6 New Maps

By TinTin·
Good evening everyone!

Today we bring you none less than six brand spankin' new maps. I know that many of you have been waiting a long time for this, so lets start off with a quote on waiting:

All things come round to him who will but wait.
Longfellow, Henry Wadsworth


kz_4caves by colix, Mentalo, Chrizzy and clair:



After attaining the mousepad, the fellowship of the mappers have made this great map, in which climbers venture through four different types of caves and explore the true beauty in mapping.

kz_deathvalley by raver:



This map, made by infamouse mapper raver, is lovely; and at the same time - a morbid masterpiece.
All we have to say is: Watch out for the bodies! Oh, and there are a few secrets as well. Can you find them? I couldn't!


kz_kzarg_catacombsbhop by Emi:



This is another ancient themed map, but dont worry - in his first official map, Emi has managed to put together a unique mix of bhop and kz that will have you spending hours and hours in front of the screen.

kzro_darkfury by sn00p:



A truly addicting map packed with bhop combos. Nothing more to say, you just have to see for yourself.

kzsca_dawn by maegnus:



The design of this well-made block map by the norwegian newcommer maegnus is something to behold. Hard jumps, nice textures, and a lot of fun.

mto_desolate_h by Mentalo:



Last, but certainly not least, we have another map from the german monstermapper Mentalo.
Make sure to brace yourself - this map is no joke (serious business!). We suggest that you take some time to lift weights before you jump into this one.


<3 mapcheck team

Comments

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18/09/2008 01:12:00

finally, nice job all mappers, gonan try them all tomorrow ^^

18/09/2008 01:13:00

GJ TinTin and all Mappers ;)

18/09/2008 01:13:00

gj

18/09/2008 01:14:00

Great, mappers and mapchecking team =)

18/09/2008 01:15:00

'bout time.

18/09/2008 01:22:00

Gj Emi nice work

18/09/2008 01:27:00

o_0 Great maps! GJ mappers!

Fact or Fiction
18/09/2008 01:34:00

hope I'll enjoy them :p Good work mappers & mapchecking team!

18/09/2008 01:35:00

gg emi and all mappers :D

18/09/2008 01:46:00

Nice job, I'll play them!

18/09/2008 02:01:00

i tought that ill better try them all now :p so.. kz_4caves - very nice map, 2 parts are with new-feeling, 2 are oldschoolish ^^ kz_deathvalley - i tought that its a bit darker map :/ but theres amazing jumps and also a nice atmosphere :) kz_kzarg_catacombsbhop - sorry, but bhoping is not for me, it doesnt look like ur new map, it looks better. kzro_darkfury - so nice jumps ^^ nice atmosphere and so on, gj. kzsca_dawn - it was a bit hard for me, and i dont have time atm to test all these jumps, but map itself looks awesome :) mto_desolate_h - aye, too hard for me, but as i said long time ago when u posted some screens of that map: love that autumn theme <3 gj all fo sho.

18/09/2008 02:08:00

nice mappers esp emi s2

18/09/2008 02:14:00

Alrighty then! Can't wait to play them! Good job (in advance) guys!! Love new maps! - Btw. mapchecking team, thumbs up for doing a great job!

18/09/2008 02:27:00

niceeeee :D:D go emiiiiiii ;F .

18/09/2008 03:35:00

GJ EMII!!!!! GJJ !!! congratzzzzzz

18/09/2008 03:54:00

Good job. Gonna check them later...

18/09/2008 04:39:00

GJ Emiiiiii :D niceeeeeeee, go more

18/09/2008 04:47:00

it was a long time since last new map release anyways gj all

18/09/2008 05:21:00

Gj i might play cs again to play some of em :D

18/09/2008 06:11:00

kz_4caves - sorry but im tired of caves... kz_deathvalley - inothing new caught my interest kz_kzarg_catacombsbhop - enjoyed it... kzro_darkfury - it was alright.. .go bhoppers go kzsca_dawn - kind of reminded me of lots of other maps... but it waas alright mto_desolate_h - lots of vortex bugs..

18/09/2008 06:59:00

yeee maps.... gonna try them when i get home, sql up to 3pm then on highway for driver's liscence.

