KZMod Beta3 released + Hotfix

By faker mapper·
Hey guys,

KZMod Beta3 got released a few minutes ago by SoUlFaThEr, and of course XJ is offering a fast mirror for you:

KZMod Beta3 (Mirror #1 by Xtreme-Jumps.eu)
KZMod Beta3 (Mirror #2 by moddb.com)

/Update: Important: KZMod Beta3 Hotfix

The hotfix gives out 2 missing textures and attempts to fix a entity sprite spam problem with the ART Tools effects

Too see the complete changelog visit their site at kzmod.com

Hand in hand with the release of Beta3, the record section is being started officially, too, so competition is about to begin right now.

If you feel interested in playing the mod, it's the right moment to start with it right now :)

Comments

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11/07/2007 05:19:00

C-G Mirror: http://www.climbers-germany.de/download.php?view.472 :)

11/07/2007 05:19:00

cool :) im 2nd :D

11/07/2007 05:40:00

cool, gl to the ppl that play it!

11/07/2007 07:09:00

nice, gonna try it out tomorrow :)

11/07/2007 07:46:00

I don't have hl2 but I wonder how much the controls and touch differ from 1.6. Would be nice if you could transfer all your skills to kzmod.

11/07/2007 07:59:00

i just don't like the whole taking out shortcuts idea for records...

11/07/2007 08:21:00

:O

11/07/2007 09:22:00

thats too bad Supa you are faster anyway......try it and see how fair it is for everyone doing that particular discipline. in track and field you cant use longjump skills to get over 2 high hurdles in one jump. in kzmod the fastest jumper will be record holder on a given jump only map.....not the guy who can surf or bhop good coupled with his amazing LJ skills......those are a total of 4 disciplines in the game i created. i think once you get used to it....it wont bother you much at all.....your shortcuts are still valid on top15 plugins....that will appear soon GL to everyone who does decide to play or attempt records.

11/07/2007 09:24:00

Liquidi.....those who give the mod a real chance...learn the skills becasue they are basicly the same just slightly different to accomodate source. source is simply a bit different :)

11/07/2007 12:50:00

yay nice!:D:DD

11/07/2007 14:11:00

gj SoUlFaThEr :)

11/07/2007 14:23:00

:)

11/07/2007 15:10:00

gj :)

11/07/2007 15:26:00

lol no scs and jump only, um gj i guess :p

11/07/2007 15:30:00

NO WAY! :)

11/07/2007 15:37:00

GJ KZMOD TEAM! and SF ;p Can't try it out cause i don't have HL2 =( Hope i can try it out real soon.

11/07/2007 16:27:00

bra :)

11/07/2007 17:05:00

gj SoUlFaThEr

11/07/2007 17:21:00

gj

11/07/2007 20:31:00

available on the tracker: http://tracker.xandor.de:6969

11/07/2007 21:37:00

hotfix for crashes and textures is now downloadable on kzmod.com....the stonehenge server is updated!

11/07/2007 21:39:00

thanks for that MiniAngel ! can ya do the hotfix too :/

11/07/2007 22:50:00

why do I care anyways... its not like i have any records on xj haha

12/07/2007 07:55:00

Where are the ability to do duckjumps? Where are the ability to duck while bunny to bunny longer/higher? Where are the ability to doubleduck? Why is it so easy to bunnyjump? Where are my usp ^^? One thing i hate with source is that the player ducks (crunches with his legs) before he jumps to get speed... Also the graphics design on the menu are terrible. Other than that :) Very good work..

