New Maps Part 1 of 2

By Juhmp·
It's been a long time coming but we are pleased to finally release 5 of our 10 accepted maps today! The other 5 maps will be released after the public vote for kz_longjumps2, which should be within the coming week.

kz_kzlt_dementia by Fact or Fiction:

This map has been in the making for a long time. The map checking team has essentially watched this map "grow". We made the right decision by denying it in the past because this map has finally reached its peak. The mixture of fun and new jumps bring this map to a level of its own. Try and find the alternate route and all the shortcuts :)

kz_kzsca_fjellheimen by XaSer:

An awesome map by none other than XaSer himself. Jump through some strange caverns to reach your exit in a village. Have fun playing in this beautifully flowing atmosphere.

kz_conveyor by clair: UPDATED! MAKE SURE YOU DOWNLOAD THE NEW VERSION AGAIN.

clair came out of nowhere with this beautiful map full of moving jumps. This is one of the few maps where, at times, you have to think about what you should do. Have fun playing this fun and creative map.

kzru_spacehop by thunderbird:

A beautiful map that has been delayed for some time now. This map goes everywhere! Underground, above ground, in a laboratory, and everything in between. I think everyone will enjoy this awesome bhop map.

mto_greencave by Mental_o:

A strange map by the map making machine, mentalo. A mixture of bhop and KZ can be found in this map. Traveling through greencaves you can find yourself doing a mixture of various types of jumps. Have fun playing this cool map.

Special thanks to faker, omilo and TinTin

<3 the Mapchecking Team

Comments

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10/04/2008 18:47:00

glhf

10/04/2008 18:47:00

nice one :D

Mr.Jumper
10/04/2008 18:48:00

finially I can test gangies kz updater :D gj

10/04/2008 18:48:00

gj, no suburbia ;(

10/04/2008 18:48:00

kzru <3

10/04/2008 18:48:00

gj

10/04/2008 18:49:00

gj @ kz_longjumps?

10/04/2008 18:49:00

Atlast! :)

Fact or Fiction
10/04/2008 18:49:00

Juhmp and others <3

10/04/2008 18:49:00

GJ XaSer! nice map!

10/04/2008 18:50:00

GODDAMN FINALLY NICE GJ! <3

10/04/2008 18:50:00

finally gj

10/04/2008 18:51:00

FINALLY :D

10/04/2008 18:52:00

nice work mappers !!!111 time to g33k :D

10/04/2008 18:52:00

Good job guys:D

10/04/2008 18:55:00

dementia :o Fact best <3

10/04/2008 18:57:00

very , very nice mappers, gj! :)

10/04/2008 18:57:00

nice mappers and checking team =)

10/04/2008 18:57:00

Russian map :D GJ tb

10/04/2008 19:02:00

GJ tb kzru <3

10/04/2008 19:04:00

sw33333t :) now got to go to swimming, after i get get, hope to test some of them :)

10/04/2008 19:04:00

gj mappers :)

10/04/2008 19:10:00

gj all esp Fact.

10/04/2008 19:14:00

gj mappers!

10/04/2008 19:17:00

FII! NAA!! LLYYY!!

10/04/2008 19:36:00

finally a maprelease.. will test 'em

10/04/2008 19:41:00

Nice maps! gj mappers & Juhmp :)

10/04/2008 19:45:00

kzru_spacehop nice!!!

10/04/2008 19:49:00

nice job to all, and juhmp for putting together the release ;)

10/04/2008 19:50:00

nicee gjjjjj

10/04/2008 19:54:00

i got the feeling some of the maps were only accepted because they got a famous (?) mapper. gj anyway...

10/04/2008 20:01:00

finally! GJ all mappers! can't wait to test them :]

10/04/2008 20:11:00

god damn nice light effects Fact :O impressive map with cool jumps :] fjellheimen is the best map for me this release. awesome how you can create realistic maps with nice jumps, uber feeling there. nice job clair, its really a moving map with good new ideas. and spacebhop is a classic fastrun bhop map and it just makes fun. and greencave is unplayable for me because of the FPS but it seems to be a nice map :D

10/04/2008 20:16:00

@ DistractioN how the hell can you say that!? we accept maps based on the map ALONE, not who creates the map.