18/09/2008 08:12:00

gj all mappers and mapchecking team ... gj sn00p <3

18/09/2008 09:08:00

gonna try them when im home =D im in school now -.-

18/09/2008 09:48:00

really n1ce, gonna try them now :)

18/09/2008 11:06:00

good job all mappers :P

18/09/2008 11:23:00

now if only i could get my steam to connect again :\

18/09/2008 11:27:00

[b]good job [u]ALL[/u] mappers [/b]:P

18/09/2008 11:30:00

gj tintin map checking mappers and esp sn00p <3

18/09/2008 11:44:00

gj all mappers and mapcheck team

18/09/2008 11:46:00

aight gonna try them thangz

18/09/2008 11:55:00

nice maps. gj guys

18/09/2008 12:03:00

snoop I told ya! I told ya! xD nice job you made there ;) gotta test them all now. <3 deathvalley <3 raver

18/09/2008 12:56:00

cool

18/09/2008 13:05:00

good job mappers :P

18/09/2008 13:18:00

nice one

18/09/2008 13:45:00

finally some new maps! gj mappers and mapcheck team.

18/09/2008 14:03:00

infamous mapper raver? :D Finally new maps! Maybe too many though.

18/09/2008 14:06:00

hehehehe uberizzle!!11

18/09/2008 14:29:00

gj mappcheckers

18/09/2008 14:30:00

Nice job everybody

18/09/2008 14:33:00

good job! :)

18/09/2008 14:37:00

GJ ALL! Respect :)

18/09/2008 14:38:00

Supa would it overpower your brain to write some serious comment? If you start of saying something explicit about a map well then you might aswell go in detail -.-

18/09/2008 14:58:00

BTW vOrtex bugs ftw lol

18/09/2008 15:04:00

gj all. btw CHEAT LoL

18/09/2008 15:40:00

Ok like in evry release ill do a resumée: DEATHVALLEY: Creeeeepy ;) A rly nice looking map with cool weather etc effects! The jumps were kinda cool too! Some bhop lines etc. I also enjoyed jumping "down" on a map! (always a cool feature) The textures are cool too but look a little bit overscaled imo! Overall i give a solid 8.1/10 :) gj CATACOMBSBHOP: Sry but thats totally not my taste! The first that catched my eyes wer like 123123 lighbtugs! Also many black faces etc. The second was the water! WTF in one room it looks normala nd in the other its looking very very weird! (you couldnt look thorugh it and it was uber bright). The next thing is that the jumps are fun to jump but look totally random and weird! Just not realistic! The music in the background was funny but didnt rly fit imo. Then why is there red faded light?????? Some areas are completely empty! The textures seem to be random too! Idunno its totaly not my map! The one positvive thing to say, is that the jumps (wether they looked weird or not) were pretty funny! Overall i can only give 4/10 cuz its absolutely not my taste. DARKFURY: Well the map is pretty simple! And not that addicting as its said! But its a rly cool setting and the idea is well realised! The jumps are kinda cool! The bhop lines are fun but some blocks were pretty annoying! The textures were ok but just nothing fancy! (also its been only 2 :/) From what i saw its mostly "bugfree". So a rly good custom map gj. Overall 7/10 DAWN Dude you absolutely cought my taste! Already when i just saw the bridge i knew i was gonna like it! The jumps were cool / innovative. The textures rly rock! Simple and perfectly fiting with the sky! There were some light etc bugs but its been ok! The 250 lj gives you the ability to make up some secs which is a rly nice idea! Another tihng is that this map shows that a block map doesnt need to be square!!! Rly nice dude Overall 8/10 (could have gotten kz_ imo) AnD 4CaVes aND DeSOlaTe Ofc GET 10/10 ;) :P

