kzarg_labbhop

03/03/2009 19:06
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radon mapper Tournament #303/03/2009 19:06

Status: Denied

Reason:

- the textures you chose, doesnt fit well together, and try to find some new textures that doesnt look like HL textures.

- Bugs: http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/labbhop/1.jpg , http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/labbhop/2.jpg
Shortcuts: Small and http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/labbhop/4.jpg

- the architecture could also be improved a lot! try to add some cool structures to the walls/ceiling

Suggestions:

- make these func_wall so it doesnt make that big lightbug: http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/labbhop/3.jpg

- these dont go down: http://files.xtreme-jumps.eu/oO3ddYOo/mapcheck/labbhop/5.jpg

- add more details to the spawn, and use more and better textures.

Other:

[T]incho mapper03/03/2009 19:45

texture that you recommend to me?

- these dont go down: it is thus is necessary to go duck.

it excuses by my English

radon mapper Tournament #303/03/2009 20:28(edited 03/03/2009 20:29)

hmm actually its very easy to find some textures, it just takes time. if u search in google, u will defenitely find some.

heres a link u can use: http://www.cstrike-planet.com/wads

[T]incho mapper04/03/2009 04:07

thx

omilo05/03/2009 04:55

Originally posted by [T
incho]

- these dont go down: it is thus is necessary to go duck.


No you don't have to make them go down. Some of us thought it was supposed to be bhops since its a bhop map. But you can just keep them as they are if you want.

DaFox17/03/2009 01:48

My recommendation is to make those blocks look less like bhops. make them look like long jumps touching the walls.

Quick edit+upload
http://img27.imageshack.us/img27/1658/03162009184545.png

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