eDark jump category 2 / 2000 pre...
Jump from height against timer like FoF did in his kzno_xtremeblock WR, then make long curve turn (180°) using double-duck to avoid loosing speed and then use the same technique which is used in AXN maps WRs (going against timer with high speed and the "slide part" on timer pulls you up). Theoretically possible but only 24/7 lucky lifeless geeks can broke some WR with it.
Originally posted by Raptor22^-_-Jump from height against timer like FoF did in his kzno_xtremeblock WR, then make long curve turn (180°) using double-duck to avoid loosing speed and then use the same technique which is used in AXN maps WRs (going against timer with high speed and the "slide part" on timer pulls you up). Theoretically possible but only 24/7 lucky lifeless geeks can broke some WR with it.
Raptor22^-_-, I think you're wrong, because:
Originally posted by NumBMaybe not much of you know, but once I created a private plugin (just for checking). Plugin what reproducess 2000speed pre. Made gigablock in 9 seconds thx to slide up from start and slide up from dragons head.
So, with your theory player could slide up only on the dragons head. But how would he slide up from the head to the top without falling from the top?
Originally posted by raverThis techniqe is kept secret because it will destroy allot of maps. This topic should be closed and we dont want to talk about it anymore
actually its still a secret because you guys want to feel special for knowing something that everyone else doesnt. the technique could very easily be made illegal but you guys act like the apocalypse will come if people know how to do it. it seems to me that people have forgotten what kz is all about
Originally posted by Sw1ft1Originally posted by raverThis techniqe is kept secret because it will destroy allot of maps. This topic should be closed and we dont want to talk about it anymore
actually its still a secret because you guys want to feel special for knowing something that everyone else doesnt. the technique could very easily be made illegal but you guys act like the apocalypse will come if people know how to do it. it seems to me that people have forgotten what kz is all about
+1
As if you guys are the responsibility of saving KZ from dying. Get over it.
eDarkJump "#2" ok.. but what's the eDarkJump "#1" ??
eDarkjump #1 is multi cjs
yea ok, but what's multi cj exactly ?
multi ducks before the jump like the avatar of IchWill ?
It CJ with 1 more doubleduck. 270 block is already done with this technique.
I really have no idea what should the edark jump be , I think I did it once in a shoot server on de_dust4ever , but it didn't felt like flying with 2000 speed actually it felt like floating in air :/ it may be another bug or something not edark jump but it was wierd
the way I did it was strange it was something between silent running (the double ducking thing) switching my weapon from time to time and jumping :/
Originally posted by oTcHeToI really have no idea what should the edark jump be , I think I did it once in a shoot server on de_dust4ever , but it didn't felt like flying with 2000 speed actually it felt like floating in air :/ it may be another bug or something not edark jump but it was wierd
the way I did it was strange it was something between silent running (the double ducking thing) switching my weapon from time to time and jumping :/
And from another thread:
Originally posted by raverIts called edark jump, and you trick the engine. Its not about strafing. you float in the air until a certain point.
If you wanna try, it has almost the same keys as the "russian walk"
lul.
Originally posted by HOLY8Oyea ok, but what's multi cj exactly ?
multi ducks before the jump like the avatar of IchWill ?
Yes, its like mine avatar (but its with Reverse MCJ), the ordinary MCJ was on de_dust2 avatar :D
Reverse MCJ is useful for "small space pre", but u can't jump so accurate on block as your jump stats, but with ordinary MCJ - stats = block (but it requests more space for pre).
So EJ #1 = MCJ (MultiCountJump)
MCJ can be "Double-CJ ; Tripple-CJ ; ... etc... etc..."
With that technique (EJ #1 / MCJ) u can jump with the max pre (299), avoid edgefriction, and your height is 45 (like normal jump, not BHOP) and I thought that its the "best" prestrafe/jump technique but I was wrong... cuz with EJ #2 u can do over the limited pre 300+ , avoid EF and the height (I think its normal), so EJ #2 IMO is the best possible technique (the only bad thing is if u need big space for pre).
So there is a BIG difference between EJ #1 and EJ #2 (only 2000u/s - 300u/s = 1700u/s prestrafe difference) :D
Ok, big thanks IchWill for this good explanation of the subject :D:D:D <3 So, if i understood, we don't really know about the eDarkJump #2 today (sorry for my bad english lul..) ?!