18/09/2008 16:16:00

[b]kz_4caves[/b]: Extract error no mater how much I redownloaded it... [b]kz_deathvalley[/b]: The same... [b]kz_kzarg_catacombsbhop[/b]: Nice jumps. Cool textures, but with much players it will probably have low fps (-1). Music will get annoying very fast, so it wont get popular (-1). Challenge is more "ez-average" (not "average"), so -2. But really, I liked the jumps, so +1. [u]Result[/u]: 7. [b]kzro_darkfury[/b]: Cannot say much about this map, but... The higher you get - the lower fps you have. Cannot imagine how it will be with more then 1 players... (-1). Challenge... Challenge is not "ez" it looked more like "ez-average", cuz it has some not so easy strafe jumps (-2). Textures... they are getting annoying very fast, so it wont be popular 4 sure (-1). Edge-bug sc! - That's what I really like in this map (however it doesn't save much, so instead of +4 I'll give only +2). [u]Result[/u]: 8. [b]kzsca_dawn[/b]: Omg... This map... I will say that I got really disappointed of this one... First of all low fps (-1). Hard run-down jumps with low fps aren't so good nether (more like uber bad -3). Challenge "average-hard"!? You gotto be kidding (real challenge is more like "hard" or "hard-extreme" - dunno for sure, so -3)... Textures are made by the map idea, so that's really rare and good (+2). Jump ideas are nice also, but it has 2 be in the map 2 make it unique (will give +1, cuz mappers forgot about this one, but now you didn't). [u]Result[/u]: 6. [b]mto_desolate_h[/b]: Here I can start like: "uber omg"... Cannot say much here, but wtf... I'll start from the challenge... "hard"!? You are crazy!? kz_cg_xtreme easier!!! Definitely "extreme" (-4)!!! Low fps at the end, where you have 2 bhop (-2). I would give give +2 for the texture combination of the map, but that grass in water near the bhop... (+1). [u]Result[/u]: 5. Not judging by first two maps, what I couldn't successfully download for some reason... What on earth are you thinking of? Stop making so hard maps!? Maybe you are getting your skills higher and more people do, but let's not forget that some of pro-jumpers are getting not active, and even more non-pro people come in kz world, so the best thing to do is to keep the maps in standard challenge. That is: or you are creating 1 map for the average level jumpers. Or you are creating 1 extreme map & it comes with 1 ez map from you. Don't forget the young generation of kreedz, who later will punk your asses!

18/09/2008 16:24:00

maegnus mentalo had the best maps imo

18/09/2008 16:36:00

beautiful ^^

18/09/2008 17:01:00

Good job guys! Don't feel like writing some big review but here it goes: kz_4caves Pretty good guys! Chrizzy's cave is my favorite I think. Only minus is the invisible jumps in clair's cave, I don't understand why you did that dude :/ 7/10 kz_deathvalley Ahh raver, I'm a little disappointed here :/ didn't live up to my expectations from your movie. You had a somewhat spooky atmosphere, but mostly it was just boring. Thought it was going to be more scary. 7/10 kz_kzarg_catacombsbhop Haha what the hell is this :D Music was great <3 jumps were pretty random, some were a little repetitive, some of them were fun. Textures aren't fitting that well, and the map doesn't look that good. I don't see why it's a kz-tag, I'm sorry :/ I guess XJ finally started accepting maps for their jumps. GL with your next maps ;) 5/10 kzro_darkfury WOAH! my eyes :/ Very, very simple texturing! I think you used about 3 textures on the whole map, and it looks like some bad copy of delianshop. Sorry man, this map didn't hit the nail on the head for me :/ Jumps were pretty simple and boring for me. Some nice bhop combos. 5/10 kzsca_dawn I have played this map a lot of times, and I still love it! Awesome textures, innovative and fun jumps, all in all it is a very good map. I just can't see why it didn't get kz-tag?? :S It is a lot better than for example catacombsbhop. And the only thing you wrote in the "accepted thread" was to ask him to remove some random ass wallbug and some pointless sc and make the jumps more balanced. 9/10 mto_desolate_h Decent looking map mentaLo, even though I don't fancy the mountain-texture at all. Jumps were alright, but just a notch too hard for me, if you had a little easier challenge I'm sure it would have been fun. Some weird walls, where there's an invisible wall sticking out and shit, kinda annoying for me. 8/10 Not a very interesting release for me :/ Don't let my comments bring you down in any way ;) keep on mapping and improving!

18/09/2008 17:04:00

And I forgot to say, NumB, shut the fuck up dude! Whining about fps for all the maps :S you must have a computer from the stone-age ffs! I had 100 fps on all of the maps. So you are basically rating them lower because they aren't made specifically for you and your bad pc. "Hard run-down jumps with low fps aren't so good nether (more like uber bad -3)" So you are saying that people can't make interesting maps, because YOU get bad fps :S Get a new pc dude.

18/09/2008 17:28:00

Nice :D

18/09/2008 17:28:00

It my first time with an oficial map ;D ... I will do it better next time .

