Ideas for maps!
Hi!
I really want to start on a new project now, but I have no ideas at all.
So I created this thread for you, the community to post your ideas.
I think I've noticed that you guys want a easy map, without bhops.
So post your ideas! And I'll see if I think they are interesting or not!
Thanks in advance =)
i had an idea for an axn map if you'd like to try making it wRath^. just pm me on irc.
no clair thats our map :( :P
a nice thing about mapping is to create a map from ur own thoughts. I think it makes the map more personal.
Haha true Igge ;) But I really don't have any ideas..
I thought of creating a map with famous scs and tjs ;)
kz_trickjumps? :O
-
Nice read flaip.. I'll think about that :)
You and Puppetz both have the same feeling about KZ-maps.
-
agree with flaip.
working on such a "high" map! if you fail tehre youll fall long way! maybe ill finish it and make it looks nice
Originally posted by flaipToo bad only a few ppl read this section :€. Mappers make the maps but other people should think my post too, what kinda maps they really like to play. Some likes short but I think there is already hundreds of them, and new players dont even know there is legendary huge adventures on the old maps because on the most servers new maps are played more.
Short and simple maps dont need so much work than great maps. Big projects take a time but one great map is worth of many short maps. So mappers take your time. Less releases = better maps I guess.
wRath^ I saw Puppetz on a puplic server one day and he was telling me to vote some shitty maps! :D
What maps would that be? :p
I agree with the whole thing you said above. Too bad my comp can't really handle maps like dedication.
I have an idea now :D I don't know if the map will be high though ^^
Well, I'm working on an adventure map, it won't be any high but long and awesome at least :)
That's what I've been also complaining a lot about, mappers make maps in like 2 days or so. They should use the time and make them as long as possible. Longer maps are just so much more interesting.
Btw for me one important thing on map is that you can go everywhere and explore the map when you've finished it. It's nice to go back and see where other ppl are coming so dont make teleporters and always a way back, thats cool. : )
and another important thing on mapping is to create a detailed map with less r_speeds which will gives out higher fps
I totally agree with flaip, and kz_dm_dedication911_e/h is a perfect example! Everyone that has finished those maps, and maps like yamakazi, will get a truely nice feeling of accomplishment, and the use of checkpoints is doomed.
I've also always loved extremely high maps where every failure results in a loss of minutes, or even ending up in the starting point of the map. A kz addict never gives up, and plays til' the map is beaten, no matter the level of diffuculty.
Another map that gives you satisfaction after pressing the stop button is kz_man_forest. I really hate-love that map. kz_man_bighardclimb is also nice.
The jumps on these maps isn't hard at all, but when you are getting closer and closer to the end on a 10+ map with no fall, you will get nervous. :D
i remember when i first finished climbers-xp w/o checkpoints ... GREAT FEELING even i had a 30min+ time :D
Please log in to post replies.