Knife Distance

Started by SchlumPF
11/05/2009 18:18
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SchlumPF11/05/2009 18:18

http://forums.alliedmods.net/showthread.php?t=92185

DeepBlueSea12/05/2009 10:44(edited 12/05/2009 10:48)

Well good job in comprehend and reconstruct the hit-trace.
But i still for the life of me can't understand why you just don't TAKE the values the engine already calculated.
This is what i do:
On attack the engine conducts a hit-trace, resulting in values. I simply TAKE these values and display.
This is what you do:
On PreAttack you emulate the whole hit-trace and after returning from prehook, the engine conducts its own hit-trace AGAIN. What a redundancy, don't you think?

greets,
Neotracer

//x-post alliedmods.net

DiDo-Grecord holder12/05/2009 13:24

nice !

Om112/05/2009 16:25

uhm, what does this do?

DarkSideBv12/05/2009 17:49

i think it measure the distance between your knife and an enemy when you hit him.

SchlumPF15/05/2009 01:01(edited 15/05/2009 01:03)

updated
improved the detection and distance calculation a lot

eMTi15/05/2009 14:45

gratz, you won the 1st place on the "info-who-really-noone-needs" competition! :D <3

SchlumPF15/05/2009 18:07(edited 15/05/2009 18:07)

updated
this plugin is mainly made for knifeserver although i dont really like knifing :X i made this plugin to get to know how the hit detection of cs works + i wanted to create a not-kz-related plugin

DeepBlueSea16/05/2009 14:36

Originally posted by eMTi
gratz, you won the 1st place on the "info-who-really-noone-needs" competition! :D <3


Some weeks ago i would have said the same thing about lj-stats. xP

SchlumPF19/05/2009 14:12


delete this crap post

faxity

done

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