And, so, FoF used EJ #1 in his wr 267 block dem? :)
P.S. : it's possible to watch ur other avatar, on de_dust2 for watching the normal multicj and not the reverse mcj like ur current avatar on de_cbble? :)
Originally posted by Raptor22^-_-Jump from height against timer like FoF did in his kzno_xtremeblock WR, then make long curve turn (180°) using double-duck to avoid loosing speed and then use the same technique which is used in AXN maps WRs (going against timer with high speed and the "slide part" on timer pulls you up). Theoretically possible but only 24/7 lucky lifeless geeks can broke some WR with it.
If I get what you mean, it's surely not possible with 10 aa :/
Originally posted by IchWillOriginally posted by HOLY8Oyea ok, but what's multi cj exactly ?
multi ducks before the jump like the avatar of IchWill ?
Yes, its like mine avatar (but its with Reverse MCJ), the ordinary MCJ was on de_dust2 avatar :D
Reverse MCJ is useful for "small space pre", but u can't jump so accurate on block as your jump stats, but with ordinary MCJ - stats = block (but it requests more space for pre).
So EJ #1 = MCJ (MultiCountJump)
MCJ can be "Double-CJ ; Tripple-CJ ; ... etc... etc..."
With that technique (EJ #1 / MCJ) u can jump with the max pre (299), avoid edgefriction, and your height is 45 (like normal jump, not BHOP) and I thought that its the "best" prestrafe/jump technique but I was wrong... cuz with EJ #2 u can do over the limited pre 300+ , avoid EF and the height (I think its normal), so EJ #2 IMO is the best possible technique (the only bad thing is if u need big space for pre).
So there is a BIG difference between EJ #1 and EJ #2 (only 2000u/s - 300u/s = 1700u/s prestrafe difference) :D
I think the 2000 u/s is overestimated. Yes, in theory, it's possible. But, go to your server, put sv_gravity 0 and try to get 2000 u/s in the air, even that is really hard.
[blockquote]I think the 2000 u/s is overestimated. Yes, in theory, it's possible. But, go to your server, put sv_gravity 0 and try to get 2000 u/s in the air, even that is really hard.[/blockquote]
ye.. I know its hard to do but I wanted to say that u're not limited with this kind of pre
yes there is a ej#2 and as emti said it is theoretically possbiel... but not in practise. i do not know whether i am allowed to post it here but it includeds another bug which is not very popular or even unknown yet.
also, the ej#2 has no really pre so it has no limit. usually the enginge slows down the player on touching the ground + having a vertical speed of 300+ (so maxpre is still 299.999999...).
the basical technqiue of ej#2 is gettings speed while being in air and doing a special bug on touching the ground which "teleports" you 18 units up into the air w/o any slowdown.
So that's mean u can't do this tech while on ground, like a normal pre?
Originally posted by SchlumPFyes there is a ej#2 and as emti said it is theoretically possbiel... but not in practise. i do not know whether i am allowed to post it here but it includeds another bug which is not very popular or even unknown yet.
also, the ej#2 has no really pre so it has no limit. usually the enginge slows down the player on touching the ground + having a vertical speed of 300+ (so maxpre is still 299.999999...).
the basical technqiue of ej#2 is gettings speed while being in air and doing a special bug on touching the ground which "teleports" you 18 units up into the air w/o any slowdown.
So u gain speed while floating in the air just like sv_gravity 0? or I'm wrong?
Originally posted by SchlumPFyes there is a ej#2 and as emti said it is theoretically possbiel... but not in practise. i do not know whether i am allowed to post it here but it includeds another bug which is not very popular or even unknown yet.
also, the ej#2 has no really pre so it has no limit. usually the enginge slows down the player on touching the ground + having a vertical speed of 300+ (so maxpre is still 299.999999...).
the basical technqiue of ej#2 is gettings speed while being in air and doing a special bug on touching the ground which "teleports" you 18 units up into the air w/o any slowdown.
if u get 2000speed you don't really need to jump right?
can someone do the math of how long you can get with 2000speed from 18units hight? :D
edarks once calculated the max distance with this technqiue
you gain speed while FALLING in air but the time between the "prestrafe" and landing should look like floating in the air.
@anny0
yes you are right. this would be interesting for things like ep_gigablock. numb told me he did that technqiue with a plugin and finished gigablock in a unbelievable time by sliding up the timer. anyway dunno if i wrote this clear enoguh: 2000 prestrafe utopian but i guess prestrafes of 500 are realistic which would be enough to break several maps.
i did the edarkjump#2 today, it sucks ass..