Can't compile map

Started by elvis.record holder
15/05/2009 18:08
Page 1 of 1
elvis.record holder15/05/2009 18:08

This is my compiling log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Program\VALVEH~1\tools\hlcsg.exe "c:\program\valve hammer editor\tools\kz_elvis3"-nowadtextures
Entering c:\program\valve hammer editor\tools\kz_elvis3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

57 brushes (totalling 342 sides) discarded from clipping hulls
CreateBrush:
(2.14 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.16 seconds)

Using Wadfile: \program\valve hammer editor\textract\kz_elvis2.wad
- Warning: Larger than expected texture (348972 bytes): 'FHHF'
- Contains 26 used textures, 96.30 percent of map (63 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\kz_elvis.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\elvis3.wad
- Warning: Larger than expected texture (300012 bytes): 'ELVIS'
- Warning: Larger than expected texture (300012 bytes): 'KZMADNESS'
- Warning: Larger than expected texture (300012 bytes): 'ELVISLOLZ'
- Contains 1 used texture, 3.70 percent of map (11 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.49 mb (of 4.00 mb MAX)
3.77 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Program\VALVEH~1\tools\hlbsp.exe "c:\program\valve hammer editor\tools\kz_elvis3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1454 (0.22 seconds)
BSP generation successful, writing portal file 'c:\program\valve hammer editor\tools\kz_elvis3.prt'
SolidBSP [hull 1] 500...1000...1500...1508 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...1522 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...1502 (0.20 seconds)
2.56 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Program\VALVEH~1\tools\hlvis.exe "c:\program\valve hammer editor\tools\kz_elvis3"
881 portalleafs
3134 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(4.27 seconds)
LeafThread:
(873.63 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 713 and 716:
(1529.721 -1905.066 -3106.411)
(1587.631 -1871.167 -3144.000)
(1587.688 -1871.265 -3144.000)
(1561.000 -1958.000 -3106.605)

average leafs visible: 291
g_visdatasize:74309 compressed from 97791
878.03 seconds elapsed [14m 38s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Program\VALVEH~1\tools\hlrad.exe "c:\program\valve hammer editor\tools\kz_elvis3"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'c:\program\valve hammer editor\tools\lights.rad']
[63 texlights parsed from 'c:\program\valve hammer editor\tools\lights.rad']

5289 faces
Create Patches : 32352 base patches
0 opaque faces
432570 square feet [62290096.00 square inches]
1701 direct lights

BuildFacelights:
Error:
for Face 5109 (texture end) at
(1640.563 -572.000 -2657.000) (1641.000 -572.000 -2657.000) (1641.000 -572.000 -2554.000) (1640.563 -572.000 -2554.000)
Error: Bad surface extents (46231 x 9)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----



Here's my .rmf:
http://files.filefront.com/furar/;13760273;/fileinfo.html

I've searched for the error/leak in the map but can't find it, I think the problem is in the last room (end timer) or any of those signs, example: Made by elvis, start the button and so on.
Help pl0x.

Timmycakes mapper15/05/2009 20:55(edited 15/05/2009 21:04)

Ya its the "bad surface extents" error. It just means one "face" of a brush has a reaaaaallly stretched texture. it might show up if u do check for problems but i doubt it. just look at all ur brushes to see which one has a stretched texture. ill check it out too to see if i cant find it. if i do ill tell u

EDIT:

I think its the "map by" brush thats all stretched out.

and one other note, i think they are gonna make u change ur textures cuz it looks a lot like sandblock 2...a LOT lol. so just be prepared just in case, get some other textures goin.

puppetz mapper15/05/2009 20:59

You could also just use the coordinates that were given.
If you don't know how: http://www.egir.dk/phpBB3/viewtopic.php?f=6&t=2138&start=0&st=0&sk=t&sd=a&hilit=coordinates

elvis.record holder16/05/2009 09:53(edited 16/05/2009 10:07)

Timmycakes,
I'll check if that's the problem

citizenx28/05/2009 09:36

open your map in VHE, click ALT+P, find error, go to that error, and fix it manualy...my advice

Blake` mapper28/05/2009 12:16(edited 28/05/2009 12:21)

Originally posted by citizenx
open your map in VHE, click ALT+P, find error, go to that error, and fix it manualy...my advice


+1 :)



Originally posted by elvis.
Using Wadfile: \program\valve hammer editor\textract\kz_elvis2.wad
- Warning: Larger than expected texture (348972 bytes): 'FHHF'
- Contains 26 used textures, 96.30 percent of map (63 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\kz_elvis.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\elvis3.wad
- Warning: Larger than expected texture (300012 bytes): 'ELVIS'
- Warning: Larger than expected texture (300012 bytes): 'KZMADNESS'
- Warning: Larger than expected texture (300012 bytes): 'ELVISLOLZ'
- Contains 1 used texture, 3.70 percent of map (11 textures in wad)


3 texture expected minimum size




BasePortalVis:
(4.27 seconds)
LeafThread:
(873.63 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 713 and 716:
(1529.721 -1905.066 -3106.411)
(1587.631 -1871.167 -3144.000)
(1587.688 -1871.265 -3144.000)
(1561.000 -1958.000 -3106.605)


watched whether an entity is in a vacuum or if an entity has no property.

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