Error: Memory allocation failure :S

Started by PsYxOpAt mapper
19/09/2008 13:56
Page 1 of 1
PsYxOpAt mapper19/09/2008 13:56

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -wadcfgfile "D:\Games\programi za igri\ZHLT compile tools"-chart -estimate "C:\Documents and Settings\Stanimir\Desktop\5647"
Entering C:\Documents and Settings\Stanimir\Desktop\5647.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

62 brushes (totalling 376 sides) discarded from clipping hulls
CreateBrush:
(4.58 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(2.88 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 12954/32768 259080/655360 (39.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1314/32767 52560/1310680 ( 4.0%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 311640 bytes ===

Warning: Wad file '\games\valve\counter-strike\valve\psyxopat.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat2.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat2.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad'
Warning: Wad file '\games\valve\counter-strike\valve\pldecal.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\pldecal.wad'

Warning: ::FindTexture() texture DUSAND not found!
Warning: ::FindTexture() texture OLDBRK01 not found!
Warning: ::FindTexture() texture OLDSTONE2 not found!
Warning: ::FindTexture() texture BLACK not found!
Warning: ::FindTexture() texture ENDCOUNTER2 not found!
Warning: ::FindTexture() texture +0~FIFTS_LGHT01 not found!
Warning: ::FindTexture() texture {OT_GREN4 not found!
Warning: ::FindTexture() texture SKY~04 not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::FindTexture() texture +0BUTTON2 not found!
Warning: ::FindTexture() texture WALKUNDERHERE not found!
Warning: ::FindTexture() texture STARTBUTTON2 not found!
Warning: ::FindTexture() texture STARTCOUNTER2 not found!
Warning: ::FindTexture() texture ENDBUTTON2 not found!
Warning: ::FindTexture() texture KZNUM0 not found!
Warning: ::FindTexture() texture KZNUM1 not found!
Warning: ::FindTexture() texture KZNUM2 not found!
Warning: ::FindTexture() texture KZNUM3 not found!
Warning: ::FindTexture() texture KZNUM4 not found!
Warning: ::FindTexture() texture KZNUM5 not found!
Warning: ::FindTexture() texture KZNUM6 not found!
Warning: ::FindTexture() texture KZNUM7 not found!
Warning: ::FindTexture() texture KZNUM8 not found!
Warning: ::FindTexture() texture KZNUM9 not found!
Warning: ::FindTexture() texture WHITE not found!
Warning: ::FindTexture() texture RED not found!
Warning: ::FindTexture() texture DOLO_ROPE2 not found!
Warning: ::FindTexture() texture {INVISIBLE not found!
Warning: ::FindTexture() texture !FP-WATER2 not found!
Warning: ::FindTexture() texture M not found!
Warning: ::FindTexture() texture A not found!
Warning: ::FindTexture() texture P not found!
Warning: ::FindTexture() texture B not found!
Warning: ::FindTexture() texture Y not found!
Warning: ::FindTexture() texture S not found!
Warning: ::FindTexture() texture X not found!
Warning: ::FindTexture() texture O not found!
Warning: ::FindTexture() texture T not found!
Warning: ::LoadLump() texture !FP-WATER2 not found!
Warning: ::LoadLump() texture +0BUTTON2 not found!
Warning: ::LoadLump() texture +0~FIFTS_LGHT01 not found!
Warning: ::LoadLump() texture A not found!
Warning: ::LoadLump() texture B not found!
Warning: ::LoadLump() texture BLACK not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture DOLO_ROPE2 not found!
Warning: ::LoadLump() texture DUSAND not found!
Warning: ::LoadLump() texture ENDBUTTON2 not found!
Warning: ::LoadLump() texture ENDCOUNTER2 not found!
Warning: ::LoadLump() texture KZNUM0 not found!
Warning: ::LoadLump() texture KZNUM1 not found!
Warning: ::LoadLump() texture KZNUM2 not found!
Warning: ::LoadLump() texture KZNUM3 not found!
Warning: ::LoadLump() texture KZNUM4 not found!
Warning: ::LoadLump() texture KZNUM5 not found!
Warning: ::LoadLump() texture KZNUM6 not found!
Warning: ::LoadLump() texture KZNUM7 not found!
Warning: ::LoadLump() texture KZNUM8 not found!
Warning: ::LoadLump() texture KZNUM9 not found!
Warning: ::LoadLump() texture M not found!
Warning: ::LoadLump() texture O not found!
Warning: ::LoadLump() texture OLDBRK01 not found!
Warning: ::LoadLump() texture OLDSTONE2 not found!
Warning: ::LoadLump() texture P not found!
Warning: ::LoadLump() texture RED not found!
Warning: ::LoadLump() texture S not found!
Warning: ::LoadLump() texture SKY~04 not found!
Warning: ::LoadLump() texture STARTBUTTON2 not found!
Warning: ::LoadLump() texture STARTCOUNTER2 not found!
Warning: ::LoadLump() texture T not found!
Warning: ::LoadLump() texture WALKUNDERHERE not found!
Warning: ::LoadLump() texture WHITE not found!
Warning: ::LoadLump() texture X not found!
Warning: ::LoadLump() texture Y not found!
Warning: ::LoadLump() texture {INVISIBLE not found!
Warning: ::LoadLump() texture {OT_GREN4 not found!
Texture usage is at 0.00 mb (of 4.00 mb MAX)
7.98 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlbsp.exe"-chart -estimate "C:\Documents and Settings\Stanimir\Desktop\5647"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3430 (0.45 seconds)
BSP generation successful, writing portal file 'C:\Documents and Settings\Stanimir\Desktop\5647.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3725 (0.52 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3479 (0.50 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3841 (0.58 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/400 4352/25600 (17.0%)
planes 4507/32768 90140/655360 (13.8%)
vertexes 12638/65535 151656/786420 (19.3%)
nodes 3871/32767 92904/786408 (11.8%)
texinfos 1314/32767 52560/1310680 ( 4.0%)
faces 9777/65535 195540/1310700 (14.9%)
clipnodes 11014/32767 88112/262136 (33.6%)
leaves 2650/8192 74200/229376 (32.3%)
marksurfaces 12480/65535 24960/131070 (19.0%)
surfedges 44843/512000 179372/2048000 ( 8.8%)
edges 23341/256000 93364/1024000 ( 9.1%)
texdata [variable] 156/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 47541/524288 ( 9.1%)
38 textures referenced
=== Total BSP file data space used: 1094857 bytes ===
6.25 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlvis.exe"-full -chart -estimate "C:\Documents and Settings\Stanimir\Desktop\5647"
2207 portalleafs
7621 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(23.19 seconds)
LeafThread:
(6165.48 seconds)
average leafs visible: 409
g_visdatasize:260336 compressed from 609132

