kz_xj_communityblock

By kz`Moxx mapper·
I know you all have been waiting for the community block, time has past and a lot of different mappers have worked on the project.
This is the project where you, the community could send in your own blocks, and we put together a map, and I got to tell you, it's great!

Once again thanks to Fragmccracken for the original idea.
And thanks to radon and pf0llz0r for putting this project together, especially raver, who saved this map from the trashcan.

/Update:

It seems that the wrong/unfinished version of this map got released. radon & Pf0llz0r fixed a lot of bugs and re-designed some of the hard blocks to fix the balancing, but they couldn't manage to compile the final version because of some problems they couldn't fix. Both of them went inactive and kinda gave up on it, raver however found a way to fix the bug on an older version of the map and gave the map to us. So this is not the way the map was meant to be and we will try everything to fix it and improve the outcome. raver: If you read this, please contact me asap.

If you have any suggestions please let us know. ATM we are trying to fix:
- The balancing
- The few bugs
- Trying to find better looking textures to improve the overall experience but of course the mapsize limits us to use 1-2 textures all over the map... and almost no details are possible as well.
- And of course: The map will have to pass the mapcheck team.

Sorry for all the inconveniences caused by our bad coordination/misunderstandings.

/faker



/Update2:

Get involved in the big and Forumthread and help us to improve this map. Thanks

/faker


Over and out, peace.
/Moxx

Comments

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28/10/2008 15:39:00

OMFG ITS OUT GJ ALLL, lets geek that shit !

28/10/2008 15:40:00

niiiiice ! gonna try , waited long time for this (:

28/10/2008 15:40:00

omg finally #1 GJ!

28/10/2008 15:40:00

oh yeah finnally

28/10/2008 15:40:00

have fun ^^

28/10/2008 15:40:00

more than a good job lawl.

28/10/2008 15:40:00

Awesome been waiting for this so long, hopefully is easy :) Its slow trying to get here, lots of people commenting

28/10/2008 15:40:00

Finnally! GJ to all participants and main mappers.

28/10/2008 15:41:00

Nice, gotta try the map :) Gj large number of mapperZ

28/10/2008 15:41:00

woot !

28/10/2008 15:41:00

raped

28/10/2008 15:42:00

finally nice work guys !

28/10/2008 15:42:00

gonna try it ooh, nice job all on the list

28/10/2008 15:42:00

haha looks cool gj mappers

28/10/2008 15:42:00

googogogo !!!

28/10/2008 15:42:00

<deleted>

28/10/2008 15:42:00

chang to it on the pub server ffs! GJ :P

28/10/2008 15:43:00

finally released :)

28/10/2008 15:43:00

COMMUNITYBLOCK !!!

28/10/2008 15:44:00

GJ MAPERS

28/10/2008 15:44:00

NICE! :DDDDDDDDDDDDDDDDDDDDDDDD Fucking awesome, I never expected this!

28/10/2008 15:45:00

woot, this is great!

28/10/2008 15:45:00

Awesome! GJ Mappers

28/10/2008 15:46:00

SIMPLEXX!!!!!!!!!!!!!!!!!!!!!!!!!!!!

28/10/2008 15:46:00

finally, so nice :] gj boyz

28/10/2008 15:46:00

OMG finally!!! gj all mappers :D it's worth to wait ;)

28/10/2008 15:47:00

Finally! Winkuz and FoF <3!

28/10/2008 15:52:00

ooh i made it through:D gj everyone! =D

28/10/2008 15:52:00

Never would have believed that this map would get released. Nice surprise ^^ GJ radon, pf0llz0r and raver for making it happen. Too bad I didn't submit any part :P

28/10/2008 15:56:00

GJ mappers, and lmao reading the newspost! Gj Moxx the comedian ^^

28/10/2008 15:56:00

omggggg.. too big map imo :<

28/10/2008 15:57:00

You misspelled my name at the end :(

28/10/2008 15:59:00

OMGG, have to play it. GJ ALL

28/10/2008 15:59:00

noticing lots of bugs and difficulty changes, even the most obvious null texture bug ever... did you really even test this map? O_O

28/10/2008 16:03:00

GJ mappers Q: This map bigger than kz_world how u think?

28/10/2008 16:07:00

OMG this map is HUGE!!! Gj all ;)

28/10/2008 16:08:00

Found a bug :) http://img401.imageshack.us/my.php?image=kzxjcommunityblocked5.jpg

28/10/2008 16:09:00

FUCK YEAH!!!!!!!!!!!!!!!!!!!!!!!!!

28/10/2008 16:11:00

qweek, it's not the end of the world, forunately :P GJ all who worked on this project and all mappers!! :) finally... ^^

28/10/2008 16:17:00

this map is UBER big loll

28/10/2008 16:17:00

I did the map. In fact, i was wondering for a beautiful map with many textures, and jump, but i was disapointed.. Sames textures for ALL the maps(indoor.), have many bugs, and it's tooo long.. Never mind, gj mappers anyway but imo, i didn't liked it :(

28/10/2008 16:23:00

OMG YES FINALY

28/10/2008 16:25:00

sweet work guys!

28/10/2008 16:36:00

heL It's supposed to be just long, not pretty. Pretty much like kz_world, but this one has better jumps (mostly).

28/10/2008 16:43:00

OMFG you wrote my ne wrong in credits!!!! mentaL wtf :D other this map is crazy

28/10/2008 16:45:00

MANIAC I HATE YOU :D :D :D

28/10/2008 16:46:00

Well done all mappers, longet WR ever!

