Need help
Ok how i can give a door a custom sound?
and how i can make a sound that only play when you come in the radius but without loop?! for example when you fall down it comes the waaaaah sound
You have alot of sounds to choose from in the move sound menu. (Tie to entity>func_door>move sound)
To remove the sound loop simply remove _loop from the file name.
i know that with the Normal sounds but i want to use a custom sound not the normal !
Never seen anyone asking for that. The door sounds in VHE has always been good for me.
Maybe you can experiment with different triggers. Like when you open the door you trigger an ambient generic. Thats the only thing I can think of. I like to experiment with different architectures so my entity knowledge is very bad :(
no problem how i make a trigger that when i walk "in it" there comes a sound?
Thats the hard thing :P
i must know it :(
i saw that a few times when i buld my maps tomorrow i will tell you how if i find it :) but chek func_door ambient_jeneretic
multiple_manager mby ?
there are a couple ways to do it, but I don't think I've seen a way that includes the door itself. I just use a separate trigger nearby.
ok i have a new Problem! How i make A door Locked? when someone knows it it would be very nice thanks for help
Originally posted by adJok i have a new Problem! How i make A door Locked? when someone knows it it would be very nice thanks for help
I assume you want sound on it, cause otherwise it's just a world brush or func_wall with a door texture :d
I would just create a brush, and tie it to a func_door_rotating entity (Ctrl + T). Then I give it a name, and choose a "Locked sound" for it.
For some reason func_door_rotating doesn't work when it's given a name. :P
I was bored so I decided to give it a try.
Here is a way I found good to give a door a custom sound. Some things might go wrong if you use a text explanation so here is a picture for you:
http://img501.imageshack.us/my.php?image=testbanabb1.jpg
I thought you wanted to check the result to see if it is this way you want it. So here is the map. In the map I use a sound from kz_a2_bhop_corruo_ez as example. The sound has a 1 secons delay if you wonder why it doesn't start exactly when you open the door.
http://www.sendspace.com/file/r7p01p
I really hope this is the way you want it.
Q: How do you make a locked door?
A: You don't apply a func_door on the texture.
next problem -.- i making a Zm map but... my map must be dark but the map textures are brightly dont know why somebody know how i can Fix it?!
[i use Snow Textures]
that settings can be done from zm addon
yeah i did it but sometimes its dark and sometimes its bright
does it differ each time you play the map, or for each map? certain maps for zm dont go dark because of the way theyre lit, for instance cs_prospeedball.
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