18/09/2008 17:46:00

[b]kz_4caves[/b] This map has many bugs, except the sprite problem. I'll start by telling that this map is on my TASTE. Why ? Because there are caves :O. I know.. weird this days... I would rather say that the style of this map it's modern oldschool. I don't think it's fair to say this since i love this map, but i do have a favorite cave. It's Chrizzy's cave. I know that i said that i'm not a big fan of Chrizzy's style, but i think i was drunk then. That cave simply blowed my mind. As soon as i entered that cave, it simply remind me of oldschool maps from Chrizzy. I don't wanna you to think that those other 3 caves aren't nice, because they are. clair's cave has a style and an atmosphere that makes you feel so good jumping it. We all know mentalo's style. His style fit perfectly on this cave. It gives you a cold feeling ^^ colix managed to make something pleasant for our eyes and he did a great job with that. The atmosphere it's so nice, the jumps to, everything if wonderfull. To bad that the sprite problem come up.. Now, the things i don't like. Firstly i don't like the transitions we made from a cave to another. It's just to simple and not so good for the atmosphere from this map. Secondly... there is no secondly :D. GJ guys ! [b]kz_deathvalley[/b] There are 2 things that i don't like on this map. Firsty, I expected to see more "death" atmosphere. I don't say that it's not good, but it could be better. Secondly i think the map is to short. Except for these 2 things you did a great job. I like how it turned out to be. [b]kz_kzarg_catacombsbhop[/b] The arhitecture of this map it's simply amazing. The environment... the textures... the whole map fits together. We did here an outstanding job. Now the jump part... It's nice to make those bhops, it's nice to jump in the whole areas of the map, but they don't fit very good with the map's atmosphere. Don't get me wrong... as i sad you did an amazing job. Keep it this way. [b]kzro_darkfury[/b] sn00p, you know what i think about this map. You are an incredible mapper and you have a great future. [b]kzsca_dawn[/b] I like hard maps. The whole map (jumps, atmosphere, environment) fits together. It's very pleasant to jump on this map. As soon as i arrived at the top, it gaved me the impression that i was on another map. You did a great job. [b]mto_desolate_h[/b] I must admit that i didn't finished this one, just hooked me around to see the environment and i loved what i saw. You have a unique style and the way you assembled this map is crazy (in the good way :D). All that details and the textures... simply on my taste. Gj. Sorry for my long comment. Hope it's not booring.

18/09/2008 18:40:00

Nice maps. Cave by Chrizzy is absolutely insane !!!

18/09/2008 19:06:00

Emi u rock !

18/09/2008 19:15:00

kz_deathvalley by raver - the best map !

18/09/2008 19:17:00

[quote=wRat`] And I forgot to say, NumB, shut the fuck up dude! Whining about fps for all the maps :S you must have a computer from the stone-age ffs! I had 100 fps on all of the maps. So you are basically rating them lower because they aren't made specifically for you and your bad pc. "Hard run-down jumps with low fps aren't so good nether (more like uber bad -3)" So you are saying that people can't make interesting maps, because YOU get bad fps :S Get a new pc dude. [/quote] Again you don't understand & again you are trashing me. What on earth you don't like? Not everyone has uber-duper-perfect fps. So plz, stop it. I'm just saying 2 mappers that this textures bring low fps (like sound on kz_kzarg_catacombsbhop will annoy people in some time), so mappers should use them a bit more carefully. Maybe you don't like me, but omg... Like I care. Only stop telling to people, that I'm rating them bad, cuz of the fps - no I don't and you know what? Not only I have low fps, so plz, stop being such an asshole. I bet mappers want, there maps 2 be popular 4 as more people as possible, so I'm saying there mistakes (mistakes what I sow) (and it's there choice 2 ignore them - not yours!) . And just like you said - I'm rating only by fps... Ya, right... Look at my comment again, you freak. Look at last map release, if you think that I care only about fps... And, no, I'm not saying, that people cannot make interesting maps. If you are so stupid 2 read: low fps + hard jumps (specially run-down jumps) isn't so good idea, cuz not every1 has so perfect fps like you. What will end up in a result, that people what have average or lower jumps skills, or what are with bad computers will not like this maps. So let me repeat again: I'm just saying the possible mistakes, what mappers can choose 2 look on, 2 make there new maps even better. So plz, stop whining, cuz I can have rights 2 say my thoughts out loud & only you are the only 1 who doesn't understand them correctly. In other words: think twice before trying 2 shut me up. P.S. I hope, now finally you understood what I have in mind? If no - you are pefetic.

