bkm_Catac0mbe
Status: Denied
Reason:
- bugs found:
when u duck <- you can just walk under the stones
fix this
SC1
Unbalanced Jump1
Fire?
light bug
Start timer isn\'t touching the ground
The door greats the goldbhop effect when open
Going up the ladder, the two textures don\'t exactly correspond with each other
The law of gravity tells me that the air alone cannot hold that cage up
If this is a latern, where is the light, why the bottom of it the same as the ceiling?
Lighting bug at the end below the end button
Still lava, explained earlier
Top of the flames sprite is trying to repeat
Lava is flowing from no where, or it\'s holding up the ceiling?
SC2
SC3
Bug1
Bug2
Wallbug
Light bug
light bug
light bug
bug
doesnt fit
doesnt fit
doesnt fit
doesnt fit
Poorly made cage
Bug
bug
bug
bug
bug
This is bugged corner under the red line
unrealistic
fix it <- The textures around door at the start of the map.
fix it <- The textures around door at the start of the map.
bug
Spawn room
looks ugly
Teleport
bug
bug
unbalanced
bug
light bug
light bug
sc
light bug
light bug
black texture
fountain bug
door bug
sprite
unbalanced
The architecture in the spawn room is quite okay but the wpolys are to high
Invisiblewall(which is a typical wallbug)
Lightbug(i light the image up)
Suggestions:
- fix all the bugs and maybe add some structures, because the rooms and so on are very square! which makes it boring, but if u fix the bugs (or most of them) it whould be accepted i think
Other:
thx to all who applied for mapcheck admin!
Wow xd many many bugs
I set all the bugs and I will try to restructure the entire room 1. I know that much square with me but I'd like to make beautiful things but I do not know them so its still a bit basic.
1 not unbalanced is the other side who should take, i passed this jump.
2 The lanterns are turned off is normal and below which is not the same texture. The fire and light of the door is enough to illuminate. Ambiance.
3 it's possible with bhop.
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