Over 512 enteties

10/06/2008 22:43
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Just wanna get some info because i have 630 enteties..

Whats gonna happen? kz_a2_bhop_currou_e/h have over 512 and that maps have some problems, at _h you even have to disable metamod to get it to work.. But i can play my map perfectly fine, and no one have had any problems..

I dont want to delete some parts :(

raver mapper11/06/2008 00:01

There are definitely limits to the engine, considering entities:

HL engine limits for ALL entitys: 2048
HL in-game temporary entity engine limit (part of the 2048?). Used for breakables, sparks, gibs, ect.: 500
data memory limit for entitys: 0.5M
MAX_MAP_ENTITIES Compiling tools limit for ALL editor placed entitys in a level, incuding brush, models, sprites & point entitys like lights (mod limits may vary a bit lower): 2048
MAX_ENGINE_ENTITIES (light, light_spot and light_environment entities that have either a targetname or a style attached to them (ie. all switchable lighting in the map).: 1024
compiling tools sub-limit of brush based entitys (part of the 2048): 400
possible model & sprite entitys sub-limit (part of the 2048?): 400
specialty entity limits: various

From: http://www.slackiller.com/tommy14/errors.ht
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dEMolite mapper11/06/2008 00:11

chrizzy: only plugins which will be precache custom stuff like models sounds sprites needs to be deactivated. Otherwise there will be a precache error.

And users which are using the xj amxx pack shouldn't get any problems with maps which have 512 entitys.
I am using the XJ amxx pack on my steam cs. and it works fine with kz_a2_bhop_currou_e/h and other 512 entity maps.

Thanks, so i wont worry about it :)

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