Theory of going climb maps

Started by Gnomas
9 Jul 2008, 22:52
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9 Jul 2008, 22:52(edited 9 Jul 2008, 22:55)

everyone knows that then you are jumping hj you have to jump ~10 from edge, so waht about going climb parts is it better to jump ~10 from edge on kz blocks?

I hope you understand what i wanted to tell.

9 Jul 2008, 22:56

wtf then it would b really short? dont rly understand

9 Jul 2008, 22:57(edited 9 Jul 2008, 22:57)

Yes on small block it won't work but mby it's better on bigger block o wich you can reach 250 run speed

9 Jul 2008, 23:22

I think there is also edgefriction.

9 Jul 2008, 23:53(edited 9 Jul 2008, 23:54)

theres slowdown anyways, so wtf?

9 Jul 2008, 23:59

Yeah, after I got to know this about hjs, my mind has become fucked up.. Maps like SB2, I can't decide whether to try and treat it like a hj or not.

10 Jul 2008, 00:35(edited 10 Jul 2008, 00:36)

Originally posted by wRath^
Yeah, after I got to know this about hjs, my mind has become fucked up.. Maps like SB2, I can't decide whether to try and treat it like a hj or not.


Well... depends alot on the jump :S Mostly you'll do the jump anyway if it's a hj. In hard maps you should almost always jump jumps like hjs :S

10 Jul 2008, 02:13(edited 10 Jul 2008, 02:14)

i dont know if i am right:

high jumping in normal run (foward)
~10 units = 250 u/s
~5 units = 240 u/s
~0 units = 230 u/s

10 Jul 2008, 03:53

mehz is right

10 Jul 2008, 13:20

Originally posted by wRath^
Yeah, after I got to know this about hjs, my mind has become fucked up.. Maps like SB2, I can't decide whether to try and treat it like a hj or not.


If the jump is higher then your player model, treat it like a hj.

10 Jul 2008, 16:12

So you mean all the hjs basically? Because I know what are hjs and what are not, it's just if I'm going to jump before the edge on the jump or not.
But I guess you should try on all jumps.

12 Jul 2008, 16:17(edited 12 Jul 2008, 16:23)

There is no difference between a elevated longjump, aka highjump and a ordinary jump in any random map - that is above 69 units from the platform below. So yes, try to use the hj technique on most jumps. But on some highjumps you must jump at the exact edge, but that depends on how high and far away the next jump is, or how big the platform you are standing on is.

I've jumped this way since the day we found this out, and I'm doing pretty well climbing most maps. Well, I used to when I was more active...

18 Jul 2008, 19:36

Originally posted by thopa
There is no difference between a elevated longjump, aka highjump and a ordinary jump in any random map - that is above 69 units from the platform below. So yes, try to use the hj technique on most jumps. But on some highjumps you must jump at the exact edge, but that depends on how high and far away the next jump is, or how big the platform you are standing on is.

I've jumped this way since the day we found this out, and I'm doing pretty well climbing most maps. Well, I used to when I was more active...


+1
try to do less but bigger strafes on harder jumps (harder maps) .. that's what i saw on sandblock2 .. on some jumps its faster to do less strafes but bigger ones

18 Jul 2008, 20:27

Actually, that is just what I do Otcheto. Especially on jumps where one part is really high and you jump up to it from a lower part. I only do 2-3 strafes, big and with sync. The jump that was bothering me was the 4th jump on sandblock2, but I know how to do it now! Just run at an angle to the right, I think the block by it removes the edge friction thus making the jump not that hard.

19 Jul 2008, 12:44

i jump some really difficult jumps like 10 units before edge in kz maps. its easier imo

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