12/07/2007 14:24:00

so now you realize the only real serious difference of kzmod to 1.6 is our ducking.... i dont think its bad.....becasue since we dont have those....we have a LOT of other things 1.6 will never have: -Elite players without a plugin -gold and silver medals -a timer pause function in case the phone rings or whatever else -real flares -we splash the water when walking through it or hitting it -an Art Tool where you can draw on nearly everthing in any map -checks, teleports, and stuck without a plugin -Bungee maps oooo000000 -mixed maps with surf bungee longjumps bhops and regular jumping -up to 20 seperate timers in one map -much better graphics and with...better fps and networking code...cs has a lot of things running that kz doesnt even use.....unnecessary networking -you can respawn and keep your checkpoints or do the same with spectator to watch someone, and return safely to your jumping ...and all this will pause your timer so you dont lose time! -we never die, but can be hospitalized for specific "deathtraps" -we are stand alone and not a game within a game...which gives us complete control if anything is possible -our maps are much bigger/longer, but dont have to be -we are never solid...so grudge players cant block you....and you can still interact with all entities, even our 2man course will work! -we can put away the tools to free up the entire screen -we dont need a usp because we are based on a sports game that is principally nonviolent...but you can add the skin if you want or know how! -we have a community that doesnt flame each other -when you shoot the bungee your axe gets holstered so you can see -our timers are perfect ALWAYS -our cheat tool, made also by eDark, is more secure than whats possible in 1.6 and should also sooner or later be taken over here as well! -our maps have custom soundscapes that follow you whereever you go until you run into another one...instead of only a spot with a sound coming out...this alone embedds you more into the feeling of the map -we can change player model and tool skins at will during gameplay -we have some nice simpsons models for fun -i havent had a wall bug since our beta2 -our scoreboard shows everyones climb time(in real time!), checkpoints set, teleports made, timeleft, game mode, and the server checkpoint limits....and doesnt show frags and death which are useless to kz -you can do all the convars right in the chat for your listen servers...wow -you dont need a plugin or PODbot to no clip as a mapper -mapping for source is much more powerful in terms of the triggering system...let alone the awesome texture blendable displacements -in source we can have multiple entities tied to moving entities...and we use this -we can make domino maps with the physics engine we have -our menu background pics are randomized..you can also make your own really easy -we can turn off seeing other players if they are getting in the way of your view on a certain jump you both cant make basicly you can also load your USP skin into the mod.....and what i mean is anything you dont like in the mod you can customize yourself, including the chat font. he asked specifically why its so easy to bunny"jump"......thats because we created a special bunnyhop mode that resembles amx....but our way...and without a complicated plugin set up and we dont duck before jumping to get speed until you press a key for it ...and in my nearly 3 years now of kzmod.....i never heard that before our duckjumps are just different but they still get you the same height....you just have to be more exact than in 1.6...which actually takes more skill to do! we do gain massive speed if you bunnyhop perfectly....those who dont...do not have the skill yet....its IS NOT easy! you can duck while bhopped...you just cant stand up and continue. If we ever get an animator this problem might get solved. your 5 points against mine...hmmm i like a game with more to it than just double duck and duck-to-stand bhopping man sorry...thats a lame excuse not to try it broaden your horizons! play kzmod for a while...go back to cs 1.6 when yer bored...then go play kzmod when thats boring.....no one is asking you to quit 1.6 man.....you all must think im retarted! thats how most of our 1.6 fans do it.... and presently the hl2 only costs 15 dollars.....and with it....you get nearly 4000 working mods! that alone is worth it please guys...this wasnt a "bitching" session...this was simply an explanation for you all to realize what we have right now.... I hope this helped some of you see how much we are working to make it fun take care :)

12/07/2007 15:13:00

forgot one cool thing....when you are in spectator...you can see what buttons people are pressing :) this helps you learn

12/07/2007 21:55:00

sry soul.. i thought this mod was a great idea at first.. but the source engine just won't allow it to be fun.. i hate the engine... the graphics are insane, but the movement etc are just crap. however.. in the future you will hopefully change that:).. and btw i've tried the mod, did cellblock, it was MUCH easier than on 1.6.. because of no duckjump etc..

13/07/2007 09:26:00

so you did one map and just left it because it was easier? you dont have to apologize man, everyones got an opinion but i feel like most 1.6 guys dont even see whats possible becasue they go play one remake of a 1.6 map....notice its a slightly different feeling, and then quit the entire mod for this. I find that a shame. We are not only jumping.

14/07/2007 21:32:00

Hotfix has been added to the tracker :) http://tracker.xandor.de:6969/

15/07/2007 18:10:00

ubor :D