28/10/2008 16:50:00

didnt really like it

28/10/2008 16:50:00

really nice work on this map guys, had to be a pain in the ass to complete it, and its gonna be a pain in the ass to record? altho Its the lamest map ever (based on the length). Would be awesome if it was like seperated into 2-3 maps. But gj!

28/10/2008 16:51:00

http://www.abload.de/img/kz_xj_communityblock0007hr.bmp 1st bug :d

28/10/2008 16:56:00

After a year, gj!

28/10/2008 17:07:00

dooh just tested it and I have to admit that I wont have the motivation/patiance to jump this huge map, for me its too big but well done all parts look nice

28/10/2008 17:10:00

Adriann has ended, the time is 77:25 Chrizzy - your block was so complex. radon - best block in the map! GJ ALL!

28/10/2008 17:28:00

Expected more from this project tbh :/ Ugly & plain desgin, disastrous balancing. Chrizzy's block for example destroys the map for 90% of the community. There should've been made some reasonable restrictions (related to the challenge). Also I had loved to see a bit variety in the textures and have 1 or 2 blocks removed in order to achieve this (at least different textures for the bhop blocks). 2/10 Thanks for your efforts though

28/10/2008 17:30:00

I agree to faker's comment. And the map is sooo long.

28/10/2008 17:37:00

weeeeeeeeeeeeee

28/10/2008 17:44:00

haha this map is funny.. chrizzy'S block ftw xD

28/10/2008 17:47:00

I was expecting all blockparts with original textures :) P.S. The best was blockpart by Shizuka & SadPuppy <3

28/10/2008 17:50:00

Lol, where i`m supposed to jump from that ladders? :<>Waah, it would be good to be a different texture for ground, otherwise it`s also hard to understand where to jump... I even got lost in self blockpart! x<>

28/10/2008 17:52:00

I agree with faker. There are couple avg levels and then there come 1000*blind-jumps where you have no idea where to go. You have to jump those levels as many times as there are jumpblocks made cause you fall on every jump once, before you know where to go. Besides 1000(+)*blind-jumps there is couple fucking xtreme-blocks which contain blind-jumps for example Chrizzy's and Fragmccracken's levels (they were OK but in wrong map) Levels were also too long and complicated. Dunno if every mapper wanted to make their level as long as possible in that size you had decided. That sucked a lot. Well, GJ mappers and the idea of communityblock was really nice. But I didn't like the map at all.

28/10/2008 17:59:00

This map is soooo large... I jumped for 1 hour, maybe only finished 70%. Finally I gave up...

28/10/2008 18:07:00

its rly nice! love shzukas and sadpuppys parrt

28/10/2008 18:08:00

yea heL^_x you are right. I'm disapointed, too. This version is a peace of crap. Right you read it, the biggest flamer is back. 1. Why does the mapcheck team cares so much on others maps with textures? - I dunno, so ask the mapcheck team and the mapper himself. 2. Why does the mapcheck team cares so much for the lights where they comes from? - Hell yea why? And why get a map with this point denied? 3. Why isn't there any love in the construction? - I know why but when i will write it down i will beflamed from someone which name is ***** 4. Why are there only 2textures in the mainparts? - Because he haven't learned how ² apply textures.... - Oh and before i forget it. [b]Get better textures ***** instead of stealing the woodtextures from NATURALTEMPLE without mentioning the AUTHOR philipk[/b] 5. Why are they doesn't fit together? - Ask the one with the uber texture apply skills... 6. Why is the water flying, 2units high from the ground? - Omg this would be another point why a map would be denied(Reason unrealistic water flying......) 7. Why took it so long for such a worest buildup? - This has actually many reason. But i would stay on the second suggestion which has been written in the past. 1. Trying to keep all blocks in it and fixing the engine limits with workarounds 2. Split it in 2 or 3parts. 3. Recreating the blocks where could be the engine problems... 4. Freeze it Every option is possible but option 2 was the best way, to make the map a successful. Option 1 isn't good for a proper design, but it is a good way to learn on how the engine works and what are the limits and how to make workarounds... (but again it is not a release worth) Option 3 this would be a try to make a proper design for it and the mapper could see where problems occurs. But also this could fail... (maybe worth to release) Option 4 actually this would be the best option for it... ---------------------- Now i'm going on the map. First i was flying around with bspviewer in it. The first thing i thought was: for this we had to wait, a half year? After this, i was creating a server to jump it. Around the 10block, i get depressed and i thought i'm getting my first menstruation. And this only with these depressing textures. The greywall texture, has nothing interesting, only depressing the jumper and also it sounds like that the map gives us the emotion from the mapper back. Okay this is only the fault from the mapper. I know that the blockpart mappers has nothing to do with it. So i'm asking myself why the mapper doesn't take care on the blockpart design. The mapper could texture the parts individual, to make some parts better. Because many parts have such an great design for it. So we can see that some unexperimental mappers have their unique ideas and designs. So these parts would be attractive with other textures. I think that 2 mappers tried to make these blocks attractive but they got pissed of. So a while ago now. Some users where complaining about nulltexture mistake on colix part. fischauge: http://img2.abload.de/img/kz_xj_communityblock00ptmc.jpg PsYxOpAt: http://img241.imageshack.us/img241/988/kzxjcommunityblock0000hd9.png I found it myself too. But thats not the point. It was so long in development. So someone had to find it in the tests. It is okay when it is on the end of the design, like above on he rocks and so on. But not there where everyone can see it. Also i doesn't get it why radons & pf0llz0rs part is somewhere in the map. I only get on the writting point like in a argument, where you can first write something bad and in the end you write some good things. Everyone will remain the good things because they forget the bad things. For me it sounds like that this theme has been used. I really hope that this communityblock is going to be recreate from beginning. Because many blocks have such unique design and these needs to be attractive. ---------------------- Mapcheck Team: Now if you really release such productions, you should decrease your requirementse for kzmaps. Because now it looks like that you guys are familiar with the mappers and you are releasing everything from him. So you really need to change it now. --------------------- To the users: Thx for flaming me now. This is only my point of view form it. Maybe there some guys out, who things like me or they going on with the a**l****** stuff Also to the Admins you can warn or ban me for this feedback. Thx to Fragmccracken,radon and pf0llz0r who tried it. plZ Fragmccracken,radon and pf0llz0r try to make a new blockmap with the best blocks in a good design.