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/400 4352/25600 (17.0%)
planes 4507/32768 90140/655360 (13.8%)
vertexes 12638/65535 151656/786420 (19.3%)
nodes 3871/32767 92904/786408 (11.8%)
texinfos 1314/32767 52560/1310680 ( 4.0%)
faces 9777/65535 195540/1310700 (14.9%)
clipnodes 11014/32767 88112/262136 (33.6%)
leaves 2650/8192 74200/229376 (32.3%)
marksurfaces 12480/65535 24960/131070 (19.0%)
surfedges 44843/512000 179372/2048000 ( 8.8%)
edges 23341/256000 93364/1024000 ( 9.1%)
texdata [variable] 156/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 260336/2097152 (12.4%)
entdata [variable] 47541/524288 ( 9.1%)
38 textures referenced
=== Total BSP file data space used: 1355193 bytes ===
6188.91 seconds elapsed [1h 43m 8s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Games\programi za igri\ZHLT compile tools\hlrad.exe"-extra -bounce 2 -dscale 1.0 -chart -estimate -lights "D:\Games\programi za igri\ZHLT compile tools\lights.rad""C:\Documents and Settings\Stanimir\Desktop\5647"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\Games\programi za igri\ZHLT compile tools\lights.rad']
[59 texlights parsed from 'D:\Games\programi za igri\ZHLT compile tools\lights.rad']

[Reading texlights from 'D:\Games\programi za igri\ZHLT compile tools\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC65' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC85' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86B' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86R' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC87A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC88A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC89A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC90A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC105' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC106' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC107' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'GEN_VEND1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'EMERGLIGHT' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT3A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT4A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT5A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT6A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6D' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W7' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'SKKYLITE' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9B' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9C' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3A' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3B' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3C' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3E' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'C1A3C_MAP' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight '+0~LAB_CRT8' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'ELEV2_CIEL' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'YELLOW' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'RED' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'grate_light_ury' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'quaintLight1bar' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_null' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'comp_lights2' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'light_newblue' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'C3A2_LIGHT' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'hera_light1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
Warning: Duplication of texlight 'LITEPANEL1' in file 'D:\Games\programi za igri\ZHLT compile tools\lights.rad'!
[59 texlights parsed from 'D:\Games\programi za igri\ZHLT compile tools\lights.rad']

9777 faces
Create Patches : 59870 base patches
0 opaque faces
729520 square feet [105051016.00 square inches]
14 direct lights

BuildFacelights:
(725.78 seconds)
visibility matrix : 213.7 megs
BuildVisLeafs:
(353.70 seconds)
MakeScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


----- END hlrad -----


can you tell me how can i fix it :)


kzro`sn00p19/09/2008 14:05

don't use vhe to compile

PsYxOpAt mapper19/09/2008 14:10

i use batch compiler

dEMolite mapper19/09/2008 15:22

first of all fix the wadfiles.

that is the mainproblem

PsYxOpAt mapper19/09/2008 15:44

what do you mean with that? i`m a new mapper so can you explane me pls :) or give me some tutorial

Igge19/09/2008 16:21

Omg I've never seen so many errors.

It's not hard to understand what dEMolite means.
Go through your log and check for errors.

Warning: Wad file '\games\valve\counter-strike\valve\psyxopat.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat2.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat2.wad'
Warning: Wad file '\games\valve\counter-strike\valve\psyxopat3.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\psyxopat3.wad'
Warning: Wad file '\games\valve\counter-strike\valve\pldecal.wad' not found, also tried 'D:\Games\Valve\Counter-Strike\valve\valve\pldecal.wad'

Add those wad-files again.

You better open your lights.rad and check it because something is really wrong in there :P

PsYxOpAt mapper19/09/2008 16:27

ok hope that helps me

Whitey15/10/2008 23:28

hey..i have the same problem sometimes...ist not about the texture err,i think it samething to whit your RAM memori...
sometimes i get this to...i Restart my PC a few times and then it works again...idk how u can fix it,i cant fix it niether.:(
maybe someone can help us ...

PsYxOpAt mapper16/10/2008 14:23

check all your blocks sprites etc. thats how i fix it ;)

Whitey17/10/2008 01:08

Originally posted by PsYxOpAt
check all your blocks sprites etc. thats how i fix it ;)

what do u mean whit check o_= ..? more dethails plsi ahve the same problem :)

PsYxOpAt mapper18/10/2008 10:06

when i build the walls rocks ground etc without jumps i compile the map and if i have some problem i fix it by deleting some rocks etc. but if you have some spr mdl files check them ;)

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