Max Patches

Started by elvis.record holder
03/10/2008 08:25
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elvis.record holder03/10/2008 08:25

Warning: No vis information, direct lighting only.
9813 faces
Create Patches : 65786 base patches
0 opaque faces
1004416 square feet [144636000.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----


No vis information, direct lighting only.
Error: Exceeded MAX_PATCHES

How to get rid of those?

I've tried http://www.zhlt.info/common-mapping-problems.html , and didn't understand nothing because of my bad english :X

kzro`sn00p03/10/2008 09:39

-chop 256

PsYxOpAt mapper03/10/2008 11:10

it`s very easy 1st you must have batch compiler when you set the options go to HL and you will see the name HEap Size and Particles set them on 100000 200000 or more if you want if you have some problems msg me :)

dEMolite mapper03/10/2008 12:10

Warning: No vis information, direct lighting only.

Compile with VIS too!

elvis.record holder03/10/2008 14:00

Originally posted by dEMolite
Warning: No vis information, direct lighting only.

Compile with VIS too!

Thanks, Didn't really need help for that one, but max patches yes.

elvis.record holder03/10/2008 14:01(edited 03/10/2008 14:02)

Originally posted by kzro`sn00p
-chop 256

-chop 256?
Tell me more about that...
Still can't get rid of max patches

Edit: If someone could explain the problem, not help me with how to fix it then it would be great, or if someone can translate that link i posted with the "Max Patches" error to swedish or something, would be really great :D

FragGyver mapper03/10/2008 14:34(edited 03/10/2008 14:53)

It means that you used too many small scalings of your textures. If you scale a texture down, for example to a size of 0.5, it will create more patches than a texture scaled to 2.0.

Good:
http://img71.imageshack.us/my.php?image=scalings1il1.jpg

Bad:
http://img375.imageshack.us/my.php?image=scalings2xd2.jpg

This can happen when you have small brushes and fit a texture to it with your texture application tool (never do that btw).
Also it can happen, like explained in the link you posted, when you drag a huge box around your map to avoid leaks.
Try to check the scalings of your textures and be carefull with smaller scalings in the future to avoid that error ;)

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