28/10/2008 18:14:00

demolite why u dont make a part too...

28/10/2008 18:27:00

I cant start to flame or discuss something I dont understand -.- Your comment was so messed up and everything was just like a big pile of letters. Yeah, thats to you dEMolite, rewrite please.

28/10/2008 18:29:00

[quote=dEMolite] ...I really hope that this communityblock is going to be recreate from beginning. Because many blocks have such unique design and these needs to be attractive. ---------------------- Mapcheck Team: Now if you really release such productions, you should decrease your requirementse for kzmaps. Because now it looks like that you guys are familiar with the mappers and you are releasing everything from him. So you really need to change it now...[/quote] +1

28/10/2008 18:38:00

1st of all: Moxx, you took the buggy version of my block :( Sorry for those people like SnOOOpY, which were confused in my part. There are "Jumpblocks" which are needless and confusing in this buggy version. The mapping-team twisted all jumps of my block, so that it's harder to find the way imo. I'm disappointed too... The textures are ugly. The map is too long... it should get split out in 3 maps. (Every map another layout / other textures) Anyway... GJ to all mappers and to the team, which invested a lot of time in this project.

28/10/2008 18:52:00

This map was all about size and length, and if you didn't know this would be the longest map without hesitation, then you didn't really get the point. With 60+ people submitting a block part of 512x512x512 with as many jumps as they want, this wasn't awaited to be a 10 minute map. So don't complain at the length because that's not even an argument. No place to bhop? I can't count how many bhop parts there is, but there are plenty enough. There's maybe no bhop parts where you can make a combo of 10 bhops, but that's not normal on any block map. Some few null textures - who the heck cares. fps drops, i don't get them and my computes it 2½ years old. Upgrade your computer or don't play the map. Big map like this is hard to make perfect for everyone, so I guess those with a computer good enough is the people to play it, and that's like 99%. NumB belongs to the 1%, as usual. The only thing I agree with most people are the dull and sad textures. I've always been a sunny and bright map guy, and this is not such a map. More warm textures and this map would have +50% more jumpers.

28/10/2008 19:06:00

Flaip, you totally stole the words from my mouth "There are couple avg levels and then there come 1000*blind-jumps where you have no idea where to go." It was so annoying with a million blind-jumps everywhere :/ Whole map had 2 textures, and making all the jumps in that old wooden texture was not a good idea. You could at least have tried to texture some of the other stuff, like metal-parts and such. Some of the levels were really nice and inventive! But the textures ruined them a lot! GJ to Radon, Pf0llz0r, Shizuka and SadPuppy, maetz, maegnus and Licoti for making some interesting levels

28/10/2008 19:08:00

Dark, depressing and dull textures are so bad, I hate maps like that! I'm also the sunny and bright map guy =) Too many of these depressing maps are getting made, and many of them are extreme maps. It's even more depressing to geek uber hard maps when they are all dark and dull.

28/10/2008 19:10:00

Retarded fucking comment posts here. Gonna cry cuz u don't like the texture and whine like a little baby? :| It's about the jumps, and they're mostly good.

28/10/2008 19:18:00

dEMolite & co: I have to defend the mapteam here. The map was posted without having ever passed the mapteam.

28/10/2008 19:19:00

this is so funny.. HAHAHAHAHAHAH i always heard from people: WHY U ONLY CARE ABOUT DESIGN AND NOT THE JUMPS ?!?! and believe me, i've heard it from sooooo many ppl.. and when a map with good jumps and simple textures gets release... everyone is flaming the mapcheck team.... well im glad im not a part of this piece of crap comunity anymore, be happy that there even was a community map.

28/10/2008 19:31:00

radon +99

28/10/2008 19:46:00

ye, the begining was good. but when we get to middle, its fucked up. LIke: When we get outside, there is so many block that we cant see , find the way. LIke the ladders, its very hard. Its ok if the map is good, but not overated with hard blocks and lj. Self i used over 1 hour to try to make it, i got fps drop at the second last part of the jumps. THen i mean one more mountain and i was done =(. And people want block that we can bhop at, nearly no one of them there. And im so sure that its 70-90% impossible to do it without cps =/ cuse we fail everytime. but you made it good, but try to not overate it so much. BAd english sry

28/10/2008 19:48:00

Well, I have to agree with the guys that are dissapointed. "saved this map from the trashcan"... In my opinion ... You should have left it there or like others said.. Split up the rmfs in 2 or 3 maps.. Still have to honor the guys for not giving up even if it came bad...

28/10/2008 19:48:00

i don't really care about the textures. But its way too long for its difficulty only good point i can think of is that theres some new block combinations i have never seen before. Sorry but this project failed :/

28/10/2008 19:52:00

so so long

28/10/2008 19:58:00

Gj every1. esp LOLLY and the ones who made this happen.

