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Started by rinkon mapper
23/05/2006 07:58
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rinkon mapper23/05/2006 07:58(edited 26/07/2015 12:23)

https://www.youtube.com/watch?v=QwrbyVaC6EU

AverageFreak23/05/2006 08:53

I was asking that same question too but I think it happens when you try to make a huge room from solid material(not null and sky ,etc)like wall,rock or something without putting an opening to the outer in-map world(done even think abbout making a LEAK :) )
as far as I know the biggest place in the map is the final cave in the mountain.if you are asking how kreedz did it he made several such holes,one to the level before the mountain and another at the top next to the stopcounter.Thats just my theory though.
Or maybe there is a limit of space for a room and its so big that he didnt exceed it.


[ Edited Tue May 23 2006, 08:59AM ]

inSaaaNe23/05/2006 14:07

he compiled his maps with batch compiler. If you want to create huge maps like kreedz did, use batch compiler

some other tips:

→ don't use too much textures / wad files
→ scale them higher
→ try to make the skybox as small as possible




[ Edited Tue May 23 2006, 02:13PM ]

rinkon mapper24/05/2006 03:57(edited 26/07/2015 12:22)

https://www.youtube.com/watch?v=QwrbyVaC6EU

inSaaaNe24/05/2006 15:39

mhh which compiling tools do you use?
i heard kreedz used some old compiling tools and they are even self-modified too

aegget mapper24/05/2006 20:12

yeah he used another tool but i dont remember what it was called...

s0liD mapper24/05/2006 20:16

Nah but batch compiler is t3h best :)

dEMolite mapper24/05/2006 20:38

i know many programs. but with the new zoner and some compiling settings you can fix it ^^

rinkon mapper27/05/2006 22:43(edited 26/07/2015 12:22)

https://www.youtube.com/watch?v=QwrbyVaC6EU

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