18/09/2008 19:25:00

ok

18/09/2008 19:33:00

NumB, I'm somewhat with wRath here, you shouldn't criticize the maps, 'cause you have an old, crappy computer. Maybe you can't afford a new one, but it's really not right to say the maps are bad, 'cause YOU have got low fps. If you've noticed, you seem to be pretty much the only one that's complaining about fps, every time there's a map release. Maybe you should try and give mapping a shot yourself, and have a look at how bad your maps will run on your computer. You will be surprised, 'cause most mappers know how to optimize their maps well with simple null-texturing, using func_wall's, visblocking, etc.. Another thing is that you rate the maps by how XJ rated the difficulty. The mapper is not the one who decides what will be written as difficulty next to his map, and even if he was, it has got nothing to do with how bad the map is itself. Some players are good, some are not that good. The XJ staff is probably just trying to hit what the majority would rate as the difficulty, 'cause, lets face it, there's tons of great climbers playing KZ these days. Maybe you will also get much better at climbing if you upgrade your computer, so it will be somewhat equal to an average machine from the 21st century. :P Now, I haven't reviewed the maps myself, as I usually do, although I did play them all. I will do so later.

18/09/2008 19:53:00

4caves: one of the weakest maps of the release.. somehow esp the second cave was boring and uncreative chrizzy's part was the best of them the invisible blockpart @ the last cave was a bad idea i needed 10min to get what i have to do i expected more from your map guys 4-5/10 dawn: simple but very nice map quite cool jumps will jump it again 4 sure 8/10 catacombsbhop: well i liked it. textures were good, jumps also 7-,510 desolate_h: quite cool jumps. i'm a noob so i had to use cps ofc the bhop stage at the end didnT' fit that much 7/10 darkfury: i like that kind of maps.. nice "jumpfeeling" 7/10 deathvalley: i played it only 1x so far.. didn't have the time to appraise it.. but i looked quite ok jumps were...hm..ok 7,5/10

18/09/2008 19:57:00

thx kzro`CyclopP :)

18/09/2008 20:07:00

I didn't meant 2 say, that they are bad. I only said the possible mistakes I sow. I know, that mappers are doing there best they can, but in this case you mean fps, so I'll answer: mappers are using way 2 detail textures or way 2 bright textures or way 2 much "sky" entities, what lowers down the fps. What about ratings. I'm rating not the mappers work - I'm rating everyones work (including the challenge raters). Only while doing that, I'm also saying the possible mistakes what mappers made. The challenge raters are rating it from level of the people what are active in only in xj. There are bonch of people what skills are lower then average, who are not active in this community, but active in kz jumping. What I'm trying 2 say is, that most of the maps are rated where average level starts for hard. And it's bad, cuz it doesn't attract new people who skills aren't so good as the wr holders, so kz is loosing it... I come here, cuz everything was in the perfect condition, I changed, kz-scene changed also. But it makes no sense, cuz or my skills are getting worser and worser after each map release, or the average level is lost. About mapping - I was thinking of it - was mapping in cs1.5 normal maps, but now I forgot it all... I know and am sure that I wold be a better jumper if had a better pc, but if not me, then who will dare 2 rate the fps in maps, a? :D Plus I don't really care who is the wr holder or what is the ljrec, cuz I'm jumping only for fun - not 2 be the best. :)

18/09/2008 20:47:00

Lol numb how can you say (-4) when its about skill :D i made a x map! you cant take points for taht xD When XJ rates it hard i cant do anything about it lol

18/09/2008 21:13:00

Very nice release, if you ask me. I've played all maps except the mental's one. Here are my opinions on them: 4caves: Pretty fun to jump around. I liked the second cave the most, not sure which mapper did that part. Third part, it was interesting as well but some places where you have to blind jump sucked quite bad. And in the fourth one, invisible blocks? WTF. Overall its quite interesting. Catacombsbhop: I loved this map. Who cares about texturing. Who cares about crappy water. Jumps were FUN, you know? Saying that this map doesn't deserve kz tag just because textures aren't good... seriously. If it was my call, I'd allow maps with one set of textures if they had good jumps. And this map definately has them (good jumps). It just feels nice - fast, smooth, fun. Awesome work. Kz_deathvalley: I found this a pretty cool map. Its fun trying to get a good run on it, so many bhop combos. Darkfury: Delianshop without moving bhop blocks? Sure, sign me up :D.

