im green at maping.
Ok need some help..
First...how to fix these light bugs: http://img91.imageshack.us/gal.php?g=maping240000.png
Second...how can i make my map darker ? by light.
Third...how to add models and make them through-walkable?
Fourth...how can i remove wallbugs?
Fifth...is there any easier things to manage not straight walls?(ones who has wallbugs) Making them, addint another things to them.
Sixth...how can i write messages with wally? without just brush-painting them.
Thanks.
1 - make objects that's shadows are lightbugged func_wall
2 - use light_environment
3 - models are thru-walkable already, to make them solid, use clip brush
4 - it's hard to remove them, better watch some tutorials how to avoid them.
5 - didn't understand.
6 - make a .bmp file in photoshop or paint with some text on it (i recommend balck background), import to wally and convert to .wad. After that make a new brush with that texture and tie it into entity func_illusionary with render mode additive.
can you explain first and second more detailed ?
ok i make light_enviroment but it is set full bright. thats all with light_environment
Lightbug is caused by some object's shadow, so it's bugged. Just try to tie objects around lightbug to func_wall.
Second, well, you can chose brigthness etc, google it better. Also the full-brightness can be caused by the leak or some other error (check your compile log and look for errors + post them).
i think he means with the model thing that he uses cycler ... u have to use cycler_sprite ... that's it
ok i solved everything i needed just one more thing. how i make my textures transparent ?
To get black colors transparent, use "Additive" as a render mode. To get blue colors transparent, use "Solid" as a render mode.
ok one last thing...which function is to make things, when you walk on them, which makes damage. And how to choose what hp loss you get every sec ?
can you make it with water? you swim in water and get hp loss.(not when you dont have enought O)
use aaatrigger texture and make a brush with it, tie it into entity trigger_hurt and you can choose a damage type and amount. If you set a damage to negative (-), then if you fall, you'll get your hp back. Btw aaatrigger brush will be inisible, so just add it into a water if you want.
Now i fail at making wadinclude :D
Heres my settings: http://img155.imageshack.us/img155/7586/set.png
Whats wrong ? (hnslt_1324_test001 is my wad name)
oh and i get this error sometimes:
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\user\desktop\hnslt_1324_test001\hnslt_1324_test001.bsp" "bsp.dir\hnslt_1324_test001.bsp"
The command failed. Windows reported the error:
"The system cannot find the path specified."
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\user\desktop\hnslt_1324_test001\hnslt_1324_test001.pts" "C:\Program Files\Valve\cstrike\maps\hnslt_1324_test001.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe +map
** Parameters: HNSLT_~1 -game cstrike -dev -console +deathmatch 1
* Could not execute the command:
C:\PROGRA~1\Valve\hl.exe +map HNSLT_~1 -game cstrike -dev -console +deathmatch 1
* Windows gave the error message:
"Access is denied."
this problem has been solved serveral times in the forum, please use the search button.
try to copy wad file inside folder where VHE is installed
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