Annoying A$$ Problem with skybox (or somethin

Started by Timmycakes mapper
09/04/2009 21:35
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Timmycakes mapper09/04/2009 21:35

K im getting this weird glitch where func_wall'd brushes are showing through the sky of other areas. here's what i mean: the floating brushes are part of another area but i see them in a different area.

PIC:
http://i42.tinypic.com/2hi77uu.jpg

Its annoying the piss outta me. any suggestions? (obviously i could just make them normal non-entities but if i do i get weird shadows so they need to be func_walls)

zengal mapper09/04/2009 22:14

try to add null texture right behind the skybox, worked for me

Timmycakes mapper09/04/2009 22:16(edited 09/04/2009 22:47)

all my skyboxes are nulled everywhere except inside the map :(

QUICK edit (lol)

ohhh u mean like:

skybox--->[][]<---null texture, like an additional brush next to the skybox?

EDIT:
nope not working. i even put like a black textured brush inbetween. nothing works -.- dumbest glitch ever

mtoboiii8000 mapper09/04/2009 22:55

Wtf why do you null your skybox??? I always thought this doesnt work lol...

As a solution i would say thta you should just move this room to another place like under the rest (if this room doesnt have sky ofc). Mabye you could try to lower the max viewable distance...

remake09/04/2009 23:17(edited 09/04/2009 23:17)

or use hint brush to disable vis.

Timmycakes mapper09/04/2009 23:23

i can try the hint brush

zengal mapper10/04/2009 01:18

use sky texture at faces facing the void and add a null brush hugging that sky texture, so when you look at the blocks, engine tells you are looking at sky

i quess you nulled wrong side, should have explained better

Timmycakes mapper10/04/2009 03:29

ohh ok heh ill try that (hint brush didnt work at all btw)

mtoboiii8000 mapper10/04/2009 12:21

Id say just move this room (if possible) OR lower the max viewable distance (if possible^^)

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