18/09/2008 21:38:00

4caves: sry but i wonder how this map got the kz tag. for me it's like if you have no idea of which theme to take.. make a cave lol. this map bored me to hell and the invisible part in the end also annoyed me. just look at how many cave maps we have.. it started years ago with boulder deanhawkins climbers and thousand other maps which include less or more cave stuff. this map does not feel up to date for me and lacks creativity. overall 2/10 deathvalley: very nice atmosphere in this map. cool weather effects.. decent blood here and there and the dead hangning ct.. realy cool - enjoyed this map. 8/10 catacombsbhop: the idea with that music is something different to usual maps. jumps felt sometimes random but at least this map was a good climb/bhoping. i liked it. 7/10 darkfury: very nice idea... dark map with this red shining on the top edge of teh blocks give a nice feeling while climbing/bhopping up. either you like this idea of design or not simple as that and i enjoyed the atmospfere very well. 8/10 dawn: well another pure block map zZzZz but some jumps are realy fun and i have to say well chosen textures. the idea of the lj mini sc is also something i like. 5.5/10 desoltae: dont know how to say but this map had kind of no atmosphere to me. lack of different details?! the small tunnelsystem was also a bit buggy while heading through... there are like thousands jumping points in the entry and exit when you look to the top. those small points were shining blue. looks like you see the sky through that points but the fact that those points jump when moving yourself made it ugly.. looks buggy. waterfall effects when the water hit the ground looks also not so good. does not surprise me this map didnt made it to kz tag. 2/10

18/09/2008 21:50:00

what you just said makes it clear that you have NO idea of mapping or kz jumping sry! NOW GOGOGO FLAME ME! YES IM CHILDISH GOGOGO -_- but this fuckhead has no idea of what hes talking about! lol youre just dumb to me -.-

18/09/2008 23:15:00

THE LAST CAVE IN 4CAVES IS BUGGED! THE INVISIBLE JUMPS SHOULDNT BE INVISIBLE! so everyone who said what a nub idea from clair to make invisible jumps and so on was wrong. also my cave has a half-invisible brush that shouldnt be like that. i dunno what caused this strange bug, the last version that i played havent had these invis brushes, they disappeared later.

19/09/2008 00:52:00

M8s, I'm rating not for the map, but for everything what I see, what comes with the map (including the challenge information and the map picture). And, no - I'm not rating it 2 minus, cuz of the challenge, what I cannot beat. But if it will continue (2/3 of maps are harder then average level), I'll rate -2 for it. =P P.S. Downloaded kz_4caves from the xj hltv server. :D [b]kz_4caves[/b]: Real challenge is "ez-average" (not "average"), cuz the hardest part is the bhop & invisible walls, what can be learned very fast (-2). Invisible walls suck 'a bit' (-2). Low fps in certain areas (-1 and -1 again, cuz uber low fps in run-down jump @ the green part). Who made the first part? Colix? Really impressive high-level textures (when I just saw the part, thought: "ow, no, my fps...", but I had 90+ what really amazed me) (+4). What about the jump ideas... Again, I liked: first part really much (+3, reminds me of kz_xj_3ways), ice part (reminds of toonworld2 & some goldbean maps +1), green part (reminds me of all unaccepted maps what I had fun playing +1), and finally the yellow part (the style... omg... reminds me of oldscool, not speaking of the jumps... Jumps are not so unique, but it's the jumps what I adore +4 [you shold create a standalone map with this style, Clair... It's just fantastic!!! But don't make no more invisible walls, ok? :) ]). So what it gets... 10-2-2-1-1+4+3+1+1+4=[b][color=red]19[/color][/b]... Weird... Normally it's impossible 2 get 9 from me... Anyway, 19 is impossible rate, so I played the map once again for search of the mistakes and... Clair, in the start of your part... Fire is burning on what? On air? :D -8=11. And let's say that once my mouse got crazy and I bhoped somewhere, where I shouldn't be & got stuck (near the sprite with your nick -1=10). No, actually I wouldn't give in minus, for this mistakes, but I can only choose between 1 and 10. So... [u]Result[/u]: 10.