28/10/2008 20:24:00

Haven't tried it yet, but people seem to be extremely double moralized in here. I thought everybody agreed that it was about the jumps, not the design. And the whole point of this map is to create a very long map combined with various blocks, from various people. Look at the name of it _communityblock_. It's a map made by this whole community. @ deMolite - I can't understand your comment. You really need to become better at english, because some of the stuff you are saying just doesn't make sense - Like this classic: [b]"This version is a peace of crap"[/b]. And yes I know it's just a small typo, but the whole comment combined is one big typo imo. I feel sorry for you radon my mate! Can't wait to play it.

28/10/2008 20:25:00

I rly like LOLLY´s part and imo its a great project GJ!

28/10/2008 20:27:00

But I can related to this comment by wrath: "Dark, depressing and dull textures are so bad, I hate maps like that! I'm also the sunny and bright map guy =) Too many of these depressing maps are getting made, and many of them are extreme maps. It's even more depressing to geek uber hard maps when they are all dark and dull." I fully agree, I want colorful and shiny maps.

28/10/2008 20:28:00

Radon +2!

28/10/2008 20:41:00

hear hear radon. ..and history repeats itself.

28/10/2008 20:48:00

radon, you should read more carefuly and calling us "piece of crap community" wtf?! you act like every 2nd comment in here consists of whining about textures... that's bull**** calm down. demolite's point was rather regarding other maps beeing not accepted as kz_ or w/e due to textures. although he wasn't aware of this map wasn't checked by mapteam... that may be a valid point for some. a few ppl open up their concerns about atmosphere. textures != atmosphere. they may be a part of that but look at all those bkz/notkz 2-3 texture "not so good looking maps".. they are played like hell on pub and yes somehow they get a nice atmosphere while jumping <- example for textures only does not mean atmosphere!

28/10/2008 20:51:00

1. chrizzy's part doesnt fit into the map at all (inbalanced) 2. i know this was about size, but man... you guys put together a map that feels like playing kz_world with blocks, but even longer! 3. most of the blocks were really cretively mapped, but i still agree, that these blind-jumps in some parts were really nasty. 4. textures...... no need to say anything more..... who the hell choose these crappy textures... 5. the "design" or layout of the map. Well i think the had not too many choices. I think they are happy that they could compile it afterall. 6. giving this map the kz_-tag is the biggest mistake. Quoting a so often said sentence from the denied-maps-forum: [b]"Fix the things we told you and resubmit as a custom map."[/b] The only time this map will be played is when someone tries to record it or if he doesnt know the map.

28/10/2008 20:55:00

i didn't think there'll come a map that i wont finish, but i gave up at the last part xP well... this map is something special for sure, but it lost much of it's potetial, because of the 2textures only.. even if every block would have completely different textures it would've been better :P some blocks were nice, some not radon's block looked best, chrizzys block is like whole minimap o.O all in all it's just a bit too long i can guarantee that i won't download the records on this map whenever they'll come :P Gj to all the mappers out there

28/10/2008 21:03:00

gj

28/10/2008 21:08:00

gj all mappers, gonna be a update maybe ?

28/10/2008 21:10:00

MAEXi. Your are stupid. You who have hardly been around on the forums and news post, etc... are one to talk about the community. You know nothing of this community, there are kids here who have only been a part of it for half a year and know more about it then you. So please don't call radon out for shit that you don't know about. I'm not flaming you but check your facts. Half the people in this community agree more with what radon just said then you know. I'm not one to go into to details about any of the problems XJ has with its community because its been done about 100 times before. But please shut your mouth and learn something. As for this map, Its annoying. It goes from easy to hard to medium to hard to easy to blind to blah blah blah. I felt like blocks were randomly added in just any manner. The textures are pretty dull but TBH I didn't mind because it prevented me from having fps drops on my laptop. GG mappers. I agree with some parts of what everyone said about this map. BTW.

28/10/2008 21:23:00

dEMolite nice comment :P made me laugh alot, are u negative about everything in your real life aswell :D?

28/10/2008 21:27:00

such a long map!

28/10/2008 21:34:00

Thx faker for clearing something up. So forget the mapcheck part in my post. And thx for the guys who took the time and read my post carefully. P.S: sorry you guys are really retards. First you came up with gj... nice map... And after some guys have posted their opinion about the map. You will post agree or even if you wanted to post the same, you are blaming him for typo mistakes. Hello? Grow up childs....

28/10/2008 21:37:00

radon: yes i'm very negative in my rl, too. *sorry for double post*

28/10/2008 21:55:00

Heavily cut! Good job anyway. I agree that there shouldn't be extreme parts. But i wish at least the textures were "happier"...

28/10/2008 21:57:00

deMolite. They posted GJ for finishing the map, not GJ for the errors! I believe people posted that before seeing the map. I don't see anything wrong with that. Chill out, have a beer.. :)

28/10/2008 21:57:00

dEMolite: When me and radon first started on the map we just built the basic layout for all the blocks and then tried some different textures and such to see if we found something that fitted nice. Then we added like 10 blocks > compile > added 10 blocks > compile etc etc until we had added all the blocks and got all the errors. So the choice of textures was mine and radons but they wasnt final at all, we just got tired of testing different textures and such when we only had errors. We also had alot of nice ideas on how to give the map a nice atmosphere but I dont think raver heard about those ideas. Its a shame that it went like this: the errors got fixed > some replacements of the blocks > compile > released without mapcheckteam I really think it should be re-released but I dont think its any idea now when alot of people already have the map. Ooh and I submitted my part before I was in the mapteam so we kept it, simple as that. //I wrote this really fast so it may be sloppy and badly written :P

28/10/2008 22:03:00

sweet jesus i get to play it :D

28/10/2008 22:09:00

Wuf, why are some of you so negative? F.e. radon. Not thinking about what you talk (in this case) doesn't mean you are "crap". Some kid changed his mind quickly and it drives you mad? Crap is calling others crap. Everyone's flaming mapcheckig team? I saw 2-3 posts maybe.