10/04/2008 20:17:00

mto_greencave: mh sorry but i don't think that this is a cave, because it is missing much geometry for a cave and i lakes of details. The Map is really to bright for a cave map too. And the last thing which is for a mapper annoying, that most of the textures which are used doesn't fit together. kz_conveyor: a new idea but the bigges mistake which could be done is to make the conveyor as 1 entity, because this entity will be rendered fully and can do on older machines fps lags! and some of the textures like the ground or jumpstones doesn't fit with the walltexture. kzru_spacehop: aehm huch where is the space? Looks more like a moonbase. But the mapper knows how to make good atmosphere with the lights! and there are much textures which doesn't fit with the concept too. kz_kzlt_dementia: sorry but form the mapper side the map is totally weird. The map doesn't even make sense. And i don't even know why it got kz but it sucks really from room to room. The Choice of the textures and the light settings aren't even avarage. Okay the jumps makes fun but the rest sorry. kz_kzsca_fjellheimen: i don't have much to say, Xaser knows how to make a nice cave because the second one(the big ones owns hard) but it think it is a bit to bright. The last think which needs to be mention is: [b]The Outsidepart needs shadows!!![/b] Last tip for the new mappers: Take this map as an example for a good map and stop making maps in 1 or even 2weeks, if you haven't got the knowlegde! Btw.: Is are only comments i don't have something against the mappers! Flame comments about the feedback will be ignored

10/04/2008 20:18:00

Juhmp keep in mind that "DistractioN" said that.

10/04/2008 20:28:00

deMolite its cool that you give some tips and critical comments are helpfull I guess but the maps have a lot of positive things and thats something you should mention too. to make a helpfull comment as a good mapper its not only about pointing out the bad things in my opinion. and now dont say there werent any positive things or something because thats not true.

10/04/2008 20:36:00

my map do got shadows...

10/04/2008 20:42:00

What's the point in giving positive feedback anyway? Doesn't help you to improve the map :) Of course it could be nice but... Constructive critic is better.

10/04/2008 20:46:00

dEMolite, like they say those who can't do, teach, and those who can't teach, criticise

10/04/2008 20:50:00

right Flibo and Xaser. @ chrizZo when the mapper reads the negative critic he knows what is positive in the map. look on some german sites like thewall or so and see their critics.

10/04/2008 20:52:00

cool maps

10/04/2008 20:58:00

Good with a release .. I'm gonna do as dEMolite, again .. kz_kzlt_dementia: Nice jumps, but most of the textures, details and environment doesn't make sense, I couldn't really get to feel a general "theme" .. kz_kzsca_fjellheimen: Really nice map, I love it! Awesome details and environment! Sometimes the jumps can get a bit too generic, though. kz_conveyor: It seems somewhat "empty", and I don't really understand what those boxes are for .. Many people (also myself)tend to add boxes as details, but I find them somewhat useless (ye, I know it's details) in this environment .. I'm not crazy about the jumps, mostly because some of them are with conveyors, and there are many teleports and such. kzru_spacebhop: This is pretty fun, actually .. I sort of liked it, even though it's kinda annoying that everything is red all the time .. mto_greencave: I can already say that I don't like the textures at all .. And the way they are put together .. Don't like the jumps or environment either. :/ It's just boring .. Sorry. I'm hoping for a better maprelease to come, but still very good job to all mappers!

10/04/2008 20:59:00

dEMolite, I totally disagree with you. It seems like your looking for "problems/errors" within the map, WHO THE FUCK CARES ABOUT SHADOWS IN A KZ MAP IN CS 1.6?! You take this "realistic" map thingy too serious imo. Spacehop = LOCATED IN SPACE.

10/04/2008 21:04:00

@LOLLY i wrote the feedback from the mappers view thats why most of the jumpers disagree with me. btw and don't take my feedbacks so seriously

10/04/2008 21:09:00

@dEMolite Why should a mapmaker make a map that mappers like? Climbing maps are made for jumping and not for viewing purposes =)

10/04/2008 21:15:00

niceee

10/04/2008 21:28:00

Mentalo GJ ;)

10/04/2008 21:42:00

nice! gj mappers and mapcheckers!

10/04/2008 21:50:00

nice part :P kzru <3

10/04/2008 21:53:00

so many men,so many opinions... anyway gj..

10/04/2008 21:54:00

I like that XaSer's map :P nice gj

10/04/2008 21:55:00

Finally a map release! What about time. GJ mappers.

10/04/2008 22:00:00

I agree with chrizzo. @dEMolite: Constructive critics (and good critics) contains positive feedback as well. If it does not contain positive feedback, well then its not constructive in any way. There are allways some positive things in everything and especially in these maps, so it deserves to be pointed out. Critics is best appreciated if it contains positive sides as well as negative sides. I respect that you are using your time to help mappers to avoid future mistakes, I really do, but I think those whom you have given your (non-constructive) critics to now won't take it as earnestly as if you had pointed out the positive aspects as well.

