How to make rain?

Started by xPaw mapper
24/02/2009 14:20
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xPaw mapper24/02/2009 14:20

stupid question but env_rain doesnt work since it doesnt have any keyvalues o_O

PsYxOpAt mapper24/02/2009 15:24

it works for my just put it into your map and make angels down or use other fgd

xPaw mapper24/02/2009 15:33

ha, just did angle down and it really worked, thanks :D

xPaw mapper25/02/2009 18:14

what the ...? i just tryed to compile map again and the rain didnt worked, recompiled again, and its again doesnt worked, how i can be with it?

PsYxOpAt mapper25/02/2009 18:20

check the angel or change the fgd file

xPaw mapper25/02/2009 18:44

angle is down, 1st try it worked, 2nd it didnt, and if you have normal fgd where it working copy paste here env_rain only please.

PsYxOpAt mapper25/02/2009 18:55

http://www.sendspace.com/file/uqjoa2 i`m useing one of those fgd files and when you put models or sprites in to the hammer you can see them

xPaw mapper25/02/2009 19:10(edited 25/02/2009 19:12)

actually i have cs-expert fgd, but i didnt found any fgd for now wich have keyvalues for env_rain

edit: i looked at your fgds and my, they have same env_rain

@PointClass base(Targetname) iconsprite("sprites/CS/EnvRain.spr") = env_rain : "rain Properties" []

PsYxOpAt mapper25/02/2009 19:17

try to take the enc_rain from kz_deathvally and if you want find me in IRC at #cosy-climbing

remake25/02/2009 20:21

egir.dk has a tutorial about makin' rain with adding stuff in smart edit.

xPaw mapper25/02/2009 21:39

no stuff need to add, i just figured out how to make rain work, your sky brush should be with SKY texture on all sides, but i had all sides null and only one with sky

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