19/09/2008 03:00:00

mentalo, of course do i have no idea of mapping itself - why should I? are these releases/maps for mappers only to theorycraft about some detailed mapping stuff?! guess not! those maps are mostly for casual jumpers. some more advanced, some pro, some cant finish eaglecliff without checkpoints. so i think it's legit to post my honest opionen about your maps and i judge them by atmosphere and feeling or in other words HOW MUCH THEY ENTERTAIN ME WHILE CLIMBING UP. your map failed and it seems that you cant live with that. i have no idea of kz jumping? it's fine dont worry :p

19/09/2008 13:12:00

MAEXi has really good points. And in my opinion, it's how entertaining is it to jump for YOURSELF. Don't judge maps if projumpers like them, but if you like it yourself. This way we will have more entertaining maps for the casual climbers. So, in my opinion, if it's too hard for YOU, it's okay to drop some points away. Same with NumB, if he has low fps, it's okay if he says it's not entertaining for him because of the low fps. Don't go with the mainstream, figure out your own reasons. If you don't care what the map looks like, then don't care.

19/09/2008 14:07:00

´Flibo its entertaining for me -.- and its definently not too hard for me lol! i build jumps so i like them and can beat them...

19/09/2008 14:10:00

i dont make maps for projumpers lol! the last map i made was EZ and some liked it but tehre were still people who were whinign about the jumps! So i decided to make hrad-X maps cuz the jumps can be fitted better into the map.

19/09/2008 14:38:00

Well, I didn't talk about your map, but generally.

19/09/2008 16:19:00

numb: To make a big community like this stay as it is you have to make changes, and changes are good. Without changes, everything will just fade away. We, and foremost the mappers, try to satisfy ALL the players in the scene. Some people likes hard maps, others cant even play or complete hard maps. In this release there are both easy maps and there are harder ones, wow we have already satisfied what.. 2-3-4 "groups" now? Also those who has good computers might want some eye-candy as well as a fun jump (-> fps decrease on lower machines), and then again we are talking about changes. To keep people interrested in KZ, maps have to look and feel different than the older ones. Again maybe more details and in some cases decrease in fps on older machines. Challenge: Well yes indeed, you might rate some maps easy, hard or average. But do you see yourself as a guru in some ways? The ratings are based on what the mapcheckers felt when they played it trough 2-3 times. And we actually take the whole scene into consideration when trying to pinpoint the challenge. We're still human though. So please take it easy on us, there aren't any software for checking the difficulty :)

19/09/2008 16:25:00

thx tintin^^

19/09/2008 17:35:00

Those maps are almost good :) Thx

19/09/2008 17:43:00

wow TinTin You made some good points here/

19/09/2008 17:47:00

This is finally worth leaving a comment! Thank you [b]mentaL_o[/b] and [b]raver[/b] for making that great maps!!

19/09/2008 17:59:00

[blockquote] NumB wrote ... Invisible walls suck 'a bit' Fire is burning on what? On air? But don't make no more invisible walls, ok? [/blockquote] uhm .. just read my post above yours, and everything will be clear :) [blockquote] NumB wrote ... Who made the first part? Colix? Really impressive high-level textures (when I just saw the part, thought: "ow, no, my fps...", but I had 90+ what really amazed me) (+4). [/blockquote] yeah i made it, thanks :) but i feel like its RLY short ... too late now :)

19/09/2008 18:09:00

I've sort of only tried maegnus' map (long time ago as well), 'cause I haven't played for quite some time now.. But I think it's simple in a good way and it's fun to jump.. Try to look at the angle of the shadow from the sun etc.. It's about perfect :) Really great job maegnus <3

19/09/2008 19:02:00

TinTin: I am taking it easy - just telling what mistakes I sow and if they wish 2 make it even better - I'm telling it. For example my ljstats - if someone found a mistake (in this case it's a bug) - I'm trying 2 fix it. Suggestions - am thinking by global need of it, so I won't annoy no1. Colix: No, really, m8. Make a big map like it - I just love your part! P.S. Downloaded raver's map. [b]kz_deathvalley[/b]: What bad can I say about it... Only bad thing is: challenge is not "easy" - more like "ez-average" (-2). What more... Omg... Hard 2 find mistakes in raver mapping... Well, I didn't liked the rain with cl_weather 4, but it's not that critical mistake, to give it in minus, cuz client can control it. But I will give (-1) anyway, cuz I have much good 2 say about the map. Style - just perfect - the way I imagine kreedz if putting it in 1 map (+2). Textures are high-level & I had 90+ fps with disabled rain (+1). The lightning effect is just perfect (+1). Jump style - is really good - has nice ez sc's what don't save much, but and has some uber-extreme sc's what save about then 1 minute (+2). I enjoyed playing the map (+1). So again... wtf... 10-2+2+1+1+2+1=15... So again, I was searching for things what I don't like & found some really nice looking, but impossible shortcuts, so -5=10. :D [u]Result[/u]: 10. Keep it like this, raver, you'r the n1 mapper for me! Answering the mapping questions, what I need for scripting... Just <3 you m8!