10/04/2008 22:04:00

Wheres the point of positive feedback hm. lets see its one thing to get good feedback from a jumper like me but im not a mapper so I really cant rate the mapping skill there. and deMolite is a really good mapper and everybody knows this and I would be happy to gain a good feedback from such a guy. Its like when you do a wr and every comment from another jumper is only about your little mistakes ? mappers keeping XJ alive and because of that they deserve positive feedback in my opinion.

11/04/2008 02:01:00

If a painter heard nothing but negative things about his paintings, then he or she would eventually lose all motivation and drive to carry on producing those paintings... It's the same principal... Aknowledging the positive aspects of a map lets the mapper know they're on the right track to some degree. It's a shame such a thing even has to be explained.

11/04/2008 02:06:00

Cool maps y'all! XaSer^ FTW (clair too<3)

11/04/2008 02:08:00

Gangiens KZ updater, CATCHIIIIING.. Good job mappers

11/04/2008 02:15:00

nice mappers!

11/04/2008 03:17:00

dementia should be renamed to cj heaven

11/04/2008 04:13:00

sorry guys but there is no point to post positive feedback if the map lacks with many mistakes like texture or even false light settings, the mapper won't take the negative critisem. and the next point is why are you critisem me when i give feedback back? i didn't even see feedbacks from you guys[b](@ LOLLY, TinTin, chrizZo, Tommy Nestro[/b]) which are complaining about my feedbacks. nexttime you guys should give some feedback instead of "Good Job" "nice mappers" "waaa new maps" and so on, otherwise it is childish!

11/04/2008 06:36:00

[u]kz_kzlt_dementia[/u] Good challenge, although i cant beat it without checkpoints, it was a nice experience, especially the +tranquillity section. Texture wise, i found most to be out of place, and not many 'fit' with the theme of the map, but decent enough. 8/10 [u]kz_kzsca_fjellheimen[/u] well designed IMO, however i found it very very boring to jump, i went thru it at least 6 times, with & without checkpoints, and although you can get a nice 5:5x time on it, there is a lack of being able to improve times, as their is only 1 shortcut i could find, and it only saves 1 jump.. but other then that, decent map. 6/10 [u]kzru_spacehop[/u] as dEMolite said, feels more like a moonbase then "space", but a well designed map none-the-less. Fun jumps, good challenges on the kz part, and some nice combo bhoplines. Texture wise, mostly was just to random, especially the more 'tech' side textures, but most looked good, and i enjoyed the visual aspect alot. 7/10 No comments for kz_conveyor or mto_greencave, as i haven't played either yet. Gj to mappers, keep em coming!

11/04/2008 07:46:00

Seems like Im the only one that really appreciate dEMolites comments. Sure he might be alittle hard on some people but then they know what to think of on their next map. I cant really see anything bad in it.

11/04/2008 08:03:00

hmm, i havent tested them yet, but from what u just read here, it could be that FoF made a map where u need his 255 lj to jump normally, however, about cave, if it atually is a little brighter than it should be cuz its a cave, in this point i dont see a problem, since i dont like very dark maps by themselfes, cuz u gotto make your eyes work hard and hard to see something, anyway, great job all , whem im back from University, will definetly check them out :)

11/04/2008 08:09:00

I'm in fully agreement with dEMolite.

11/04/2008 09:22:00

Profanity Yeah I know, I just wanted to make a good looking map, so the jumps are a little boring, but I hope the last outside part does it better :)

11/04/2008 10:09:00

Finally... All maps are very nice!!! <3 kz_kzlt_dementia

11/04/2008 10:31:00

<3 fof ^^

11/04/2008 10:52:00

When will be easy maps? :(

11/04/2008 11:03:00

never, lol :D

11/04/2008 11:21:00

You lol, fuck you

11/04/2008 11:34:00

You [b]won't[/b] understand now, you [b]won't[/b] understand later.

11/04/2008 13:28:00

said someone which doesn't critise the maps and try to talk with me....

Mentalo
11/04/2008 13:31:00

thx ehlak! atleast ONE good comment for me :(

11/04/2008 13:40:00

Part 1 of 2 ?^^

Mentalo
11/04/2008 14:09:00

according to his comments it seems like that demolite is the perfect mapper! looking forward to see oyur next map!

11/04/2008 14:37:00

One word... coldbhop. So trying to wear the smarty pants ain't gonna work for you.

11/04/2008 14:47:00

Mentalo, geez, stop acting like a child. If you even can't handle some constructive critics, then good luck in life. I really don't understand why people dislike posts like Demolite's, all he wants to do is to help you and your progress within mapping? IMO it's a very childish behavior; expecting people only to post comments like "GjGJjGJjjj MAPPRSSSSS" and become angry when some of them aren't ego-boosting. Btw, is dementia harder than sandblock 2?