28/10/2008 22:12:00

Whoah, was the map removed? It says "No downloads in this category" when i click the link. Heh, sorry that i post first, then read/check :)

28/10/2008 22:16:00

The map has potential to be a great map but at this stage it feels like a beta version. The map needs to be redesigned (more textures and put some decorations around) and rebalance the difficulty (place the harder blocks closer to end or remake the harder jumps).

28/10/2008 22:22:00

First of all, really nice to see that you guys didnt gave up and finally made a compilable version of that map, im pretty sure you had very hard times with that one. But i have to agree with all the others, the atmosphere is really depressing, which is pretty bad in such a long map. It feels like the main goal was to finally finish the map rather then making it comfortable to play. Im missing the love in here, it doesnt even has a starting sign for example. Maybe it would have been better to leave out all the custom signs and use more textures for the map itself. Anyway, it was a very nice idea and such an ambitious project. Too bad it didnt turned out so well but at least it got released which is also a success, i guess nearly nobody has thought of anymore. You can be proud of yourself for making that happen. Its really sad to read all that rude comments about it, you guys could at least appreciate the work that has been put into this. Well, i guess thats just how it is nowadays. Much respect for doing this to radon, pf0llz0r, raver, frag and all the mappers that have been involved ;)

28/10/2008 22:25:00

For the people saying its unbalanced, of course it is.. What do you expect when 49 different mappers with different styles and views on what is easy and what is average? What would you have wanted? That radon and Pf0llz0r changed every block to the same difficulty, no that wouldn't be right. Every block is unique! And so what if you happen to fall a few times just because of some blind jumps. A lot of maps have blind jumps, is it so terrible that you have to actually know the block before you are able to complete it? I have to say i had 90-99 fps at most part of the maps which made it a little laggy, at lowest the fps was at 70, but I'm not whining about it since i know my graphic card sucks. The wood texture got a little dull without a "ground" texture for the jumps, and the jump to the ladder surprised me a little but i guess it was my fps that made it a challenge. Anyway, i enjoyed playing all the blocks, some were really inventive and unique! So GOOD JOB all mappers and especially radon, Pf0llz0r and raver.

28/10/2008 22:52:00

I liked it, in fact, just what I expected.. Simple design with a vast variety of block styles and jumps, good job. too bad they messed up my blockpart..... [b]they replaced a surf with a walkable floor, and now there's a SC that cuts half of my already small block.[/b] and the sc is uber easy :x dont know why they removed that surf.. but anyways..

28/10/2008 22:56:00

sry for dp, but that :x was supposed to be something more like a sad face

28/10/2008 23:01:00

i were waiting for something better: textures, i think what use 2 was a short way. but i like, 60 blocksmm, a man recording about 60 or 70 min, timerbug, demo removed, pwned, i like i like, :)

Fact or Fiction
28/10/2008 23:21:00

People. Think about how much work project manegers did. Respect them rather than posting "OMG I FOUND ONE BUG.. THIS MAP SUCK!" Yes even if textures aren't the best, this is really cool map. It will definately be a sweeeet candyyy for a longmap climbers :) This is one of the most beutiful projects where [b]COMMUNITY[/b] gathered to create things which are in a higher level. grats for all blockmakers and project manegers! peace <3

28/10/2008 23:45:00

why don't you split it into a few pieces and add different environment + a add some more textures? Seasons theme (spring,summer,autumn,winter) or something similar? Just a suggestion. Didn't like the current version.

28/10/2008 23:51:00

It would be nice if the download link worked.

28/10/2008 23:52:00

ya, had this idea some time ago, with 4seasons. Turned out to be a big fail, but the idea is still good.

28/10/2008 23:53:00

Okay, i've played it now. I have to say that Gj all who worked on it, didn't climbed on all the blocks, but some of them was really nice, blocks where weren't "blind-jumps" in it. About textures, first my eyes didn't caught them, but when i was tired of climbing then i noticed that, and i must say that there was so fckin ugly textures. Look at the sky, sky is pretty shiny and stuff, but textures ? Textures totally don't fit with a sky, but they must. +1 radon, most of u all are whining on jumps, that these are boring etc. But when a map come out, wheres so much blocks which all are builded with unique style, then u all flame a textures and design. And why this map was released without passing a mapcheck team? It's also kz_ map, and it has to be checked. If you think that "pro" mappers made this map then it don't need to be checked, then you are just stupid. And the reason why i tired of climbing on that map was simple, i climbed and climbed since i was climbed on a hard block, and that rly messed me up. And about Nekso's part - hahaha, some of you said that mappers can't just edit every part to make a same challenge for every block, but why Nekso's part is changed then? Mystery.. Anyway, good job that you guys even worked on it, but i don't like this map, sorry.

28/10/2008 23:57:00

I like the map! really, an awesome long climb map. but for playing this map , you have to remember A LOT. basically its uber hard because every block looks the same. I just saw some comments, haven't read any long ones cause I dislike all this flaming shit tbh. people did have a lot of work with that project and now the communityblock is finally out ! gj to all mappers and the managers of this project.

28/10/2008 23:58:00

<deleted>

29/10/2008 00:02:00

finally!

29/10/2008 00:06:00

deMolite : "Right you read it, the biggest flamer is back." wow, the first time I have to agree with you.

