Ins_icevalley *Final Version*
Finaly its done, i finished on the 06.06.09 my first ins Tagged map. im proud to present you ins_icevalley
Details:
Name: Ins_icevalley
Design: Fox Map By: Fox
Signs by: Fox
Lenght: Middle
Shortcuts: Some small (wich only save 1-2 Secs)
MapTag: ins [insilio]
Themen: Snow/Valley/Winter/Night
Skybox: night
Build Time: 2 Weeks *with pause*^^
Stereo System by: Fox
Stereo System Textures: Fox
Jo sign by: Fox
sign: Fox
Thx Signs: Fox
Other Signs: Fox
Texture Size: 2 - 4 mb
Map Size: 8.8mb
Rared Pack Size: 4.07mb
Upacked Pack Size: 12.3mb
Screenshots: Screen 1 Screen 2 Screen 3 Screen 4 Screen 5 Screen 6
Note: Screens are from Preview Version, on Final Version are some changes
Download:
Final Verson:
Download Final Version
Known Bugs
+ The {Textures are still blue, will be removed in Final Version Removed
+ At some parts is missing the snow Fixed
+ The Wood Break as Glass. Fixed
+ Flying Tree @ Near of the Lj Station Removed
+ env_snow don't work Fixed
Have fun, leave a Feedback Thx
Mfg. Fox!
8hrs for compile? o.O jeebus ur computer must stink, or somethin horrihly wrong with the map ><
My Pc is not so bad, idk why compliling or Rendering Takes so long ^_^, but..i have time..
it looks really good gj Fox
Looks good. Reminds me of ml_winter or whatever that map is called ^^ Keep them coming!
Looks nice, plays nice (except for those minor details :p)
Found a few null bugs if you cared lol.
http://kzemo.com/xj/ins_icevalley_prw0000.jpg http://kzemo.com/xj/ins_icevalley_prw0001.jpg
Hehe, ye already fixed them :D, fixed all the other stuff, too. Will Release soon.
hmm from the 1st pic looks really cool :D gj
i dunno if what i have is the FINAL version but chances are u didnt fix the MULTITUDE of wallbugs in ur map. pretty much every corner of rock that sticks out has a wall bug. theres a thread in tutorials and files that tells u how to fix it
ist a remake? or a is it self build on own ideas?
ehm its my own idea, idk a map wich looks like this is or nearly like this.
Originally posted by |~Fox~|My Pc is not so bad, idk why compliling or Rendering Takes so long ^_^, but..i have time..
as long as you build the map the right way and with the right settings, the compile time can never be that much if u have a decent computer.
did u use null everywhere and alot of func_wall ? and do u use a skybox ? (big box around the map with sky texture)
looks like a fun map for a pub :). will try later
UBer cool map GJ FOX
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