Light "on " textures

Started by Kureno
15/03/2009 16:17
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Kureno15/03/2009 16:17(edited 15/03/2009 16:20)

Hey , I need help with Lighted Textures, i want that Some of my Textures are Lighted, i found a tutorial but it doesnt work, if someone can Help me would be nice


[blockquote]
My Lights.rad for Map

+0-LIGHT4A 255 255 255 10
+0-LIGHT5A 255 255 0 10
+0-LIGHT6A 0 255 0 10
+0-LIGHT7A 255 0 0 10
[/blockquote]

This 4 Textures have to "glow" also Lighted.

puppetz mapper15/03/2009 17:08(edited 15/03/2009 17:09)

You don't have a lights.rad already? Well, first of all, when you compile, RAD searches for the lights.rad file in the same folder as the compile tools (most likely the "zhlt" folder), so if your lights.rad is placed somewhere else, it won't find it, unless you specify it with the "-lights file" parameter.

Second, it seems like your light textures have very low brightness. The first three numbers after the texture name is the RGB (red blue green) colour code, and the last number is brightness. Try a value between 1000 and 10000 and they will glow for sure.
Hope it works.

Kureno15/03/2009 18:01

This with -lights i have ok , will try it, Thx

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