using texlights

Started by owned
11/02/2009 19:50
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owned11/02/2009 19:50

I have my lights.rad w/ the textures i want to add lighting to but when I run the compile file it says 171 direct lights, originally I had 11.

Does using texlights really increase the amount of lights in the map?

160 more lights from one texture?

dEMolite mapper13/02/2009 06:15

yes but its better then light entitys. It is smoother and even better to handel

owned13/02/2009 12:30

I still don't understand why one texture would generate more direct lights and increase the patches, meh.

dEMolite mapper13/02/2009 13:58

it doesn't increase the patches

owned13/02/2009 16:37

It gave me the maxpatches exceeded error when I had like 3 texlights, even 2.

xPaw mapper13/02/2009 17:31

use -chop 256

dEMolite mapper16/02/2009 12:25

owned because of wrong brushwork building.

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