kz_lake_easy

17/05/2009 15:08
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radon mapper Tournament #317/05/2009 15:08(edited 17/05/2009 15:08)

Status: Denied

Reason:

- Ill start by saying that the map is way too simple. u need:
more details
more textures
more structure

- bugs: (dEMolite)
- Lightbug
http://demolite.climbers-germany.de/mapcheck/kz_lake_easy/lightbug.jpg

- Vertexbug
http://demolite.climbers-germany.de/mapcheck/kz_lake_easy/vertexbug.jpg

- Longjumps needs to have signs and not only a main sign, because jumpers wants to know how far the blocks are away from each other

- bugs: (radon)
http://www.rad0n.dk/mapcheck/kz_lake_easy0000.bmp : these shadows look really bad and unreal.
http://www.rad0n.dk/mapcheck/kz_lake_easy0001.bmp : the grass texture isnt "treated as one"
http://www.rad0n.dk/mapcheck/kz_lake_easy0002.bmp : random rope ? thought i had to climb up the rope....
http://www.rad0n.dk/mapcheck/kz_lake_easy0003.bmp : demolite mentioned this aswell. vertex bug of some sort.
http://www.rad0n.dk/mapcheck/kz_lake_easy0004.bmp : null bug.

- Use more time on your map. its too simple.

Suggestions:

- Shortcut: http://demolite.climbers-germany.de/mapcheck/kz_lake_easy/shortcut.jpg

fix the shortcuts, theres many of them

Other:

Note: Make a changelog when/if you resubmit so we can easier see what you have changed and make the process go faster.

note: http://xtreme-jumps.eu/e107_plugins/content/content.php?content.91 "things to avoid when making your kz map"

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