Setting Up ZHLT Compile GUI X2

Started by Timmycakes mapper
04/05/2009 23:04
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Timmycakes mapper04/05/2009 23:04

I just DL'd this program and I'm not quite sure how to set it up so it compiles correctly.

Does anyone else use this and know all ur settings?

if so, if u could kindly post them so i know how to set it up i would appreciate it!

thanksss!

hateR^05/05/2009 01:27

This http://www.fpsbanana.com/tuts/2226 ?

Timmycakes mapper05/05/2009 02:03(edited 05/05/2009 03:22)

Well, that is helpful..

BUT im looking for what exactly i need to check off.

this just tells me what everything does.

but again its still helpful

dEMolite mapper05/05/2009 05:19

what you exactly need to check off is depending on the map itself. sometimes it needs more of this and maybe after another compile it would be better to use this.

Timmycakes mapper05/05/2009 23:56

well i got it to compile my map but for some reason it seems to be NOT registering my lights.rad file or something cause when i compile my map is VERY bright with no shadows.

i know its not a leak (or else i wouldnt be able to compile, and plus i ran the .ln file or whatever)

not even light_environment or light_spot (set to "as sky") work.

this is why im asking for an exact setup for a full, final compile. doing what u said to do demo, testing the settings, will only make it not work more. someone told me how to do it last time and my settings have since been deleted.

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