Coding staff!

By —·
Hello!

After an admin meeting earlier today, we decided to get ourselfs a coding staff. We already have two coders, Basic-Master and mypTx. And we recruited another one, eDark, the creator of fps-Death!

mypTx, msl (mIRC Scripting Language)
Basic-Master, c++
eDark, dbasic (Dark Basic)

We would like to welcome eDark into the crew and we wish you a great time with us in Xtreme-Jumps. :)

We will also re-arrange the admins-page soon with a better lay-out.

Comments

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18 Aug 2005, 02:41

eDark , when do u gonna relese another fps-death version ? :)

18 Aug 2005, 03:02

oh yeeeeaaaaahhhhhh i love this squad since it is created :D <3 Basic-Master <3 eDark

FikoN
18 Aug 2005, 03:18

HoHo, fps-Death 1.2 is currently being alpha tested. :)

18 Aug 2005, 04:12

Welcome to t3h family eDark !amazed

18 Aug 2005, 05:52

hi @ll and yes there'll be an update of fps-Death soon and there'll be very interesting things added even the testers don't know yet ^^

18 Aug 2005, 06:11

nice dude . :D

Flipsyde
18 Aug 2005, 07:58

Welcome eDark! :)

18 Aug 2005, 13:58

<3

18 Aug 2005, 15:57

servus

Flipsyde
18 Aug 2005, 16:15

:D

31 Jan 2008, 19:27

nice

31 Jan 2008, 19:29

:E

31 Jan 2008, 19:29

mmmmmh interesting baby !

31 Jan 2008, 19:32

interesting article and nicely written ;) i laught sometimes!

31 Jan 2008, 19:40

very interesting...

31 Jan 2008, 19:43

Later will play KZ not to dare to jump the shortcut ><...

31 Jan 2008, 19:45

loololollool i get often nervous :P im becoming a paranoid help me omg

31 Jan 2008, 19:46

[size=7][/size] ok i will care myself . Thnks :)

31 Jan 2008, 19:49

I agree you at the last part :) You should have breaks between recording sessions!

31 Jan 2008, 19:57

Take this article in the funny way if you want, I just tried to explain how things can turn into, because of addiction.

31 Jan 2008, 20:00

really nice article and really truthful... especialy the last part

31 Jan 2008, 20:04

Nice to read, nice to understand.

31 Jan 2008, 20:05

wou, nice article, you have a interesting point of view.. i don´t know some thnigs that u comment, thx for the information..

31 Jan 2008, 20:07

I am god don't have fear !!!!!!!!!!!!! :)

31 Jan 2008, 20:27

Zhady and brian must both be paranoid by now then ;D Meh just kidding, nice article :>

31 Jan 2008, 20:36

rly nice man :)

31 Jan 2008, 20:58

hehe nice yohan, i believe many ppl recognize the situations when reading this:D

31 Jan 2008, 21:10

good job :) even tho i didnt read it all just cuz dont have time atm ( back home from swimming poo l ) but tommorrow probably will read it all :)

31 Jan 2008, 21:12

ye knifear :D

31 Jan 2008, 21:15

Heh ndR` you wrote everything what I think, too. This article really rocks and every plaers could read it aswell. This is what XJ needs :D Some very important articles by ndR ! So keep going and I hope we'll get a new nice 1337 articles ^^ [color=#ff0000][size=26] ndR on the castle ![/size][/color]

31 Jan 2008, 21:22

finally you posted the article, very nice, esp the last part , nothing more to say :)

31 Jan 2008, 21:36

yes very nice ndr!! I think brian is so good cause when i watch him jump, he looks truely relaxed, could be the complete opposite though lol

31 Jan 2008, 21:43

i only want to say that when the heart rate is high and after some seconds is lower that can cause a lipothymia because thearteriole preassure is lower so there's not enough oxygen ithat reach brain. Also if the glucose gets to a high level ml/kg that can cause a hyperglycemia or if it's lower a hypoglycemia, that's pretty painfull.

31 Jan 2008, 21:51

I think this article is very useful . Although I realized the addiction which one game can bring you if you play it nonstop long time ago , the topic is extremly useful for young players . I want to congratulate ndR for posting such a thing in the site of one of the most addictive games i have ever played . :) GJ mate .

31 Jan 2008, 21:52

Couldn't agree more ndR :) Nice artivle, very well written!

31 Jan 2008, 21:56

wow dude i even respect you more know :| Nice read :)

31 Jan 2008, 21:57

nice job yohan, Ive read it abit fast but i have to say i was impressed. Gonna read it all later when im relaxed. To much presure now when studying. :) akM.

