airstrafe_longjumps

Started by raver mapper
19 Dec 2008, 18:50
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19 Dec 2008, 18:50(edited 19 Dec 2008, 19:25)

Map: airstrafe_longjumps
Download: http://www.nuuk.nl/a/airstrafe_longjumps_b3.rar

You can play the map on my server: cs.team-dynamics.nl:10970

hf :)

19 Dec 2008, 19:01

I did 406 airstrafe with lj but haven't demo

Hyrin
19 Dec 2008, 19:02

gr8 map ^^

19 Dec 2008, 19:14

Too easy map, make it harder

406 in 2nd try

19 Dec 2008, 19:30(edited 19 Dec 2008, 19:31)

Now its up to 230 :P

_b3

19 Dec 2008, 20:19

did 418 with cj , 430+ possible for sure
http://www.speedyshare.com/593794754.html

19 Dec 2008, 20:21

Originally posted by Yamakasi
did 418 with cj , 430+ possible for sure
http://www.speedyshare.com/593794754.html


please dont use cj ... thats so not the meaning of this map

19 Dec 2008, 20:27

well on hj cj is usefull . and cj is a part of cs like a lj or a bj -.-

19 Dec 2008, 20:52

Yamakasi it's the same meaning as lj2... You dont do 250lj block with cj. It's different if you are doing a start timer map where you actually have to finish the map.

19 Dec 2008, 21:32

well its you'r point , not mine !

19 Dec 2008, 23:29

Make it so that the jumps are LJ and not HJ. Nice map!

20 Dec 2008, 01:33

Originally posted by PolluX
Make it so that the jumps are LJ and not HJ. Nice map!


How smart are you? Then you remove the hole idea of "airstrafe"

20 Dec 2008, 02:58

Originally posted by raver
Originally posted by PolluX
Make it so that the jumps are LJ and not HJ. Nice map!


How smart are you? Then you remove the hole idea of "airstrafe"


Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.

Try to be a bit more polite, you look an idiot now.

20 Dec 2008, 03:27

Originally posted by PolluX
Originally posted by raver
Originally posted by PolluX
Make it so that the jumps are LJ and not HJ. Nice map!


How smart are you? Then you remove the hole idea of "airstrafe"


Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.

Try to be a bit more polite, you look an idiot now.

He means that removing the edgefriction is senseless (favorite word of XJ) because you will almost never be in that situation. High jumps that require many airstrafes are almost always highjumps.

20 Dec 2008, 13:04

Originally posted by Murvelman
Originally posted by PolluX
Originally posted by raver
Originally posted by PolluX
Make it so that the jumps are LJ and not HJ. Nice map!


How smart are you? Then you remove the hole idea of "airstrafe"


Smarter then you probably, you only have to add a small lower ledge from the place you jump. That will remove edgefriction, but wouldn't change the map idea.

Try to be a bit more polite, you look an idiot now.

He means that removing the edgefriction is senseless (favorite word of XJ) because you will almost never be in that situation. High jumps that require many airstrafes are almost always highjumps.


Well I thought this map was only about airstrafing, now you gotta do airstrafing + a highjump.
And the countjump blocks in kz_longjumps2 are senseless too then, because I've never seen a block like that in any other kz maps.

20 Dec 2008, 14:56

Originally posted by PolluX
Well I thought this map was only about airstrafing, now you gotta do airstrafing + a highjump.
And the countjump blocks in kz_longjumps2 are senseless too then, because I've never seen a block like that in any other kz maps.

+1 to LJ2

20 Dec 2008, 15:21(edited 20 Dec 2008, 15:21)

Murvelman's got a point. I like it realistic as well. I mean 90% of similar jumps that you might perform on a different map have edge friction. And ye after all it's all about strafe training but I like it that way and the map is really good. Nice idea raver :)

20 Dec 2008, 20:29

Well, I see this map as a training map and kz_longjumps2 more as a sort of minimap.

20 Dec 2008, 22:12

Haha nice one raver!

404 with LJ xD

430 with CJ

21 Dec 2008, 11:56

we need kz_longjumps3 with airstrafe blocks and with wierd lj blocks !

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