problem with NULL texture
I use NULL texture on faces who players can't see ingame (faces on boxes, faces on rooms, even other side of sky texture)
I want to decrease number of patches, because am close to 65 000...
I don't know how but in game I CAN SEE NULL texture (repetative black-blue N), and VIS count that in patches...Does anybody have a solution for this?
I don't know how this is possible, it is supposed to be invisible...
maybe thats not name "NULL"? Or you have disabled some settings? As far as I know there's a flag "Use null texturing" or smth in patch compiler, im not sure.
I think there is only 1 NULL texture...
download the halflife.wad and extract the NULL texture whit wally
halflife.wad doesn't have NULL texture
http://rapidshare.com/files/238133636/essential.zip
special texture and NULL red texture
10x Blake, but am suspicious about this...Aren't these 2 NULL textures same?
color does not change only the name of the texture is important
there is texture called "invisible", when I add it and compile map, I stil can see textures ingame :S
Probably you are not using ZHLT Compilers, Download latest version and try to compiler with Batch Compiler (using zhlt compiling tools)
{invisible != a compile texture (null,clip,skip,hint)
like xPaw said using ZHLT compilers should fix your problem because Q-Tools doesn't support them.
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