29/10/2008 00:24:00

I dont like it... Very large and no interesting map

29/10/2008 00:32:00

Played up to JumbaLaR's section. I like Chrizzy's section the most by far. To any admins, please BAN JumbaLaR for being a goddamn idiot mapper. I thought it was simple logic that you don't place an insanely hard jump in the middle of a bunch of very easy jumps. Please, please, PLEASE ban him permanently for XJ and mapping in general for being such a dumb person. I've played kz since '04 and beaten every kz map to date and couldn't get past the idiotically placed jump in the middle of his block section.

29/10/2008 00:50:00

wow, i didn't wanna take the time to read all of these long ass posts.. so i'm just gonna say i agree with radon about the jumps vs textures, the people saying that it shouldnt all be about textures etc. and now they're whining because of the lack of different textures. chrizzy is right about the jumps too, you can't expect everyone to make the same difficulty of their jumps. looking forward to playing this map. gj mappers and managers.

29/10/2008 00:53:00

P.V.A.B.-jello you are probably jumping the wrong way. There is no "insanely" hard jump in his part (or any part for that matter). In fact his part is among the easier ones.

29/10/2008 00:58:00

i have to say that the map is what i expected... a very long map without detail and textures...because i know the hl-engine is too lame for more textures. its the maximum. the jumps are nice imo. some are very inventive all in all a good map gj to all inventive mappers :)

29/10/2008 01:05:00

my block without a doubt is the best in this map haha. i got that long hair, im super fine

29/10/2008 01:56:00

Oh snap, didn't know you submitted a block Sakto! :) Now I gotta replay it just to see how horribad it really is ;)

29/10/2008 04:21:00

cant dl it :/ "No downloads in this category yet"

29/10/2008 04:42:00

Anybody can't anymore.

29/10/2008 07:52:00

Sounds shit maybe it's a good thing we can't download it anymore.

29/10/2008 08:06:00

Didn't get the chance to dl, but ah well. Some of these complaints seem legit, and some don't. Hopefully the mappers are gonna fix it up a bit, then reup, even if it's already been disseminated a bit. The concept has potential, so I'd hate for the whole project to just disappear.

29/10/2008 08:19:00

Fact or Fiction +1 the mappers done really big work, people you think its so easy to do place only 200blockpart (or how much there was), + map is very big, so in editor it looks like a hell, mapper needed to find needed line too, and etc. respect 2 mappers

29/10/2008 08:34:00

Chrizzy's part wasn't SO unbalanced :/ You're just angry and it feels harder. When you play it through a few times, it's ez. Imo the textures were completely fine. A starting sign would've pwned tho. It's a great map, can't see so much bad in it.

29/10/2008 09:55:00

Obviously I was to late to actually get the map :-( However a suggestion based on the comments here (we have kind of made some large maps so I think I have an idea what the mappers are up agains ;-)): First of all wow u made it compilable at that size and with all custom signs... And that is my suggestion take away all the custom signs (cause that many has to cause problems for u) and make one or two textures with all the mappers names on them and make small signs that looks exactly the same. It will be a lot of work making those signs but in the end you will free resources to use a few more textures in the map. As to difficulty level I do believe the rules said easy to average for the blocks. So another option might be that you make one easy and one hard map and use the blockparts that are fitting to the difficulty level rather than making one huge map that won't be playable for a lot of people. Two nice maps are better than one people wont play :-) This suggestion could be done by two teams splitting the blocks between them and making one map each. It might be a reasonable amount of work for each team then.

29/10/2008 10:52:00

As i said before, the map is nice, but the texture isnt the best... Try to dont make the map so "Middle active" then i mean, take some block to the left/Right side of the wall. Cuse, its nearly impossible to find some block, and the way is hard:p But the prosject manager did well. But radon and such who made the map, has spended so much time to finnish the map for us. Its unbelivable that they finnished it. But aswell the Map should be restarted, and make some pic of it when u get higher. Maybe make a clip from "free for all view" and climb up, may help ;=

29/10/2008 11:35:00

what xj needs to do is make xj community block 1 and have 20 blocks or something allowed and make that a map and have a block 2 with 20 blocks maximum and make that a map and so on

29/10/2008 11:43:00

the map was rather boring imo @Flibo: kz_world at least has more than one texture, but what you really said that because this map gets to be on XJ that means all other non-pretty and long maps should get on XJ. Plus if the map checker team really would have checked this (if it were submitted by a normal user) they would most definitely reject it for plainness and from what it seems the null texture bug. I got really bored with the jumps probably onto the 4th stage so I just hooked the rest way of the map and only bothered to try one or two more stages to see if it was really worth the 2 second download.

29/10/2008 11:59:00

+100 to demolites very long post. A kz tagged ugly looking map passes every check. Is this only because the mappers are well known or is it because you had to come up with something fast. I think it's the first, jumprun is also a good example of a map which gets accepted only because of the mapper. I think you guys should let this map go through the mapcheckteam. If this means alot of extra work for raver, radon and pfollzor and maybe they don't want to fix the map...then there won't be a communityblock map. You apply this rule to every single unknown mapper who submit a map but not this time. Is this what you call democracy? What sign do you think your post will send to other mappers, faker? The mapcheckteam is there for a reason. Thanks to them the kz tag has not been destroyed by ugly maps yet. In my opinion, they have improved the quality of the kz tag and I think it's a good work from them. A shame this map was released at all. The post would probably look like this after it's gone through the mapcheckteam: - Ugly textures. Your eyes hurt when you move your mouse and look straight to them. - Invisible water? Change this, it's not realistic at all. The mapcheckteam found one block part way harder than the other ones. (link a pic of chrizzys part) Fix this: (A picture of colix null mistake) + Extremely good block parts. Too bad they got destroyed by the textures. Suggestions: Go to the comments of the communityblock and read Shizukas post.

