prestrafe must < 300 in CJ and BJ??
why? Who can explain to me ??
i think its cuz on 1.3 and older versions of cs, the bhop you don't slow down (equal AXN) and can get i think 2000 speed.
On 1.5 i think, they put a limit that when you reach 300+ speed you slow down to 250.(i think its 250).
If you get 299.999999 pre (yes, 6 decimals), you stay with 299 pre, but if you get 300, you slow down to 250.
Originally posted by ikmi think its cuz on 1.3 and older versions of cs, the bhop you don't slow down (equal AXN) and can get i think 2000 speed.
On 1.5 i think, they put a limit that when you reach 300+ speed you slow down to 250.(i think its 250).
If you get 299.999999 pre (yes, 6 decimals), you stay with 299 pre, but if you get 300, you slow down to 250.
I got it! thanks!
BTW anyone has the HL engine source code ? thanks another time
Originally posted by creasy`Originally posted by ikmi think its cuz on 1.3 and older versions of cs, the bhop you don't slow down (equal AXN) and can get i think 2000 speed.
On 1.5 i think, they put a limit that when you reach 300+ speed you slow down to 250.(i think its 250).
If you get 299.999999 pre (yes, 6 decimals), you stay with 299 pre, but if you get 300, you slow down to 250.
I got it! thanks!
BTW anyone has the HL engine source code ? thanks another time
I'm not so interested in the source code, but I happen to know that some parts of CS/HL source code are somewhere in the internet :P I know one Finnish guy who has a piece of code, relating to falling and fall damage :D
But conclusion, I don't think you'll find it easily, it's not open source.
Originally posted by FliboOriginally posted by creasy`Originally posted by ikmi think its cuz on 1.3 and older versions of cs, the bhop you don't slow down (equal AXN) and can get i think 2000 speed.
On 1.5 i think, they put a limit that when you reach 300+ speed you slow down to 250.(i think its 250).
If you get 299.999999 pre (yes, 6 decimals), you stay with 299 pre, but if you get 300, you slow down to 250.
I got it! thanks!
BTW anyone has the HL engine source code ? thanks another time
I'm not so interested in the source code, but I happen to know that some parts of CS/HL source code are somewhere in the internet :P I know one Finnish guy who has a piece of code, relating to falling and fall damage :D
But conclusion, I don't think you'll find it easily, it's not open source.
why some1 would need the source code ?.. we already finded all bugs in HL engine *I think* :)
hm, ive been thinking about... why when you bhopin continiously you aint slowing down? when you doing single jump, 300+ speed slows you. but when you bhopin u got much more than 300 and theres no slowdowns... until u mess strafes or jump early :/
deus: easy answer:
because you strafe! ofc you get more than 300 u/s speed while bhopping and then get a slowdown on the next jump, but you gain speed again by strafing.
Another way is to do standup bhops, which give you a little boost :)
Originally posted by deus?hm, ive been thinking about... why when you bhopin continiously you aint slowing down? when you doing single jump, 300+ speed slows you. but when you bhopin u got much more than 300 and theres no slowdowns... until u mess strafes or jump early :/
you get slowed down.. just that youre strafing like hell so youre getting the speed back :p try bhopping with /speed and watch it
been playing for a long time and never thought about it lol. allright now i got it :>
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