light_enviroment

Started by mH [KZRA]
25/08/2008 23:47
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mH [KZRA]25/08/2008 23:47

Hi, here's the thing.. i make a light_enviroment, changes the settings "brightness" and then i compile the map but nothing changes... the map is still overbright. Does aynone know why nothing changes and how i can fix it ? Thx in advance !

/mH

remake26/08/2008 01:32

Im sure that theres a leak in your map. Check out your compile log, load pointfile, find out the leak and fix it.

mH [KZRA]26/08/2008 02:10

noo its not a leak ... if i had a leak i wouldnt be able to compile... its something else... maybe i have wrong fgd's ????

Ever1x26/08/2008 10:47

Check ur compile log! Its possible to compile with Leak!

Blake` mapper26/08/2008 14:16

http://www.webalice.it/comatrix/tuto4.1/tuto4.1.htm
look at the end of this one the proprieti

and look the reulte
http://www.webalice.it/comatrix/tuto4.2/tuto4.2.htm

sorry this video is frensh but you must look at the property

mtoboiii8000 mapper26/08/2008 15:51

Do you compile with hammer or batch?

dEMolite mapper26/08/2008 16:36

mh: The Brightniss isn't the problem.
It's the Pitch / Yaw problem....
Change the Pitch / Yaw values and you will see it.

clair mapper26/08/2008 17:39

try changing the shade :)

mH [KZRA]27/08/2008 20:36

ok thx for all the help.. im gonna try all this stuffs now and see if its working :)

Fliborecord holder Tournament #229/08/2008 13:56

Could be 2 light_environments, but that doesn't really mean it's fullbright.. :S

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