29/10/2008 12:07:00

Perhaps someone should update the "news" to reflect the current download situation? Something like "[EDIT] Map removed for the moment for $reason" ... Also i'm glad i got it from a friend to have a look at it: Even with a friend in spec who gave me directions i found it really hard to find the way, especially with those textures. I don't think they are "depressing" as others stated, but they make navigating pretty hard because everything looks just exactly the same ... I played it with cp and some jumps with scout and didn't finish (mainly because i was so fucking tired from the day...), so i can't really judge the overall design or difficulty. I think this map might be a lot more pleasing with just more bright and cheery textures, that's the only point for improvement i can suggest atm (like lots of others before ...) (again: not because it's "ugly and depressing", but because you can't see shit ...)

29/10/2008 14:05:00

Ahh... I really agree with radon. Before this, everyone flamed that ugly maps didn't get accepted, now when an ugly map gets released, people don't care about the jumps at all? WTF! Oh well... Everyone can't like it, but I really liked it.

29/10/2008 14:07:00

I think the idea of doing a community based map, where anyone could send their own block is actually beatiful, sounds kinda queer, but the idea is good. Sad part is that this doesn't work that well due to the constant crisism. Whining about the length is pointless, the point of this map isn't doing it in 10 minutes or 20. It was never designed to be a world record map, thought you can do a wr on it if you dare. Funny that people cry alot about the ugly textures etc, when let's face it, FPS is a problem for most people. If you add Xaser models there you gonna get 1 fps on the whole freakin' map. This is 50 times bigger then the average map, be happy you get 100 fps and jumpable, instead of 10 fps and "good looking". This map isn't for public servers, atleast it shouldn't be 'cause not so many like it and it's too long for it. Go to your own server use gravity, hook or what ever trick you like to get to the second block. Dividing the parts into 3 different maps is just silly, leave it as it is. And I bet you will also. Chrizzys part wasn't unbeatable, it was a little harder but far away from extreme like many here keep saying. Igge: "- Invisible water? Change this, it's not realistic at all." :D:D you kiddin' right? How many maps are desinged to be realistic. PS. Shizuka's & Sadpuppy's part was best, original :P

29/10/2008 14:17:00

spent almost 1hr to finish 2nd level with cps,there's some comments to mappers. 1.easy to get lost. when i jump some blocks i always have to go down(or strafe randomly) to see where the next block is. sometimes even i jump down and still cant find where the next block is(:/), and cause me spend 1-2mins to find it. 2. some blocks are not easy-average. usually bhop, lol. 3. the map are big that i finished the 2nd part and i tired.(sad) i must say this idea(communityblock) are great and some of the jump are well-designed, i really love it. but i think the blockparts should be divided into 2 parts or 4 parts. i means mappers should make a teleports at spawn and players can choose to play one of them.(just like kz_xj_3ways) and wr should be divided too.(kz_communityblock[part1][part2][part3]etc.....)

29/10/2008 14:28:00

Gargoyle, don't be stupid. I think you know exactly what I mean when I say it's not realistic.

29/10/2008 14:54:00

Good decision faker. I jumped one block then stopped cus of the textures...

29/10/2008 15:01:00

I suggest to fix my name in the credits and if this is possible take a new sign form me! If the sign thing is doable let me know thx :)

29/10/2008 15:03:00

The map was great, don't get me wrong. Amazing job by radon pf0llz0r and raver. But critisism will come no matter what. I personally thing the texture was a bit dull and boring, but if that is the only one that would work I see no problem. But this map was never supposed to be about the looks. It was for the community coming together and making a really fun map, which it is! But I do think some of the jumps were far too unbalanced, the map is supposed to be for the whole community, and that means even the noobs. So I think some of the blocks should be made a bit easier. Some of the blind jumps were annoying but like Chrizzy said just learn them. That's what makes it fun.

29/10/2008 15:10:00

Wow, so much stuff I didn't know about when I wrote my first comment(s). Sorry to the mappers involved, wasn't your fault... Just a bad coordination/communication, since the project leaders went inactive :/ - P.V.A.B.-jello: There is a way to go around the big CJ, just look to the right of the block. - Shizuka: Very nice suggestions, thanks. Imo the signs should be removed indeed, and be replaced by some good looking fonts. - Trying to catch up with the other comments as well. Cheers

29/10/2008 15:14:00

goodjob all ! :) i will try the map soon as possible i can i hope it will be some realy c00l :)

29/10/2008 15:32:00

Someone took the ladder off of my blockpart... It is SUPPOSED TO BE in there, otherwise it just goes wrong making my superb block a bit slowly.

29/10/2008 16:14:00

I would suggest to kick the custom blocksigns and replace it with 2-3 textures with many names in it and place it via scalings. So youll have 1 texture with "blockpart by" and maybe 4 textures with all the names of the blockbuilders. Having 60 custom textures is just a waste of texturespace imo.

29/10/2008 16:18:00

Do 2-3 maps of it.

29/10/2008 16:49:00

yeah word to that idea, take the harder blocks and maybe make them a little harder and call it a hard version then take the easy blocks and come out with an easy version

29/10/2008 17:10:00

I dont get why almost everyone's complaining about the textures. Did you really expect some unique textures coming along with this huge map? I have absolutely no clue about mapping but i gues it was hard enough to get the map running with these boring textures. The map is exactly what i was expecting, though i just tried 1/3 of it because of the length. So gj to the mappers that participated and ofc. those who put everything together.