19/09/2008 22:33:00

Ok, so here's my review: [b]kz_4caves:[/b] At first when playing the map I was pretty confused, cause you have to jump down in a black hole, to get to another cave. That was weird, and looking at the structures of the spawn area, it looks like you're going to jump it, but no. :/ Well, colix's cave was nice indeed, although the textures seems very flat, both the cave itself and the jumps looks very good, and cave-ish. I seemed very short compared to the size of it, and the teleport to the next cave was pretty sudden, which I didn't like. I don't really like the textures in Mentalo's cave either, but it has got a nice cave atmosphere too, and I liked the jumps. Chrizzy's cave was pretty surprising, a very nice oldschool feeling in it, and the jumps was lovely. Although, I guess trees can't grow in a cave, so if it really is a cave, can be discussed. :P I like how you have to look around and think, to find the way, that's a strange sight in new maps. Clair's cave seemed somewhat dead to me, but I enjoyed the jumps, and that little river-system was nice. There was holes in the "ceiling", with outside areas, as the end area, but you should have made like a ladder up from the "underground" to the end area, instead of teleports. I really don't like teleports, maybe the caves could have been connected better than they are. I'm really sorry about those invisible blocks, it looks strange in colix's cave, and in clairs cave some of the jumps and torches are invisible. The map should have been taken down to fix this, it ruins it all. :/ [b]kz_deathvalley: [/b] Not as scary as I thought it would be, but I sort of like the textures and atmosphere anyway. The jumps are somewhat cool, actually. The map is pretty simple and short, I could have wanted a little more "adventure" in it. [b]kz_kzarg_catacombsbhop:[/b] Very cool map, I really like the atmosphere, and I think the music from Crash Bandicoot (a game I used to play when I was a child, it's lovely!) fits very good to this theme, and it adds a really nice atmosphere to this map. Well, isn't it from Crash Bandicoot? The jumps are somewhat fun too, it's not a regular "tube" bhopmap, and it feels more adventurous than other bhopmaps. [b]kzro_darkfury:[/b] Unfortunately, this map didn't give me a very good first impression. The textures are very repetitive, and that red line on everything is very annoying, and seems to be "stolen" from kz_kzdk_delianshop. In deliansbhop SimpleXx didn't overuse this "effect", and it looks pretty cool with a little light on the blocks, but on this map it gets frustrating. Besides from that, I really don't like the jumps either, they are very repetitive, and the whole map seems quite short and simple. This map is not even worth the custom tag, if you ask me. I'm sorry about that, sn00p. [b] kzsca_dawn:[/b] This map has got a somewhat nice atmosphere, and it's different build than other blockmaps, it's got it's own "theme", which is pretty cool. I kinda like the jumps, there's a nice feeling to them, but the textures can get a little boring eventually. There just seems to be missing something, I don't know what it is. This is an average map to me. [b]mto_desolate_h: [/b] The textures of this map is really not my taste, and MAEXi is right about that "blue" stuff, it doesn't look good. Also looks weird how the walls just "ends" up at the top. Well, the jumps are probably some of the hardest jumps I've ever tried, they are really random, and not any fun for me. Sorry. Some of the details were ok, but some was pretty random too, like that yellow/brown-ish "rock" just standing there. Looks very weird. All in all I didn't like this map, I am probably not gonna play it any time later.

20/09/2008 00:05:00

Yes the music is from Crash Bandicoot one of my favorites games ever =)

20/09/2008 09:56:00

omg maps gj

20/09/2008 14:12:00

Ooh nice guys :=)

28/04/2015 03:27:00

[b]Hello, could reupload the link KZ-MOD INSTALLER [/b]

01/05/2015 23:53:00

Could reupload you the link? Please!

21/10/2015 11:45:00

how to download?

21/10/2015 11:45:00

oh i am done