kzarg_toxicwarehouse
Status: Denied
Reason:
- gonna start out with the main reason: I think the map is good, but alot of things seem random and there is alot of bugs aswell. first of all, the map is very plain because there isnt much architecture in the rooms. and some jumps is really annoying ( see screens below ) some textures are also added really strange, for example would it be nice with a different texture on top of the jumps. because the jumps is just ONE texture. the map also have very shot climbtime. i know that if u use a little more time on your map, it will probably be accepted.
- bugs: (radon)
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0000.bmp : rail go into the wall and creates a glitch there. (both sides)
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0001.bmp : light comes from the top of the lamp?
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0002.bmp : the texture looks strange underneath this door.
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0003.bmp : lightbug.
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0004.bmp : that thin pipe looks strange (optional)
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0005.bmp : lightbug
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0006.bmp : its really annoying that u slide on that, because people will think they can walk on it and fall.
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0007.bmp : glitch where the door goes up. ( add a lip )
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0008.bmp : cut these to pipes so it looks like its one pipe that turns.
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0009.bmp : black under the button.
http://www.rad0n.dk/mapcheck/kzarg_toxicwarehouse0010.bmp : you can see the button from here. dunno if thats intentional..
- bugs: (sj)
one major issue was that sometimes you could stand on the sides on some pipes and sometimes you would just slide off http://sjs-webspace.extra.hu/stuff/kzarg_toxicwarehouse0003.JPG
- the typical bhop glitch on the bhop lj.
- the pipe bhops towards the end were unreal.
http://sjs-webspace.extra.hu/stuff/kzarg_toxicwarehouse0000.JPG - max distance too short?
http://sjs-webspace.extra.hu/stuff/kzarg_toxicwarehouse0004.JPG - probably also on other barrels.
http://sjs-webspace.extra.hu/stuff/kzarg_toxicwarehouse0005.JPG - those toxic puddles really have alot glitches.
http://sjs-webspace.extra.hu/stuff/kzarg_toxicwarehouse0006.JPG - nullbug
- bugs: (kzro`cyclopP)
* http://i44.tinypic.com/2hs6t6e.jpg – there is no hole for the toxic water, she’s just floating above the texture. This thing would be ok if the water didn’t had a well delimited shape.
* http://i43.tinypic.com/23r363b.jpg | http://i44.tinypic.com/r0tnjc.jpg | http://i39.tinypic.com/244tp2g.jpg | http://i41.tinypic.com/v2xxn6.jpg | http://i42.tinypic.com/6pn7ko.jpg | http://i40.tinypic.com/2e519xu.jpg | http://i41.tinypic.com/azjamh.jpg | http://i39.tinypic.com/2d0ksvr.jpg – lightbugs
* http://i44.tinypic.com/2yotrog.jpg – lightbug + white dots (null). Just an example of those white dots. The map has plenty.
* http://i43.tinypic.com/ekq7ft.jpg – bhop stone bug
* http://i39.tinypic.com/1220v1c.jpg – looks ugly with that black texture
* http://i42.tinypic.com/351xppw.jpg – texture bug
(if there is many bugs, you dont have to feel bad about it, every little thing can be mentioned.)
Suggestions:
- Learn to use texture lights:
----> http://twhl.co.za/tutorial.php?id=54
- Fix the bugs mentioned, and maybe make it longer. newer styled textures would also help. it looks very old.
Other:
Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.
Okay , Thnx for everything!!!! i will work harder on the map!
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