29/10/2008 17:19:00

make 3 different maps, and to get the world record, you have to have the all 3 map times combined SOUNDS LIKE A COOL IDEA TO ME, so you would have to submit all 3 runs in one .rar in submit maps

29/10/2008 17:19:00

wheres my part?! :O

29/10/2008 17:52:00

Its not the size of the map that forces the authors to only use 2 textures, its the 60 custom signs. But then again, retexturing that monster will be horrible to do ;)

29/10/2008 17:53:00

damn, mistake. gonna wait

29/10/2008 18:32:00

the map is cool but yes it have to y recreated on Chrizzy`s part i can`t find the way :S some of the block a very hard and some of them are very easy

29/10/2008 19:36:00

This is the way XJ progressed. Sorry, but this is lame. Sad (lucky4XJ) that nobody cares. Hoping for a kreedz.com revive. EDIT: This was unfair, I know. Sorry. Thanks anyway for your work (and Im pretty sure: you never wanted to have it like this)

29/10/2008 19:52:00

Guenhwyvar back from dead? All from XJ make a great Job and all of them have a RL. Dont forget that Kreedz is fun.

29/10/2008 20:41:00

Splitting the map in 2 or 3 parts would kill the whole sense of A communityblock map. Just remove some blocks that are not up to the standard of a good jumping (or the most problematic ones with bugs and errors), and do the whole textures, etc. I'm not saying to remove half of the blocks, probaly 4 or 5 at the most. Just an idea.

29/10/2008 20:55:00

Guenhwyvar: Hoping to see you to start your own community and get to fuck out of here. Nobody cares about your stupid opinion, only the few admins who put their time and passion into this project get pissed and feel bad after reading them. Go and try to build your own community if you dont like how this one is handled, or just stay away with your shitty comments you ungrateful prick. EDIT: You can't even edit comments @ e107. Another example of how ridiculous you and your "arugments" are.

29/10/2008 21:02:00

First of all: Nice decision about not accepting the map as it is now, you listen to the community! That's what I call democracy. Thumbs up, XJ. After reading some of these long and interesting comments (once again shows that XJ isn't only kids when it comes down to important issues as this one) I sort of regret how I have disliked the map 'cause of the simple and boring textures, I think I didn't realize how hard it is put together such a big map without compile errors. I'm still really happy that this after all wasn't just left behind, as I thought it was the past 6 months, even though this map now wasn't as good as I expected. Although, I must admit that I didn't play it all through, 'cause I got bored of the looks, and the missing environment/life in the map. Therefore, I'm sort of with the idea with creating 2 maps out of this, even though, as mucholote said above, it would kill the sense of a communityblock map, which is supposed to be [i]one [/i]map, by [i]one[/i] community. Well, due to the [b]extreme length[/b], and looks, which made some people (do I dare to say a lot?) dislike the map, I think it is after all better to make 2 maps out of this. Or just add the best blocks, and still have the opportunity to give the map life, then I think this will be awesome. I think many of the blocks are very special, and way above normal block map standards. I'm really impressed by all the creative mappers who sent in these blocks. Well, as mentioned above, it's a good idea to delete all the "map by" signs (even though they look cool, and adds some personality to the map), and make 1-3 big sign textures with the same font and use that for all the signs, with help of the texture application tool ... and after that see how the map works out, and how much you can push the limits. I even had an idea that it would be fun if each mapper chose his own textures for his block (although that might look a bit weird), but I think that isn't possible, and will delay the release of the "better" version even more. Well, some blocks had a unique "theme" (like Licoti's block) and it was too bad that it just had that boring wood texture everywhere. Although I guess it's Licoti's own fault, since it was mentioned that the final mappers of the project (radon and pf0llz0r) would choose the final textures. One last thing I want to say: Good luck with making a better version, [b][i]take your time[/i][/b] and have fun making it, I'm looking forward to it, this awesome project deserves better. I also hope (regarding the new poll) that we will find the best solution possible, and make more people happy. After all this community is about democracy, isn't it?

29/10/2008 21:44:00

Finally n1 nice jb Good Luck All [size=15][/size] [blockquote][/blockquote] [right][/right] [left][/left] [i][/i] [b][/b] [b][/b] [link=hyperlink url][/link]

29/10/2008 23:03:00

Yeah you can say "noob go buy a new pc", "you belong to 1% who have shitty fps" etc. But maybe you could "close" the blocks to get better fps? Something like pentablock.

29/10/2008 23:08:00

And if you decide to split the map, you could make something like four seasons (somebody already mentioned that): winter, spring, summer, autumn.

30/10/2008 00:27:00

splitting this map into 2 parts would cause more different textures and layout and more fun for different jumpingskills. imo the map is long enough to divide it into 2 parts....but it wont be the longest map anymore...hard decision

30/10/2008 00:28:00

kexas 4 seasons ftw lol I rly like the idea

30/10/2008 00:30:00

well, waiting again :P

30/10/2008 01:01:00

i think you should remember the main thing: ONE huge map in which a big part of the community is involved. so dont split it. you made the first step: you didnt accept it, which is good. the misstake you did, releasing it too early, has happen'd already and u cant change that, so its useless to discuss about that now. i think you should do the best you can with this map now... fix the blocks which are too hard, fix the names, fix the textures. once again: the point was one map, so i wouldn't let go that point just to make it look better.

30/10/2008 14:21:00

Continue comments in the forumthread:(

30/10/2008 18:07:00

Split the map in 2 pieces or del,

30/10/2008 19:06:00

gj guys it is a good map, just the lack of communication has caused problems