FPS drops when looking far away

Started by faxity
24/03/2009 12:11
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faxity24/03/2009 12:11

For example when I'm playing on awp_rooftops and I look to the other side of the map, I get a lot of fps drops.. Like from 100 to 70 or 80 :s
Example: click
While I shouldn't be having this with my currect computer.. Also, the bigger the map the bigger the fps drops get.

Specs:
AMD Phenom X4 9950 BE
k9a2 Platinum
4GB DDR2 800Mhz
ATI HD4870
Win Vista x64

3D settings:
Smoothvision HD: Anti-Aliasing: Use Application Settings (filter: Edge-Detect)
Smoothvision HD: Anisotropic Filtering: Use Application Settings
Catalist A.I.: Advanced
Mipmap Detail Level: Performance
Wait for vertical refresh: Always Off
Adapaptive Anti-Aliasing: Quality
Triple Buffering: Off

Hope somebody knows a solution for me :D


Marevin15/04/2009 23:46(edited 15/04/2009 23:47)

I would like to know the answer too.

I have the same issue, for example in the map kz_dk_delianshop:

http://i41.tinypic.com/1zmpgk2.jpg [looking far away]
http://i44.tinypic.com/30kpsts.jpg[looking down]

There are the same settings of faxity.

banditeNNN.20/04/2009 21:38(edited 20/04/2009 21:39)

Adapaptive Anti-Aliasing: Quality if i set this to quality,cs goes crazy
try to disable it,then try(set it to performance)
i have 5700+ inttel quad core,hd 4870+ lcd 22",but still:)
cs is an old game,it doesn't supports so many ATI graph..

faxity27/04/2009 17:58

doesn't work

Grrr27/04/2009 18:45

its normal.. and I think its cuz of the quality of the frames (when u look too far u see many objects and the pictures/frames become more complicated, than these where u just look at the ground) its the same difference between watching the whole map (like kz_6fd_volcano) and watching the black wall (u'll get good fps then), also other reason is the size of the map.. so my suggestion is to get some good PC where u could get ~300 fps... and then u won't have this problem while looking anywhere with decreasing u'r fps (lower than 100)

SchlumPF27/04/2009 20:45(edited 27/04/2009 20:47)

reasons for low fps on far sights are calculating the lightlevels, especially when having flashlight/nvg turned on
having more entitys in sight which send data and are calculated while each frame

wait for xPaw, he found a way to lower the max sight via amxx, gonna ask him to post it here cuz im to lazy :X

RAJU27/04/2009 20:50

i had like 3-4 months ago in awp_rooftops fps 100 in all places but now at redroof and white roof fps is 60-70 and this is really annoying

faxity29/04/2009 02:06

Originally posted by IchWill
its normal.. and I think its cuz of the quality of the frames (when u look too far u see many objects and the pictures/frames become more complicated, than these where u just look at the ground) its the same difference between watching the whole map (like kz_6fd_volcano) and watching the black wall (u'll get good fps then), also other reason is the size of the map.. so my suggestion is to get some good PC where u could get ~300 fps... and then u won't have this problem while looking anywhere with decreasing u'r fps (lower than 100)

this pc ain't good enough? :s

Mehz29/04/2009 10:57

Originally posted by faxity
Originally posted by IchWill
its normal.. and I think its cuz of the quality of the frames (when u look too far u see many objects and the pictures/frames become more complicated, than these where u just look at the ground) its the same difference between watching the whole map (like kz_6fd_volcano) and watching the black wall (u'll get good fps then), also other reason is the size of the map.. so my suggestion is to get some good PC where u could get ~300 fps... and then u won't have this problem while looking anywhere with decreasing u'r fps (lower than 100)

this pc ain't good enough? :s


It definitely is.. My computer is far worse and I dont get this on any maps... it's some other problem youve got.

havocStorm29/04/2009 13:38(edited 29/04/2009 13:42)

The problem is MS Vista, because it doesn't actually support opengl. It runs opengl natively, so the quality/speed of rendering decrease -> lower FPS.

If you install Win XP you will see the difference in preformance, more rendering capebilties, more FPS.

I couldnt believe it either, i tested it and it's true.. on win xp you have more fps.

r0fl16/05/2009 17:21(edited 16/05/2009 17:23)

Originally posted by faxity
For example when I'm playing on awp_rooftops and I look to the other side of the map, I get a lot of fps drops.. Like from 100 to 70 or 80 :s
Example: click
While I shouldn't be having this with my currect computer.. Also, the bigger the map the bigger the fps drops get.

Specs:
AMD Phenom X4 9950 BE
k9a2 Platinum
4GB DDR2 800Mhz
ATI HD4870
Win Vista x64

3D settings:
Smoothvision HD: Anti-Aliasing: Use Application Settings (filter: Edge-Detect)
Smoothvision HD: Anisotropic Filtering: Use Application Settings
Catalist A.I.: Advanced
Mipmap Detail Level: Performance
Wait for vertical refresh: Always Off
Adapaptive Anti-Aliasing: Quality
Triple Buffering: Off

Hope somebody knows a solution for me :D


The problem is your card. It's not that it's not powerful enough (way more than plenty for cs 1.6), it's that it's an ATI card. Before, i had an 8800gts 320 mb (nvidia) and i could throw 50 smokes on a laggiest map = still 100 fps. Now i "upgraded" to ATI 4850, and i get fps drops without even smokes/nightvision (sometimes 20 fps on laggy maps).

However, when i play newer games, i see an improvement, but ati's drivers aren't good for game(s?) like cs 1.6.

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