my maps are f'ed up
i go into cs and try to load my map but then after it says starting local server it goes 2 bars and then it just exits out of cs :\ i dont get any errors while compiling it :( any1 know wats wrong? thx :/
even if the compile is correct it can be nice to see the log.
ok here you go
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\zhlt\hlcsg.exe"-nowadtextures -estimate "C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap"
Entering C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\prowooddumble.wad
- Warning: Larger than expected texture (544812 bytes): 'PROWOOOD'
- Warning: Larger than expected texture (544812 bytes): 'PRODUMBLEWOOD'
- Warning: Larger than expected texture (544812 bytes): 'PROWOODDUMBLE'
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\prowoodtextures.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\dumblez_w00dtexs.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\kz_signs.wad
- Contains 2 used textures, 40.00 percent of map (71 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\wood_dumble.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\dumblesljtextures.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\mapbydumble.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\pronumberz.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\mmhmmmm.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\projumpzsign.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\mmmhmm.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\proooostart.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\200pronum.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\1coolfont.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\1coolfont1.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\jangja\desktop\counter-strike\mapping .wad files\reallygoodwoodtexez.wad
- Warning: Larger than expected texture (1393452 bytes): 'WOODS'
- Warning: Larger than expected texture (1393452 bytes): 'WOODZ'
- Warning: Larger than expected texture (1393452 bytes): 'WOODSS'
- Warning: Larger than expected texture (697132 bytes): 'WOODZZ'
- Warning: Larger than expected texture (348972 bytes): 'WOODSSS'
- Warning: Larger than expected texture (348972 bytes): 'WOODZZZ'
- Contains 3 used textures, 60.00 percent of map (6 textures in wad)
Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 2.99 mb (of 4.00 mb MAX)
0.14 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 131 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap.prt'
SolidBSP [hull 1] 126 (0.00 seconds)
SolidBSP [hull 2] 126 (0.00 seconds)
SolidBSP [hull 3] 126 (0.02 seconds)
0.13 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap"
26 portalleafs
50 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 13
g_visdatasize:148 compressed from 104
0.08 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\jangja\Desktop\Counter-Strike\Maps\woodishmap"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Batch Compiler\zhlt\lights.rad']
[59 texlights parsed from 'C:\Program Files\Batch Compiler\zhlt\lights.rad']
625 faces
Create Patches : 6732 base patches
0 opaque faces
125155 square feet [18022400.00 square inches]
1 direct lights
BuildFacelights:
(11.00 seconds)
visibility matrix : 2.7 megs
BuildVisLeafs:
(2.73 seconds)
MakeScales:
(2.13 seconds)
SwapTransfers:
(1.44 seconds)
Transfer Lists : 15158234 : 15.16M transfers
Indices : 2027244 : 1.93M bytes
Data : 60632936 : 57.82M bytes
GatherLight:
(1.19 seconds)
FinalLightFace:
(0.48 seconds)
19.30 seconds elapsed
----- END hlrad -----
:\
"Warning: More than 8 wadfiles are in use. (18)"
Probably its because you are using 18 wad-files instead of suggested 8. Another reason could be that one of the textures is too large.
Anyway i would try to reduce your used wadfiles ;)
FragGyver is right reduce them because there are so many unused wadfiles in that list.
And btw you should read this: http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?104763 because it was discussed along time ago.
ty so much guys
i have 1 more problem now ;\ a really bad one. since i had 18 wad files i wanted to reduce it so i merged all of them into 1 file. then i went into hammer and removed them all and added the 1 big file i made then i clicked apply and it said error report send or dont send :\\\ any1 know why??
Well it seems like your wad file is broken somehow. If you have merged all textures of 18 wadfiles into one, its probably too big. I donnu if there is a size limit for wadfiles, but 18 wadfiles in 1 sounds like rly big. U should try to only copy the textures u used to one wadfile.
For your next map you better choose textures before starting to map and make a seperate wadfile.
ok well now that i have that fixed, i think first i should change this to "my hammer is f'ed" lol, because now i saved the map and then exported it to a .map but right when i click export to .map i get another erro :(
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