func_wall usage for mappers
as numb already said using less func_walls would cause in HIGHER fps especially for the server and ofc in a lower ping
// edit:
SchlumPF explaind me... But omg, ok, use func_wall for objects like in ravers picture, but why you are using it for realy simple objects? Nowadays objects like in that picture you wont see anyway (exept for invinsible wall for trees)... So plz, don't sue func_wall for simple blocks!
as numb already said using less func_walls would cause in HIGHER fps especially for the server and ofc in a lower ping
we mappers don't care on the servers. We care for the endusers which would get lowfps.
Example 1: Tinymount this is a picture how much the func_walls effects the leaf building
http://demolite.climbers-germany.de/maps/technics/leaf1.jpg
Example2: This picture shows Tinymount how the leaf will looks like without func_walls.
http://demolite.climbers-germany.de/maps/technics/leaf2.jpg
(This picture is an example how hl would draw and splitt the leafs, this is not 100% correct)
If you would look closer on it you will notice it that the hlengine is splitting it in more smaller leafs which gives us more wpolys and also it will cause on the endusers pcs lowfps.
Ok, tinymount contains no 'hard' objects. And this looks shity only throu valve hammer. Compiling the map w/o func_walls shold work good (and will look better and better server cpu and higher client fps).
Can any1 create 2 same not big kreedz maps (1 with bounch of func_walls and one with them only at 'hard' objects like in ravers picture)? Plz.
You launched some other program what took fps, cuz it's impossible, cuz model is only one and hl-gneine works another way: it just creates an object and makes edges by model! Give me the map download - not some screens.
edit:
Even if thows w_polys are so importent - they cannot f*ck the fps, cuz they are loaded once with wordspawn! Not like thows f*cking func_walls
Dude, polies do affect the fps in every single game you play, also hl1. If not we could have unlimited detailed maps. And the polies are only loaded when they are in your sight, thats why there is visblocking.
None of us said that you were wrong with your post, func_walls do affect the online performance, just not as much as only worldbrushes would affect the fps. So, its like i said before, we cant have only worldbrushes or only func_walls. We gotta find the right balance for it, and nearly every experienced mapper is doing that allready.
i explained numb how what r_speed and the values w_polys and e_polys are. also told him about the limits :)
the basic though of numb was ok, but it cannot be used, since w_polys would be fucked up :D
Originally posted by NumBYou launched some other program what took fps, cuz it's impossible, cuz model is only one and hl-gneine works another way: it just creates an object and makes edges by model! Give me the map download - not some screens.
edit:
Even if thows w_polys are so importent - they cannot f*ck the fps, cuz they are loaded once with wordspawn! Not like thows f*cking func_walls
No I didnt..
http://www.sendspace.com/file/1y9jlf
The only programs I had running was mIRC and CS
eMTi explaind it all... What 2 say... Hl engine sux...
aehm if you say hlengine sucks then you can say that all engine sucks because all the engine is drawing it the same.
Originally posted by NumBOk, tinymount contains no 'hard' objects. And this looks shity only throu valve hammer. Compiling the map w/o func_walls shold work good (and will look better and better server cpu and higher client fps).
Can any1 create 2 same not big kreedz maps (1 with bounch of func_walls and one with them only at 'hard' objects like in ravers picture)? Plz.
r_speeds of tinymount where you can see from the bottom to the top
100fps 2 ms 727 wpoly 3171 epoly
Now without the jumps func_walled it would around 2000wpolys. So that isn't really good for the mainstage.
nvm wrong button
hl engine doesnt suck, its just 10 years old ;)
Originally posted by dEMoliteaehm if you say hlengine sucks then you can say that all engine sucks because all the engine is drawing it the same.Originally posted by NumBOk, tinymount contains no 'hard' objects. And this looks shity only throu valve hammer. Compiling the map w/o func_walls shold work good (and will look better and better server cpu and higher client fps).
Can any1 create 2 same not big kreedz maps (1 with bounch of func_walls and one with them only at 'hard' objects like in ravers picture)? Plz.
r_speeds of tinymount where you can see from the bottom to the top
100fps 2 ms 727 wpoly 3171 epoly
Now without the jumps func_walled it would around 2000wpolys. So that isn't really good for the mainstage.
Well, the epolys would drop too :E But anyway, you're right. FragGyver's post <3
<3 FragGyver :)
I think i dont get all of the conversation^^ but like fraggayver said, you have do find the right balance. Sometimes i func_wall my jumps but sometimes i want them to create shadows (only if they dont cause lightbugs ofc).
So i guess any mapper should just try what he or she thinks is right and check for fps drops! After that you can still go along and use func_walls orso.
Correct me if im wrong^^
i like to suggest too. Mappers should use "life auto regeneration" and if you fall and lost 100+ life, u die. Taking 10.000 life u dont have to do any jump bug or edge bugs and this tecniques is transforming in USELESS tecniques in a run.
You haven't noticed it? Nearly on all the maps where a edgebug shortcut is there is no healthcharger or autoheal.
And btw it is useless to discuss this further in this thread because it has nothing to do with func_walls and also this thread is solved.
Agree - mappers shold create a map with eb/jb/sb in a normal way, but it's another discution...
Close thread - discution finished - func_walls take much client fps, bounch of server cpu, and nice part from inet speed... But it's imp w/o them...
Originally posted by NumBAgree - mappers shold create a map with eb/jb/sb in a normal way, but it's another discution...
Yeah, but i am saying in maps like kz_cg_wigblock and kz_ep_gigablock_b01, you have a normal way and have a way to do eb and jb, but its a sc.
Yeah.. But none of those were made on purpose I am sure of.
Please log in to post replies.