11/04/2008 14:48:00

eeh deMolite , I have a feedback posted, wtf are you talking about, dont call me childish when its not even true. I cant post a mapping related feedback because im not mapping ./

11/04/2008 14:52:00

dementia isnt even so extreme .. did it like in 10mins or so no cps

Mentalo
11/04/2008 14:55:00

kraeft i just said im looking forward to his next map :) if i wanted to "handle" his critics i would have done that! so dont say im acting childish lol

Mentalo
11/04/2008 14:57:00

and what do i care about his critics if he doesnt even say 1 good thing so pff (sry doublpost)

Fact or Fiction
11/04/2008 15:16:00

Mentalo :) come donw. It's not neccessary to say good things, because it's just obvious and we all know that released maps are very good. If these maps wouldn't be worth to be official, they just won't be released. And feedbacks are needed. It's just like saying to brian: oh.. brian your demo is awesome, but u can do this or this jump with bhop or just faster or better and etc ;) Don't think your map isn't good enough. It is really nice and enjoyable. Just take feedbacks and think what u can do better in your next map. We all want uber awesome maps with uber nice jumps. And we all reach for this. New maps (and as I like to say "fresh meat" :) ) is needed nowadays and we personally decide which maps we want to play and which doesn't. I personally got really different feedbacks about dementia. Some ppl said it's just annoying, some just uber awesome, some said I will play it, some I won't. Just relax and have a good weekend ;P peace <3

Mentalo
11/04/2008 15:26:00

its just taht i had to wait for like 2 months now and now that its released most peeeps dont like it but what ever

11/04/2008 16:21:00

The only interesting posts in these releases are posts like dEMolite's, even though it can be pretty "harsh" to the mapper, it's still way more interesting and constructive than "gj mappers".

11/04/2008 16:39:00

[blockquote] and the next point is why are you critisem me when i give feedback back? i didn't even see feedbacks from you guys(@ LOLLY, TinTin, chrizZo, Tommy Nestro) which are complaining about my feedbacks. [/blockquote] so... [blockquote] I respect that you are using your time to help mappers to avoid future mistakes, I really do. [/blockquote] I wasnt critising you about your post, I just stated my opinion and my views on constructive critics. As to why I haven't given any feedback to the maps, well I guess im just to lazy.

11/04/2008 17:35:00

demolite i respect your feedback and i do take it to heart, but it seems as if you dont like a single thing about any of the maps. btw what did you mean by using a single entity rather than many? they have to follow a certain path, and if i didnt use so many, the wait time if you missed one would become really annoying. i get 99 fps on almost the entire map, and thats saying something. im one of the people with an old computer.

11/04/2008 17:47:00

U had so much time to check the maps... Why is there a map containing such an obvious bug?!

11/04/2008 18:03:00

mentalo: I know what you mean, but get used to it! There will always be ppl who like your map and there will always be those who don't. This is called personal opinion. If experienced mappers like demo take their time to write critics, try your best to apply them and do an even better map next time. This is not personal, it's a critic. By pointing out what could have been done better, you also know what's good about your map. demolite: Absolutely right! I agree 100% !! Nothing more to say.

11/04/2008 18:23:00

But ffs you cant expect anybody to know the positive things about something when you only point out the negative things. If you do then they will think theres nothing good about what they have done and there will be less engagement left.

11/04/2008 18:24:00

Mappers, please fix your .res files :( Remove all not existing files (those which are included in your map) Remove all files which comes with standart cs system (halflife.wad, cstrike.wad and others)

11/04/2008 18:29:00

lol you people are so ungrateful

11/04/2008 18:31:00

lol what the fuck are we talking about. critic has positive and negative feedback, thats a fact you can read this in books etc. Negative feedback is good because you know what you shouldnt do again/should be improved. and good feedback is good for things you should do again. and with good critic I dont mean a feedback like :" wow nice mapsss xaxaxa so nice lolz"

11/04/2008 18:38:00

clair I got an FPS bug on your map. When nothing is running 80+fps When i press the button - 50- :/

11/04/2008 19:09:00

chrizzo your right.. standard critic: positive things first, negativ things second, followed by some kind of advice. but hell who cares :) demo was just right about the maps. eod4me

11/04/2008 19:30:00

agree with eMTi start off with positiv critic to amke the mapper feel well and be proud of his work but then pwn him with negativ critic xD ok do not pwn him but tell him what you dont like so he can imrpove it also i agree with demo but this maps are not the only one which suck. when xj and kreedz.com started swaping the mapcheck permission/job maps just got worse. as someone said before i also think some ppl are just looking for the name of the mapmaker and dont watch for his mistakes. best proves to show that maps got worse is that maps needed to be fixed due to some timerbug or ubersc or other stuff after the map got released. and especially @mentalo i like the jumps in your maps but you should really take more time to create your maps. you did release 3 maps in 3 releases in a row now (if im right :/) and i dont really like some stuff of them like gerudofortress caves :S ok maybe im not a mapper but in coding its the same... many ppl just want their appz/plugin/whatever to work but they dont care for perfomance and its the same with kz maps... ppl want good looking maps which many maps are but they are just bad cause even computers which are just 3 years old get about 80 fps on them.

11/04/2008 19:32:00

fof finally :D

Mentalo
11/04/2008 19:35:00

I worked 3 or more weeks on the map schlumpf! i did mto_lightblock in 5 days!

11/04/2008 19:49:00

Gj Mappers

11/04/2008 19:57:00

then just think about demos post... you should use mroe time to make a nice looking map which is also mapped very well. its my personal opinion so maybe other ppl like the design of your maps ^^

11/04/2008 21:26:00

My god, you're all like a bunch of babies. First of all, this is driving me crazy: critic - a person who makes the criticism; critique - the criticism. criticism - "the act of passing judgment as to the merits of anything." In our case, the criticism will be dEMolite's, who is passing judgment as to the MERITS, the maps. merits - "claim to respect and praise; excellence; worth." Yay, dictionary.com Mappers, if your maps were accepted, then of course they were good. This doesn't mean that there are better or worse maps in the accepted category, and it doesn't mean that you can ignore all criticism about them. However, you can ignore people who just bitch about the map without delivering the criticism in an honorable way. It does not matter what you say at all concerning constructive criticism - dEMolite is just flat out wrong. There are two kinds of criticism, as far as you're all concerned: negative criticism, and positive criticism. Another name for positive criticism is constructive criticism. It is supposed to be POSITIVE, and it is supposed to CRITICIZE. If you lack total common sense, a few quick searches on google can show you that constructive criticism is not just stating everything you thought was wrong with the map. It does not matter at all whether dEMolite's criticism sucked or whether it was 100% true. What matters is that the way he delivered his criticism was horrible. Start with the positive things, and then go to the negative things. It's very easy to say "Oh, I was just telling them what they should fix, they don't need to get upset." But if you put yourself in their shoes you'd no that you WOULD get upset. So don't try to confirm your criticism. It was just negative criticism, and it was bad. And because I doubt 50% of you read/understood that comment, I rest my case...

11/04/2008 21:29:00

By the way, that's supposed to be: "This doesn't mean that there _aren't_ better or worse maps in the accepted category." There are maps that are better and maps that are worse, and it's up to people who play to decide which ones they like better. But obviously, none of the maps that were excepted sucked. And if someone does think they sucked, that's when they should criticize CONSTRUCTIVELY.

11/04/2008 21:41:00

were _accepted_... I need some sleep. And sorry for the triple post.

11/04/2008 22:14:00

gj mappers ;)

12/04/2008 02:09:00

GJ !!!!!!!!!!!

12/04/2008 04:04:00

<3 fof. <3 hes style. And totaly hate hes 256+ jumps. >:E P.S. Your lt_city_extreme isn't that hard as this one. And only cuz that it has challange "hard-extreme" (not "extreme") i'll rate is 1. Sry... Since now i'll rate evry map with 1, what has not real challange level - if you raters are pros, it dosn't mean, that nothing can't be "extreme"! It wold be just like if I wold told you "Crack hl engine, so maxplayer limit will be 255. Common, whats wrong? Dude you gotto be kidding - it isn't that hard...".

12/04/2008 07:49:00

kzru_spacehop, is bugged ^^. if you are recording you have to restart the server allways.

12/04/2008 15:04:00

once again... hard-xtreme maps just like 95% of all new maps during this year, you should sometimes think of the noobs. dementia's 251 sc is so lame cos the mapper himself is pwnage ljer. think about the jumpers fof and don't make the map for yourself. in the other hand, good challenge for the pros so gj fjellheimen and conveyor were my favourites and right maps for the kz_ tag. word to demolite about xasers map. spacehop is nice and jumps get harder to the end, which is good because not many wants to quit after they making several levels. hard, hard and hard... try to be creative with easy jumps/maps as well. we have enough hard maps with sucky records ffs

12/04/2008 15:26:00

agree, very nice maps, but sense=0, because i can`t finish them... :/

12/04/2008 23:54:00

gg

15/04/2008 21:20:00

lovely maps, all 5 release the other half!