][b]WORD[/b][/color][/size] [size=11][/size] to Angie. This is not the way one should treat the mapper if one wants good maps. This is the way to destroy the mapper's hopes of making something better. To the mappers: The maps are pretty well done, but there is a lot of space for improvements. Keep up the good work guys, in order for your map to be released in XJ, this means that you have the potential to be a sucsessful mapper.

28/03/2007 08:56:00

cg_nowhere deserves KZ_ imo, that's a veeeeeeeeryyyyy good and fun map :D I gotta disagree with you on that one faker, everyone needs a map like that, because it's fun for everyone. Btw. icemountain, should be better, considered FPS.

28/03/2007 12:25:00

GJ

28/03/2007 12:34:00

thanks scary so many people are at your opinion heard it often but u can't change it the admins have decided that it didn't get the kz tag so it is now...

28/03/2007 13:30:00

what about changing the topic to "2 maps and a lot of essays" :D ?

28/03/2007 13:48:00

I like icemountain except the dark parts. Gj both

28/03/2007 15:34:00

angie: [quote]If you want to give constructive criticism the best and most efficient way to go about doing that is to tell a person directly[/quote] This is right, and I do it this way if I have a way to contact the mappers in IRC or other chat programs. But this advice is just reasonable to help them _BEFORE_ their maps get released. Now, after they got released with lots of bugs, it is too late. So all I can do about is, telling my honest opinion about the maps, give them some criticism and hope that they read and and will take more time to fix/eliminate bugs BEFORE they submit their next map. Another aspect: This is the place where the community takes place. If I contribute myself to the community, no matter if I'm a mapper or admin, I want to get feedback from the community - and not a few PM's in IRC with some criticsm. I want to hear what people (that bother to write comments at all) have to hear. And I'm sure many other people agree on that. I really can't see what should be wrong on telling your opinion in the public comments and giving some criticism. And I don't think that this criticism is demotivating people, most people can handle it. If you can't handle criticism, which is a very early lesson in live, you probably shouldn't bother to release your projects/work in a public community very a lot of different opinions and tastes of people meet and everybody wants to be satisfied. Anyway: Sorry if my words were to hard, I didn't mean to demotivate you guys. I just was a bit embararssed why you mappers don't take your time to fix these bugs (which are really really obvious) before submitting them. And I was also embarrassed why the mapadmins didn't see them when they checked the maps :(

28/03/2007 18:47:00

Omg I just finished Icemountain, and I really think that I owe you Dalai an apology! Seriously, that map was pwnage! It was a joyful adventure to play your map! I think it deserves KZ_ afterall. To faker: Yeah there are too many bugs, and that is ofcourse sad, but the map is truely fun to play.

29/03/2007 14:19:00

Hi all, Im happy for all the comments on my map kz_icemountain, tho i think some people take things far to serious.. It got to big, i know, and if there were no limititions, I'd have made it twice that big with an ending on the very top of the mountain... But Precache things fucked it up. @ faker: the bugs you found are just ridiculos. Some wallbugs yeah i know - but complaining about a little Null-Texture-Bugs is so... ... .. . Btw, there were some inventive jumps :S bye

29/03/2007 15:59:00

dalai: The only thing that is ridiculous is that you didn't bother to fix them before submitting the map. However... let's stop this. I just can't understand why your map got kz'ed with so many bugs (because we had some very strict rules regarding bugs when I was still in charge of the mapchecking). And I don't really like the map because it's theme is pretty irreal and weird (with weird textures), but other peoples do, so again... let's stop it. I just hope that the further new kz_ maps will be better ones and free of bug

29/03/2007 16:25:00

*bugs

29/03/2007 16:36:00

ok, faker, maybe people dont like that strict-Real things, because it's a game :) I know its kinda sensless to make a mountain,a tree in bowl, a industry part and a Mansion in one map - but it was fun to map, and as u make such a big map u cannot take notice of every little texture-fail or so.. btw u mentioned it a "bug": http://img111.imageshack.us/img111/6472/kzicemountain0001bz6.jpg pls make a perfect bowl that doesnt come up with this errors. I could have avoided the "null-Tex-Bug", but fps were slow anyway, putting a real texture on each side-face would have had horrible means..

29/03/2007 16:40:00

btw, THANKS fatalis for making a plugin that prevents precaching stuff that wont be needed on kz maps, tho I know u dont get along with that map i made :P

30/03/2007 22:20:00

lol faker, ridiculous is the word for this thread :D. But read on, you may find some more possibilities to shout out this word ;). For me, the mapname is not the part in front of th _, it's coming after it ;). I would never rename a map, e.g. from redworld to greenword, just because there is more green than red to see :). But: as admin for some public kreedz servers, my players stand first, not the naming politics of XJ. For my understanding, there are two maptypes: kreedz/climbing maps and bhop maps. Most bhop maps are recognizable by the mapname, the others get their prefix. You think some maps do not deserve the kz-tag? Fine, I can live with it. But repeating and with all respect (to XJ and the mappers himselfs): it's unrealistic to try keeping a standard tag away from mapnames just to fit your system. Most of the players on public servers are watching out for new maps with the steam server search, filtering the kz_ prefix. That's how it is. So it comes server admins start prefixing kz_* or kz_bhop_* themselves, you surely remember the kelten clan.. And as long as XJ does not present a new solution (working with a naming mechanism starting [i]after[/i] the prefix kz_), I start adding it as well to every single so-called "custom map". On the bottom line I agree there should be some kind of quality control, but trying to handle/govern a "1st level" map tag is a desperate undertaking, look at fpsbanana for example. Finally: IMHO a mapper wants to see his map played from many people (hopefully loving it). Making these maps searchable and/or more comfortable to estimate the maptype by the filename, may and should be in terms of the mapper. Now you can start flaming (as long as this is reading someone :D).

01/04/2007 02:35:00

People are more likely to search for kz_ than kz_bhop... There are only like 4 kz_bhop_ maps so lol