31 Jan 2008, 22:14

oh nerves. my hands are allways shaking like a vibrator in the end of a run. thats why i like to drink a couple of beers before i start playing :)

31 Jan 2008, 22:23

Zocker's avatar makes me feel paranoid, that's the main problem. Well, good article anyway, I understand the problem, thanks Yohan.

31 Jan 2008, 22:54

nice art

31 Jan 2008, 22:55

whats the difference between psychological and mental health?

31 Jan 2008, 23:00

haha my classteacher woudl ahve punched you cause "wikipedia is not serious! use serious website or better books!" anyway nice article ndR in germany every pupil has to do a department about any theme he want in grade 10. i chose "soft drugs" and this gives me some ideas! so thx and gj for writing this. [b]hope to see more news/articles like this![/b]

31 Jan 2008, 23:07

I should be paranoid! Nice article better than I expected

31 Jan 2008, 23:20

hehe nice article! I know some addicts. The article describes how someone addicts but not why. This topic is again rather a social and educational problem.

31 Jan 2008, 23:35

thats it, bye bye kz!

1 Feb 2008, 00:19

Thats some l337 wikipediatic skills right there. your absolutely right though. A gaming adiction is only psychological, unlike cigarettes or cocaine etc.

Mr.Jumper
1 Feb 2008, 00:20

you did a great job ndR and welcome back :] I would like to read more articles like this one in the future, because you give us some nice informations with a skilled english! keep on going dude

1 Feb 2008, 00:45

sorry guys, I´m f***ing alcoholic+addicted to marijona (which means i get amok if have non) and I always about to commit suicide, but kz_ never got me a habit? (is this understandable???, however i don`t give a WoOT)

1 Feb 2008, 01:29

gogo, ndR for president!

1 Feb 2008, 03:03

nice article ndR

1 Feb 2008, 05:48

wanna see ur new record

Fact or Fiction
1 Feb 2008, 05:54

Yea, I'm addicted. That's why I'm gonna quit kz soon ;(

1 Feb 2008, 07:35

i am addicted, but not to kz... im addicted to WC3 and PK

1 Feb 2008, 07:56

Guess im just addicted to my girlfriend :)

1 Feb 2008, 09:27

In fact u just translated from team-aaa.com and added your kz part x)

1 Feb 2008, 11:03

we r all addicted in kz haha

1 Feb 2008, 11:14

props to ndR , Fire & xj for the article intresting read :)

1 Feb 2008, 11:17

gj

1 Feb 2008, 11:33

The KZ section was fun otherwise shit.

1 Feb 2008, 13:14

Very interesting article

1 Feb 2008, 13:58

If u feel that way while recording, u rly should go to a doctor, thats not normal.

1 Feb 2008, 15:21

u really all read this..?

1 Feb 2008, 17:31

Damn, i know, i sometimes see myself addicted, but i just cant quit kz ^^

1 Feb 2008, 18:30

ndR, in spite of the fact that you laugh at it maybe, you disappoint me enormously there. Plagiarize a French article, pathetic.. Here is the link leading you on the article source : [link]http://www.team-aaa.com/news/comment.php?news_id=10867&offset=1[/link]

21 May 2008, 06:31

You know I was in rehab for 6 1/2 months for a video game addiction, so I know the whole thing about this.

9 Jun 2008, 21:07

Who cares if he wrote the article or not, either way. he just wanted to inform us about the addiction that is; KZing. oh and how sweet s0lid (:

7 Sep 2008, 01:11

KZ is good excercize :P

2 Jan 2009, 12:17

damn... ure French.. and ure English skills + strucutre is soo good :) nice one :D

2 Jan 2009, 12:18

just realized u copyed it.... but still good u posted it xD

2 Feb 2009, 19:54

nice article ! the reason of why we like playing KZ ... it's hard to say ... i think

2 Feb 2009, 22:36

Sure he copy the article, but he did translate it himself so that everyone in the kz world could read this. Very nice article, i can see myself in that demo recording situation!

3 Feb 2009, 15:39

Kz sucks imo since i quited it from about 56- months i feel better. i have it for wasting 1 and a half year of my life. that part with the adrenaline was strange, because i had felt it too. That sensation was quite long for a computer game, like 2 mins.

6 Feb 2009, 21:03

Muy buen articulo!! Yo soy de argentina y trate de leer tu articulo aunque este en ingles. Me cuesta bastante pero se entiende lo del tema de la adicción. Felicitaciones ndr

7 Feb 2010, 15:19

As I said before number 2 imo.

7 Feb 2010, 15:22

3 seems most logical considering the problems.

7 Feb 2010, 15:48

4 will help finding SCs and all shit!

