Can't compile map
This is my compiling log:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Program\VALVEH~1\tools\hlcsg.exe "c:\program\valve hammer editor\tools\kz_elvis3"-nowadtextures
Entering c:\program\valve hammer editor\tools\kz_elvis3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
57 brushes (totalling 342 sides) discarded from clipping hulls
CreateBrush:
(2.14 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.16 seconds)
Using Wadfile: \program\valve hammer editor\textract\kz_elvis2.wad
- Warning: Larger than expected texture (348972 bytes): 'FHHF'
- Contains 26 used textures, 96.30 percent of map (63 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\kz_elvis.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\elvis3.wad
- Warning: Larger than expected texture (300012 bytes): 'ELVIS'
- Warning: Larger than expected texture (300012 bytes): 'KZMADNESS'
- Warning: Larger than expected texture (300012 bytes): 'ELVISLOLZ'
- Contains 1 used texture, 3.70 percent of map (11 textures in wad)
added 1 additional animating textures.
Texture usage is at 1.49 mb (of 4.00 mb MAX)
3.77 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Program\VALVEH~1\tools\hlbsp.exe "c:\program\valve hammer editor\tools\kz_elvis3"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1454 (0.22 seconds)
BSP generation successful, writing portal file 'c:\program\valve hammer editor\tools\kz_elvis3.prt'
SolidBSP [hull 1] 500...1000...1500...1508 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...1522 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...1502 (0.20 seconds)
2.56 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Program\VALVEH~1\tools\hlvis.exe "c:\program\valve hammer editor\tools\kz_elvis3"
881 portalleafs
3134 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(4.27 seconds)
LeafThread:
(873.63 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 713 and 716:
(1529.721 -1905.066 -3106.411)
(1587.631 -1871.167 -3144.000)
(1587.688 -1871.265 -3144.000)
(1561.000 -1958.000 -3106.605)
average leafs visible: 291
g_visdatasize:74309 compressed from 97791
878.03 seconds elapsed [14m 38s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Program\VALVEH~1\tools\hlrad.exe "c:\program\valve hammer editor\tools\kz_elvis3"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'c:\program\valve hammer editor\tools\lights.rad']
[63 texlights parsed from 'c:\program\valve hammer editor\tools\lights.rad']
5289 faces
Create Patches : 32352 base patches
0 opaque faces
432570 square feet [62290096.00 square inches]
1701 direct lights
BuildFacelights:
Error:
for Face 5109 (texture end) at
(1640.563 -572.000 -2657.000) (1641.000 -572.000 -2657.000) (1641.000 -572.000 -2554.000) (1640.563 -572.000 -2554.000)
Error: Bad surface extents (46231 x 9)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
Here's my .rmf:
http://files.filefront.com/furar/;13760273;/fileinfo.html
I've searched for the error/leak in the map but can't find it, I think the problem is in the last room (end timer) or any of those signs, example: Made by elvis, start the button and so on.
Help pl0x.
Ya its the "bad surface extents" error. It just means one "face" of a brush has a reaaaaallly stretched texture. it might show up if u do check for problems but i doubt it. just look at all ur brushes to see which one has a stretched texture. ill check it out too to see if i cant find it. if i do ill tell u
EDIT:
I think its the "map by" brush thats all stretched out.
and one other note, i think they are gonna make u change ur textures cuz it looks a lot like sandblock 2...a LOT lol. so just be prepared just in case, get some other textures goin.
You could also just use the coordinates that were given.
If you don't know how: http://www.egir.dk/phpBB3/viewtopic.php?f=6&t=2138&start=0&st=0&sk=t&sd=a&hilit=coordinates
Timmycakes,
I'll check if that's the problem
open your map in VHE, click ALT+P, find error, go to that error, and fix it manualy...my advice
Originally posted by citizenxopen your map in VHE, click ALT+P, find error, go to that error, and fix it manualy...my advice
+1 :)
Originally posted by elvis.Using Wadfile: \program\valve hammer editor\textract\kz_elvis2.wad
- Warning: Larger than expected texture (348972 bytes): 'FHHF'
- Contains 26 used textures, 96.30 percent of map (63 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\kz_elvis.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \program\valve hammer editor\textract\elvis3.wad
- Warning: Larger than expected texture (300012 bytes): 'ELVIS'
- Warning: Larger than expected texture (300012 bytes): 'KZMADNESS'
- Warning: Larger than expected texture (300012 bytes): 'ELVISLOLZ'
- Contains 1 used texture, 3.70 percent of map (11 textures in wad)
3 texture expected minimum size
BasePortalVis:
(4.27 seconds)
LeafThread:
(873.63 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 713 and 716:
(1529.721 -1905.066 -3106.411)
(1587.631 -1871.167 -3144.000)
(1587.688 -1871.265 -3144.000)
(1561.000 -1958.000 -3106.605)
watched whether an entity is in a vacuum or if an entity has no property.
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