Pyk_Aztectrip
Hi all.
Let me introduce myself, my name is Shadow , I'm 16 and I started mapping 2 week and two days ago.
After have made some tests, I decided to create a map in the aztec theme.
So, as you probably understood, it's my first climb map.
Below is some screens:
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Thanks for watching,
not bad for your first map :)
the map looks good, but maybe you should add some models or something on the ground, it seems really empty
looking very nice considering its ur first map keep it up :)
Not bad for your fast map.
What i can see that there will be some users with lowfps because of of the standard texture scaling from 1.0. But it is okay because it is your first map.
What i can give you as an advice: You made an outside enviroment but you used many lights as a decent light, but better it is if you are using for an outside part the light_enviroment. Because it will makes a smoother light with better shadows and so on :)
And also keep trying and try to make complexer structures and archictures.
Hate dark maps ;/
I tried to put light_environnement but when I compile map and play it, the map is entirely black. We dont' see ANYTHING. It's why I prefered to place these lights..
Before, I was not really interested by the map environnement, the architectures, the structures, but now, everytime I play a map, I watch how the author made it, sure I won't copy them, but it could give me some ideas. :) I will keep up the mapping, and I will try to make of this map a really good map.
Perhaps I will add a new room, more worked. This map is not finished, at the moment, there is just around 4 minutes of climb. I made 4.59 on it and i'm not really a good jumper, so I think the pro jumpers will do it in better than 2 mins.
Thanks for your posts, you give me strenght and courage. :)
an important thing is to start with vertexing and so on very early! on my first maps i didnt use it at all but i could have saved me alot of work! so try around with this tool and try to create simple rock walls or something! you should also practice light settings! i did this with my first maps (lighthops/block) ^^ becase the greatest map sux when lighting looks ugly! keep practicing and try something harder for your next map then a block :)
very nice .. good job
Originally posted by dohvery nice .. good job
http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?107402
place another "gj" comment and pf0llz0r will personaly give you a wet-ear (I know its nasty but pf0ll likes the sensation)
I think it's very simple map .. there aren't details, walls are equal, one texture on every wall ..
Of course you haven't experience with mapping, but i think beginner can add details and make the map nicer ..
It wants just imagination and manfulness.
Good luck with this map.
It looks very square and add a light_enviroment, play around with the light settings to get the right lightning.. also try to find more textures, atm it looks like u have like 3-4 textures.
Altough I like the buildings at the ground, it looks good!
It has potential.
agree with mentalo, most of the first maps will be squary because u cant handle the vertex tool. Learn this!
Too dark i guess... And add some textures as LOLLY said.
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