7 Feb 2010, 16:37

As i said..... For 3. A kind of communityvote or something that all users can vote. And when the map tops a percentline, it will be accepted. But maybe before that happend, 2 or 3 XJ-Mappers check for big errors etc. and contact the mapper. Like a fastcheck or something. Then the publicvote. My idea is a combination between 2 and 3..... But the mappers are not allowed to denied, only to give suggestions.... The community we will give the feedback for the mapper who uploaded the map. Then he will get feedback if he did a good job when the map is raising a percentline....:) Why that idea: An example. Look at bkz_goldbhop, the worst map ever. But in runs 24/7 on the nost servers...

7 Feb 2010, 16:58

as i said before only thr official mappers and jumpers can check/test maps thats how the XJ mapcheck team won`t have so much work and they wob`t lose motivation so quickly.And if the mapper wants he can post his map at Map previews section

7 Feb 2010, 18:06

if 3rd win, we will be back on the old way (of public testing). and don't tell me it will be diferent. 3rd sucks ..

7 Feb 2010, 18:51

I suggest an "[b][u]advanced[/u] old Kreedz system[/b]" [b]It works the same as described in the newspost (2nd system)[/b] but not with only one person: with a small team (4-5 people). In this case it wouldn't take [b]so much time[/b] to check a single map, those admins wouldn't have to writte down a 10-page essay everytime a map is sent "just" to explain their choice. This way the work would be very light for admins, who wouldn't loose their motivation, imo. [i] "quick and efficient"[/i] - This is how I would define this system. [quote=Supa]If only ONE or TWO people check a map.. sure it may LOOK nice.. but it may also have BUGS/EXPLOITS that won't become noticable till after loads of people have played it.[/quote] That would be mapper's job with his friends :) It worked this way before! The idea is to lighten admin's job so as they don't lose motivation.

8 Feb 2010, 01:37

It's hard to decide because every plan has drawbacks. But I prefer 3. The system works because player who love the maps will vote for them in order to get them on the official list. That's a real motivation. Demo admins always get bored and become inactive, the reason is just lack of such motivations. The biggest problem is that there might not be huge surprise any more, but it's trivial against the advantages.

8 Feb 2010, 05:36

Number 2, maybe with loosened restrictions on the tag. (I.E. it seems like each new map has to be better than the last one to get a kz_ tag currently. Why not lower the standards slightly?)

8 Feb 2010, 05:55

Voted for number 2 just because all the other ones were public but i stand by what i said that i think 1-2 is to few. I think a mix between number 2 and number 5 would be the best. BUT it isn't really a big change from the old system, which i don't dislike.

8 Feb 2010, 06:53

i chose number 2 because i surprised when every map release posted, i enjoy playing 3-5 new maps at the same time, decovering any possible shortcuts. no. 5 is also an acceptable choice but no. 2 is better for me. i just have the same position as chrizzy, a mix would be fine for me.

8 Feb 2010, 16:22

1, 3, 4 rules out, no way. The big question to choose between 2 and 5, chose 2 at last.

8 Feb 2010, 23:31

When this vote will end? I'm not saying that it should end now, I'm just a little nervous everytime I come to XJ...

8 Feb 2010, 23:40

Like i said, option 3

10 Feb 2010, 16:44

voted for 5 tho 2,3 and 5 are ~about equally good in my opinion. as I said before in the news comments, combining them (or some of them) will cover most disadvantages. 3. public check is pretty good for finding a lot of bugs/mistakes and getting sugestions from jumpers and mappers. so you can force denied maps go throug it before those can be submitted again. also people can choose public check to fix last bugs and mistakes (if they couldnt get many/good testers). 5. more expirienced check, good for finding tiny and hard noticeble bugs, also could be done more quality feedback - this will defenately help mapreleases come faster 2. this one is a bit problematic since check is not as much precise and maps can come out with some bugs and unwanted shortcuts. but this can be combined with 5th... for example if map is really good - it can be passed over for shorter check to mappers and record holders to make sure map is playable w/o any bugs to accure.

12 Feb 2010, 18:49

If 3rd win, here we have an important question, that [u]what[/u] would you rate as bug, that is able to destroy map's chances to get accepted .. For example when in the map would be small amount of light bugs, and i would know about them, but i would not appreciate them as major and i would let them there, would you denied the map and totally take the chances to get accepted, even though the map is perfect?

12 Feb 2010, 20:04

Faker you miss something important, you know ? There's nothing damn wrong with the current map system check, the problem is the admins in the mapcheck team, except 2 of them. There's no need to change the system, just the members...If you don't understand this, better leave the map checking falling down, all those options SUCKS. Good luck

12 Feb 2010, 21:51

make the 2nd poll :/

14 Feb 2010, 19:19

Make the new poll with 2 votes - between two winning options

18 Feb 2010, 10:05

I felt the same as spr1n. I found 2, 3, and 5 to be okay, but I voted for 5.

28 Sep 2013, 10:31

:hurra: