airstrafe_longjumps
Map: airstrafe_longjumps
Download: http://www.nuuk.nl/a/airstrafe_longjumps_b3.rar
You can play the map on my server: cs.team-dynamics.nl:10970
hf :)
I did 406 airstrafe with lj but haven't demo
gr8 map ^^
Too easy map, make it harder
406 in 2nd try
Now its up to 230 :P
_b3
did 418 with cj , 430+ possible for sure
http://www.speedyshare.com/593794754.html
Originally posted by Yamakasidid 418 with cj , 430+ possible for sure
http://www.speedyshare.com/593794754.html
please dont use cj ... thats so not the meaning of this map
well on hj cj is usefull . and cj is a part of cs like a lj or a bj -.-
Yamakasi it's the same meaning as lj2... You dont do 250lj block with cj. It's different if you are doing a start timer map where you actually have to finish the map.
well its you'r point , not mine !
Make it so that the jumps are LJ and not HJ. Nice map!
Originally posted by PolluXMake it so that the jumps are LJ and not HJ. Nice map!
How smart are you? Then you remove the hole idea of "airstrafe"
Originally posted by raverOriginally posted by PolluXMake it so that the jumps are LJ and not HJ. Nice map!
How smart are you? Then you remove the hole idea of "airstrafe"
Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.
Try to be a bit more polite, you look an idiot now.
Originally posted by PolluXOriginally posted by raverOriginally posted by PolluXMake it so that the jumps are LJ and not HJ. Nice map!
How smart are you? Then you remove the hole idea of "airstrafe"
Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.
Try to be a bit more polite, you look an idiot now.
He means that removing the edgefriction is senseless (favorite word of XJ) because you will almost never be in that situation. High jumps that require many airstrafes are almost always highjumps.
Originally posted by MurvelmanOriginally posted by PolluXOriginally posted by raverOriginally posted by PolluXMake it so that the jumps are LJ and not HJ. Nice map!
How smart are you? Then you remove the hole idea of "airstrafe"
Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.
Try to be a bit more polite, you look an idiot now.
He means that removing the edgefriction is senseless (favorite word of XJ) because you will almost never be in that situation. High jumps that require many airstrafes are almost always highjumps.
Well I thought this map was only about airstrafing, now you gotta do airstrafing + a highjump.
And the countjump blocks in kz_longjumps2 are senseless too then, because I've never seen a block like that in any other kz maps.
Originally posted by PolluXWell I thought this map was only about airstrafing, now you gotta do airstrafing + a highjump.
And the countjump blocks in kz_longjumps2 are senseless too then, because I've never seen a block like that in any other kz maps.
+1 to LJ2
Murvelman's got a point. I like it realistic as well. I mean 90% of similar jumps that you might perform on a different map have edge friction. And ye after all it's all about strafe training but I like it that way and the map is really good. Nice idea raver :)
Well, I see this map as a training map and kz_longjumps2 more as a sort of minimap.
Haha nice one raver!
404 with LJ xD
430 with CJ
we need kz_longjumps3 with airstrafe blocks and with wierd lj blocks !
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